mirror of https://github.com/odrling/Aegisub
Document a few classes
Originally committed to SVN as r6569.
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@ -49,11 +49,8 @@ class AssDialogue;
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class wxComboBox;
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class wxTextCtrl;
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/// DOCME
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/// @class VideoBox
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/// @brief DOCME
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///
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/// DOCME
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/// @brief The box containing the video display and associated controls
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class VideoBox : public wxPanel, private SelectionListener<AssDialogue> {
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std::list<agi::signal::Connection> slots;
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agi::Context *context; ///< Project context
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@ -58,11 +58,12 @@ namespace agi {
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class OptionValue;
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}
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/// DOCME
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/// @class VideoContext
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/// @brief DOCME
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/// @brief Manage a bunch of things vaguely related to video playback
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///
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/// DOCME
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/// VideoContext's core responsibility is opening and playing videos. Along
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/// with that, it also manages video timecodes and keyframes, and some
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/// video-related UI properties
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class VideoContext : public wxEvtHandler {
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/// Current frame number changed (new frame number)
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agi::signal::Signal<int> Seek;
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@ -93,7 +94,8 @@ class VideoContext : public wxEvtHandler {
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/// File name of the currently open keyframes or empty if keyframes are not overridden
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wxString keyFramesFilename;
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/// DOCME
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/// Playback timer used to periodically check if we should go to the next
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/// frame while playing video
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wxTimer playback;
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/// Time since playback was last started
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@ -114,16 +116,20 @@ class VideoContext : public wxEvtHandler {
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/// overridden by the user
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double arValue;
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/// DOCME
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/// @brief The current AR type
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///
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/// 0 is square pixels; 1-3 are predefined ARs; 4 is custom, where the real
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/// AR is in arValue
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int arType;
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/// Does the currently loaded video file have subtitles muxed into it?
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bool hasSubtitles;
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/// Filename of the currently loaded timecodes file, or empty if timecodes
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/// have not been overriden
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/// have not been overridden
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wxString ovrTimecodeFile;
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/// Cached option for audio playing when frame stepping
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const agi::OptionValue* playAudioOnStep;
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void OnPlayTimer(wxTimerEvent &event);
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@ -193,6 +199,7 @@ public:
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/// Get the current frame number
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int GetFrameN() const { return frame_n; }
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/// Get the actual aspect ratio from a predefined AR type
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double GetARFromType(int type) const;
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/// Override the aspect ratio of the currently loaded video
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@ -200,8 +207,7 @@ public:
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/// @param value If type is 4 (custom), the aspect ratio to use
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void SetAspectRatio(int type, double value=1.0);
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/// @brief DOCME
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/// @return
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/// Get the current AR type
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int GetAspectRatioType() const { return arType; }
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/// Get the current aspect ratio of the video
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@ -41,46 +41,32 @@
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class OpenGLWrapper;
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class AssDialogue;
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/// DOCME
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/// VisualDraggableFeature display types
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enum DraggableFeatureType {
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/// DOCME
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DRAG_NONE,
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/// DOCME
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DRAG_BIG_SQUARE,
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/// DOCME
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DRAG_BIG_CIRCLE,
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/// DOCME
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DRAG_BIG_TRIANGLE,
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/// DOCME
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DRAG_SMALL_SQUARE,
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/// DOCME
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DRAG_SMALL_CIRCLE
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};
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/// DOCME
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/// @class VisualDraggableFeature
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/// @brief Onscreen control used by many visual tools which doesn't do much
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/// @brief Onscreen control used by many visual tools
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///
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/// By itself this class doesn't do much. It mostly just draws itself at a
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/// specified position and performs hit-testing.
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class VisualDraggableFeature {
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Vector2D start; ///< position before the last operation began
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Vector2D start; ///< position before the last drag operation began
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public:
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/// @brief Constructor
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/// Constructor
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VisualDraggableFeature();
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/// Shape of feature
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DraggableFeatureType type;
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Vector2D pos;
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int layer; /// Layer; Higher = above
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AssDialogue* line; /// The dialogue line this feature is for
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DraggableFeatureType type; ///< Shape of feature
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Vector2D pos; ///< Position of this feature
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int layer; ///< Layer; Higher = above
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AssDialogue* line; ///< The dialogue line this feature is for; may be NULL
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/// @brief Is the given point over this feature?
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/// @param mouse_pos Position of the mouse
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@ -90,9 +76,14 @@ public:
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/// @param gl OpenGLWrapper to use
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void Draw(OpenGLWrapper const& gl) const;
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/// Start a drag
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void StartDrag();
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/// Update the position of the feature during a drag
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/// @param d New position of the feature
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/// @param single_axis Only apply the larger of the two changes to the position
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void UpdateDrag(Vector2D d, bool single_axis);
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/// Has this feature actually moved since a drag was last started?
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bool HasMoved() const;
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};
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