Don't try to synch audio when there is no audio player/provider present. (Could cause a crash under certain rare conditions.) Thanks Avi for report and fix.

Originally committed to SVN as r2871.
This commit is contained in:
Karl Blomster 2009-04-28 10:23:20 +00:00
parent 606abde1a3
commit 8c44d698e4
1 changed files with 1 additions and 1 deletions

View File

@ -750,7 +750,7 @@ void VideoContext::OnPlayTimer(wxTimerEvent &event) {
if (nextFrame == frame_n) return; if (nextFrame == frame_n) return;
// Next frame is before or over 2 frames ahead, so force audio resync // Next frame is before or over 2 frames ahead, so force audio resync
if (keepAudioSync && (nextFrame < frame_n || nextFrame > frame_n + 2)) audio->player->SetCurrentPosition(audio->GetSampleAtMS(VFR_Output.GetTimeAtFrame(nextFrame))); if (audio->player && keepAudioSync && (nextFrame < frame_n || nextFrame > frame_n + 2)) audio->player->SetCurrentPosition(audio->GetSampleAtMS(VFR_Output.GetTimeAtFrame(nextFrame)));
// Jump to next frame // Jump to next frame
playNextFrame = nextFrame; playNextFrame = nextFrame;