Document gl_text, fix some minor memory leaks and fix a rendering error that happened only in debug builds.

Originally committed to SVN as r4401.
This commit is contained in:
Thomas Goyne 2010-06-02 07:22:53 +00:00
parent fd00cf9a21
commit 7bf9e41526
3 changed files with 356 additions and 230 deletions

View File

@ -34,12 +34,10 @@
/// @ingroup video_output
///
///////////
// Headers
#include "config.h"
#ifndef AGI_PRE
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <algorithm>
@ -48,34 +46,71 @@
#include "gl_text.h"
#include "utils.h"
OpenGLText::OpenGLText() {
r = g = b = a = 1.0f;
/// @class OpenGLTextGlyph
/// @brief Struct storing the information needed to draw a glyph
class OpenGLTextGlyph {
public:
wxString str; /// String containing the glyph(s) this is for
int tex; /// OpenGL texture to draw for this glyph
float x1; /// Left x coordinate of this glyph in the containing texture
float x2; /// Right x coordinate of this glyph in the containing texture
float y1; /// Left y coordinate of this glyph in the containing texture
float y2; /// Right y coordinate of this glyph in the containing texture
int w; /// Width of the glyph in pixels
int h; /// Height of the glyph in pixels
OpenGLTextGlyph(int value);
void Draw(int x,int y) const;
};
/// @class OpenGLTextTexture
/// @brief OpenGL texture which stores one or more glyphs as sprites
class OpenGLTextTexture {
private:
int x; /// Next x coordinate at which a glyph can be inserted
int y; /// Next y coordinate at which a glyph can be inserted
int nextY; /// Y coordinate of the next line; tracked due to that lines
/// are only as tall as needed to fit the glyphs in them
int width; /// Width of the texture
int height; /// Height of the texture
GLuint tex; /// The texture
/// Insert the glyph into this texture at the current coordinates
void Insert(OpenGLTextGlyph &glyph);
public:
/// @brief Try to insert a glyph into this texture
/// @param[in][out] glyph Texture to insert
/// @return Was the texture successfully added?
bool TryToInsert(OpenGLTextGlyph &glyph);
OpenGLTextTexture(OpenGLTextGlyph &glyph);
~OpenGLTextTexture();
};
OpenGLText::OpenGLText()
: r(1.f)
, g(1.f)
, b(1.f)
, a(1.f)
, lineHeight(0)
, fontSize(0)
, fontBold(false)
, fontItalics(false)
{
}
OpenGLText::~OpenGLText() {
Reset();
}
/// @brief Reset
void OpenGLText::Reset() {
textures.clear();
glyphs.clear();
}
/// @brief Get instance
/// @return
OpenGLText& OpenGLText::GetInstance() {
static OpenGLText instance;
return instance;
}
/// @brief Set font
/// @param face
/// @param size
/// @param bold
/// @param italics
/// @return
///
void OpenGLText::DoSetFont(wxString face,int size,bool bold,bool italics) {
// No change required
if (size == fontSize && face == fontFace && bold == fontBold && italics == fontItalics) return;
@ -90,26 +125,18 @@ void OpenGLText::DoSetFont(wxString face,int size,bool bold,bool italics) {
font.SetWeight(bold ? wxFONTWEIGHT_BOLD : wxFONTWEIGHT_NORMAL);
// Delete all old data
Reset();
textures.clear();
glyphs.clear();
}
/// @brief Set colour
/// @param col
/// @param alpha
///
void OpenGLText::DoSetColour(wxColour col,float alpha) {
r = col.Red() / 255.0f;
g = col.Green() / 255.0f;
b = col.Blue() / 255.0f;
r = col.Red() / 255.f;
g = col.Green() / 255.f;
b = col.Blue() / 255.f;
a = alpha;
}
/// @brief Print
/// @param text
/// @param x
/// @param y
void OpenGLText::DoPrint(const wxString &text,int x,int y) {
// Set OpenGL
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
@ -130,17 +157,12 @@ void OpenGLText::DoPrint(const wxString &text,int x,int y) {
glDisable(GL_BLEND);
}
/// @brief Draw a string at (x,y)
void OpenGLText::DrawString(const wxString &text,int x,int y) {
// Variables
size_t len = text.Length();
OpenGLTextGlyph glyph;
lineHeight = 0;
int dx=x,dy=y;
// Draw string
for (size_t i=0;i<len;i++) {
// Get current character
int curChar = text[i];
// Handle carriage returns
@ -151,7 +173,7 @@ void OpenGLText::DrawString(const wxString &text,int x,int y) {
// Handle normal glyphs
else {
glyph = GetGlyph(curChar);
OpenGLTextGlyph const& glyph = GetGlyph(curChar);
glyph.Draw(dx,dy);
dx += glyph.w;
if (glyph.h > lineHeight) lineHeight = glyph.h;
@ -159,13 +181,8 @@ void OpenGLText::DrawString(const wxString &text,int x,int y) {
}
}
/// @brief Calculate text extent
/// @param text Text to get the extents of
/// @param w [out] Width
/// @param h [out] Height
void OpenGLText::DoGetExtent(const wxString &text,int &w,int &h) {
void OpenGLText::DoGetExtent(wxString const& text, int &w, int &h) {
size_t len = text.Length();
OpenGLTextGlyph glyph;
lineHeight = 0;
int dx=0,dy=0;
w = 0;
@ -186,7 +203,7 @@ void OpenGLText::DoGetExtent(const wxString &text,int &w,int &h) {
// Handle normal glyphs
else {
glyph = GetGlyph(curChar);
OpenGLTextGlyph const& glyph = GetGlyph(curChar);
dx += glyph.w;
if (glyph.h > lineHeight) lineHeight = glyph.h;
}
@ -197,26 +214,15 @@ void OpenGLText::DoGetExtent(const wxString &text,int &w,int &h) {
h = dy+lineHeight;
}
/// @brief Get a glyph
/// @param i
/// @return
OpenGLTextGlyph OpenGLText::GetGlyph(int i) {
OpenGLTextGlyph const& OpenGLText::GetGlyph(int i) {
glyphMap::iterator res = glyphs.find(i);
// Found
if (res != glyphs.end()) return res->second;
// Not found, create it
return CreateGlyph(i);
}
/// @brief Create a glyph
/// @param n
OpenGLTextGlyph OpenGLText::CreateGlyph(int n) {
// Create glyph
OpenGLTextGlyph glyph;
glyph.value = n;
glyph.GetMetrics();
OpenGLTextGlyph const& OpenGLText::CreateGlyph(int n) {
OpenGLTextGlyph &glyph = glyphs.insert(std::make_pair(n, OpenGLTextGlyph(n))).first->second;
// Insert into some texture
bool ok = false;
@ -229,24 +235,21 @@ OpenGLTextGlyph OpenGLText::CreateGlyph(int n) {
// No texture could fit it, create a new one
if (!ok) {
textures.push_back(new OpenGLTextTexture(glyph.w,glyph.h));
textures.back()->TryToInsert(glyph);
textures.push_back(boost::shared_ptr<OpenGLTextTexture>(new OpenGLTextTexture(glyph)));
}
// Set glyph and return it
glyphs[n] = glyph;
return glyph;
}
/// @brief Texture constructor
/// @param w
/// @param h
OpenGLTextTexture::OpenGLTextTexture(int w,int h) {
OpenGLTextTexture::OpenGLTextTexture(OpenGLTextGlyph &glyph) {
using std::max;
// Properties
x = y = nextY = 0;
width = max(SmallestPowerOf2(w), 64);
height = max(SmallestPowerOf2(h), 64);
width = max(SmallestPowerOf2(glyph.w), 64);
height = max(SmallestPowerOf2(glyph.h), 64);
width = height = max(width, height);
tex = 0;
@ -263,20 +266,18 @@ OpenGLTextTexture::OpenGLTextTexture(int w,int h) {
// Allocate texture
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,width,height,0,GL_ALPHA,GL_UNSIGNED_BYTE,NULL);
if (glGetError()) throw _T("Internal OpenGL text renderer error: Could not allocate Text Texture");
TryToInsert(glyph);
}
OpenGLTextTexture::~OpenGLTextTexture() {
if (tex) {
glDeleteTextures(1,&tex);
tex = 0;
}
if (tex) glDeleteTextures(1, &tex);
}
/// @brief Can fit a glyph in it?
/// @param glyph
/// @return
bool OpenGLTextTexture::TryToInsert(OpenGLTextGlyph &glyph) {
// Get size
int w = glyph.w;
int h = glyph.h;
if (w > width) return false;
@ -304,8 +305,6 @@ bool OpenGLTextTexture::TryToInsert(OpenGLTextGlyph &glyph) {
/// @brief Insert
/// @param glyph
void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
// Glyph data
wxString str = wxChar(glyph.value);
int w = glyph.w;
int h = glyph.h;
@ -317,7 +316,7 @@ void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
glyph.tex = tex;
// Create bitmap and bind it to a DC
wxBitmap bmp(((w+1)/2)*2,((h+1)/2)*2,24);
wxBitmap bmp(w + (w & 1), h + (h & 1),24);
wxMemoryDC dc(bmp);
// Draw text and convert to image
@ -325,7 +324,7 @@ void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
dc.Clear();
dc.SetFont(OpenGLText::GetFont());
dc.SetTextForeground(wxColour(255,255,255));
dc.DrawText(str,0,0);
dc.DrawText(glyph.str,0,0);
wxImage img = bmp.ConvertToImage();
// Convert to alpha
@ -334,71 +333,46 @@ void OpenGLTextTexture::Insert(OpenGLTextGlyph &glyph) {
size_t len = imgw*imgh;
const unsigned char *src = img.GetData();
const unsigned char *read = src;
unsigned char *alpha = new unsigned char[len*2];
unsigned char *write = alpha;
std::vector<unsigned char> alpha(len * 2, 255);
unsigned char *write = &alpha[1];
for (size_t i=0;i<len;i++) {
*write++ = 255;
*write++ = *read++;
read += 2;
*write = *read;
write += 2;
read += 3;
}
// Upload image to video memory
glBindTexture(GL_TEXTURE_2D, tex);
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,imgw,imgh,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,alpha);
delete[] alpha;
glTexSubImage2D(GL_TEXTURE_2D,0,x,y,imgw,imgh,GL_LUMINANCE_ALPHA,GL_UNSIGNED_BYTE,&alpha[0]);
if (glGetError()) throw _T("Internal OpenGL text renderer error: Error uploading glyph data to video memory.");
}
/// @brief Draw a glyph at (x,y)
/// @param x
/// @param y
void OpenGLTextGlyph::Draw(int x,int y) {
/// Draw a glyph at (x,y)
void OpenGLTextGlyph::Draw(int x,int y) const {
// Store matrix and translate
glPushMatrix();
glTranslatef((float)x,(float)y,0.0f);
// Set texture
glBindTexture(GL_TEXTURE_2D, tex);
// Draw quad
glBegin(GL_QUADS);
// Top-left
glTexCoord2f(x1,y1);
glVertex2f(0,0);
// Bottom-left
glTexCoord2f(x1,y2);
glVertex2f(0,h);
// Bottom-right
glTexCoord2f(x2,y2);
glVertex2f(w,h);
// Top-right
glTexCoord2f(x2,y1);
glVertex2f(w,0);
glTexCoord2f(x1,y1); glVertex2f(0,0); // Top-left
glTexCoord2f(x1,y2); glVertex2f(0,h); // Bottom-left
glTexCoord2f(x2,y2); glVertex2f(w,h); // Bottom-right
glTexCoord2f(x2,y1); glVertex2f(w,0); // Top-right
glEnd();
// Restore matrix
glPopMatrix();
}
OpenGLTextGlyph::~OpenGLTextGlyph() {
if (tempBmp) delete tempBmp;
tempBmp = NULL;
}
/// DOCME
wxBitmap *OpenGLTextGlyph::tempBmp = NULL;
/// @brief DOCME
void OpenGLTextGlyph::GetMetrics() {
// Glyph data
OpenGLTextGlyph::OpenGLTextGlyph(int value)
: str(wxChar(value))
{
wxCoord desc,lead;
wxString str = wxChar(value);
// Create bitmap, if needed
if (!tempBmp) tempBmp = new wxBitmap(16,16,24);
// Get text extents
wxMemoryDC dc(*tempBmp);
wxBitmap tempBmp(32, 32, 24);
wxMemoryDC dc(tempBmp);
dc.SetFont(OpenGLText::GetFont());
dc.GetTextExtent(str,&w,&h,&desc,&lead);
}

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@ -34,15 +34,11 @@
/// @ingroup video_output
///
///////////
// Headers
#ifndef AGI_PRE
#include <map>
#include <vector>
#include "boost/shared_ptr.hpp"
#include <wx/bitmap.h>
#include <wx/font.h>
#endif
@ -52,87 +48,12 @@
#include <GL/gl.h>
#endif
/// DOCME
/// @class OpenGLTextGlyph
/// @brief DOCME
///
/// DOCME
class OpenGLTextGlyph {
private:
/// DOCME
static wxBitmap *tempBmp;
public:
/// DOCME
int value;
/// DOCME
int tex;
/// DOCME
/// DOCME
/// DOCME
/// DOCME
float x1,y1,x2,y2;
/// DOCME
/// DOCME
int w,h;
void GetMetrics();
void Draw(int x,int y);
~OpenGLTextGlyph();
};
class OpenGLTextGlyph;
class OpenGLTextTexture;
/// DOCME
typedef std::map<int,OpenGLTextGlyph> glyphMap;
/// DOCME
/// @class OpenGLTextTexture
/// @brief DOCME
///
/// DOCME
class OpenGLTextTexture {
private:
/// DOCME
/// DOCME
/// DOCME
int x,y,nextY;
/// DOCME
/// DOCME
int width,height;
void Insert(OpenGLTextGlyph &glyph);
public:
/// DOCME
GLuint tex;
bool TryToInsert(OpenGLTextGlyph &glyph);
OpenGLTextTexture(int w,int h);
~OpenGLTextTexture();
};
/// DOCME
/// @class OpenGLText
/// @brief DOCME
@ -173,56 +94,69 @@ private:
glyphMap glyphs;
/// DOCME
std::vector <OpenGLTextTexture*> textures;
std::vector<boost::shared_ptr<OpenGLTextTexture> > textures;
OpenGLText();
~OpenGLText();
OpenGLText(OpenGLText const&);
OpenGLText& operator=(OpenGLText const&);
OpenGLTextGlyph GetGlyph(int i);
OpenGLTextGlyph CreateGlyph(int i);
void Reset();
/// @brief Get the glyph for the character chr, creating it if necessary
/// @param chr Character to get the glyph of
/// @return The appropriate OpenGLTextGlyph
OpenGLTextGlyph const& GetGlyph(int chr);
/// @brief Create a new glyph
OpenGLTextGlyph const& CreateGlyph(int chr);
/// @brief Get the singleton OpenGLText instance
static OpenGLText& GetInstance();
/// @brief Set the currently active font
/// @param face Name of the desired font
/// @param size Size in points of the desired font
/// @param bold Should the font be bold?
/// @param italics Should the font be italic?
void DoSetFont(wxString face,int size,bool bold,bool italics);
/// @brief Set the text color
/// @param col Color
/// @param alpha Alpha value from 0.f-1.f
void DoSetColour(wxColour col,float alpha);
/// @brief Print a string onscreen
/// @param text String to print
/// @param x x coordinate
/// @param y y coordinate
void DoPrint(const wxString &text,int x,int y);
void DrawString(const wxString &text,int x,int y);
/// @brief Get the extents of a string printed with the current font in pixels
/// @param text String to get extends of
/// @param[out] w Width
/// @param[out] h Height
void DoGetExtent(const wxString &text,int &w,int &h);
public:
/// @brief DOCME
/// @return
///
/// @brief Get the currently active font
static wxFont GetFont() { return GetInstance().font; }
/// @brief DOCME
/// @param face
/// @param size
/// @param bold
/// @param italics
///
/// @brief Set the currently active font
/// @param face Name of the desired font
/// @param size Size in points of the desired font
/// @param bold Should the font be bold?
/// @param italics Should the font be italic?
static void SetFont(wxString face=_T("Verdana"),int size=10,bool bold=true,bool italics=false) { GetInstance().DoSetFont(face,size,bold,italics); }
/// @brief DOCME
/// @param col
/// @param alpha
///
/// @brief Set the text color
/// @param col Color
/// @param alpha Alpha value from 0.f-1.f
static void SetColour(wxColour col,float alpha=1.0f) { GetInstance().DoSetColour(col,alpha); }
/// @brief DOCME
/// @param text
/// @param x
/// @param y
///
/// @brief Print a string onscreen
/// @param text String to print
/// @param x x coordinate
/// @param y y coordinate
static void Print(const wxString &text,int x,int y) { GetInstance().DoPrint(text,x,y); }
/// @brief DOCME
/// @param text
/// @param w
/// @param h
///
/// @brief Get the extents of a string printed with the current font in pixels
/// @param text String to get extends of
/// @param[out] w Width
/// @param[out] h Height
static void GetExtent(const wxString &text,int &w,int &h) { GetInstance().DoGetExtent(text,w,h); }
};

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@ -1,3 +1,4 @@
<<<<<<< HEAD
// Copyright (c) 2005-2010, Rodrigo Braz Monteiro
// All rights reserved.
//
@ -212,3 +213,220 @@ public:
DECLARE_EVENT_TABLE()
};
=======
// Copyright (c) 2005-2010, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file video_display.h
/// @see video_display.cpp
/// @ingroup video main_ui
///
#ifndef AGI_PRE
#include <wx/glcanvas.h>
#include <wx/combobox.h>
#include <wx/textctrl.h>
#include <memory>
#endif
// Prototypes
class VideoSlider;
class VideoBox;
class VideoOutGL;
class IVisualTool;
struct VideoState {
int x;
int y;
int w;
int h;
VideoState() : x(-1), y(-1), w(-1), h(-1) { }
};
/// @class VideoDisplay
/// @brief DOCME
class VideoDisplay: public wxGLCanvas {
/// The unscaled size of the displayed video
wxSize origSize;
/// The frame number currently being displayed
int currentFrame;
/// The width of the canvas in screen pixels
int w;
/// The height of the canvas in screen pixels
int h;
/// Screen pixels between the left of the canvas and the left of the video
int viewport_x;
/// The width of the video in screen pixels
int viewport_width;
/// Screen pixels between the bottom of the canvas and the bottom of the video; used for glViewport
int viewport_bottom;
/// Screen pixels between the bottom of the canvas and the top of the video; used for coordinate space conversion
int viewport_top;
/// The height of the video in screen pixels
int viewport_height;
/// Lock to disable mouse updates during resize operations
bool locked;
/// @brief Draw an overscan mask
/// @param sizeH The amount of horizontal overscan on one side
/// @param sizeV The amount of vertical overscan on one side
/// @param colour The color of the mask
/// @param alpha The alpha of the mask
void DrawOverscanMask(int sizeH, int sizeV, wxColor color, double alpha) const;
/// @brief Paint event
void OnPaint(wxPaintEvent& event);
/// @brief Key event handler
/// @param event
void OnKey(wxKeyEvent &event);
/// @brief Mouse event handler
/// @param event
void OnMouseEvent(wxMouseEvent& event);
/// @brief NOP event handler
void OnEraseBackground(wxEraseEvent &) {}
/// @brief Recalculate video positioning and scaling when the available area or zoom changes
/// @param event
void OnSizeEvent(wxSizeEvent &event);
/// @brief Copy coordinates of the mouse to the clipboard
void OnCopyCoords(wxCommandEvent &);
/// @brief Copy the currently display frame to the clipboard, with subtitles
void OnCopyToClipboard(wxCommandEvent &);
/// @brief Save the currently display frame to a file, with subtitles
void OnSaveSnapshot(wxCommandEvent &);
/// @brief Copy the currently display frame to the clipboard, without subtitles
void OnCopyToClipboardRaw(wxCommandEvent &);
/// @brief Save the currently display frame to a file, without subtitles
void OnSaveSnapshotRaw(wxCommandEvent &);
/// The current zoom level, where 1.0 = 100%
double zoomValue;
/// The video position slider
VideoSlider *ControlSlider;
/// The display for the the video position relative to the current subtitle line
wxTextCtrl *SubsPosition;
/// The display for the absolute time of the video position
wxTextCtrl *PositionDisplay;
/// The video renderer
std::auto_ptr<VideoOutGL> videoOut;
/// The active visual typesetting tool
std::auto_ptr<IVisualTool> tool;
/// The current tool's ID
int activeMode;
/// The toolbar used by individual typesetting tools
wxToolBar* toolBar;
void OnMode(const wxCommandEvent &event);
void SetMode(int mode);
/// @brief Switch the active tool to a new object of the specified class
/// @param T The class of the new visual typsetting tool
template <class T> void SetTool();
/// The current script width
int scriptW;
/// The current script height
int scriptH;
VideoState video;
public:
/// The VideoBox this display is contained in
VideoBox *box;
/// The dropdown box for selecting zoom levels
wxComboBox *zoomBox;
/// Whether the display can be freely resized by the user
bool freeSize;
/// @brief Constructor
/// @param parent Pointer to a parent window.
/// @param id Window identifier. If -1, will automatically create an identifier.
/// @param pos Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets should generate a default position for the window.
/// @param size Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.
/// @param style Window style.
/// @param name Window name.
VideoDisplay(VideoBox *box, VideoSlider *ControlSlider, wxTextCtrl *PositionDisplay, wxTextCtrl *SubsPosition, wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxPanelNameStr);
~VideoDisplay();
/// @brief Reset the size of the display to the video size
void Reset();
/// @brief Set this video display to the given frame
/// @frameNumber The desired frame number
void SetFrame(int frameNumber);
/// @brief Get the number of the currently displayed framed
int GetFrame() const { return currentFrame; }
/// @brief Set the range of valid frame numbers for the slider
/// @from Minimum frame number
/// @to Maximum frame number; must be >= from or strange things may happen
void SetFrameRange(int from, int to);
/// @brief Render the currently visible frame
void Render();
/// @brief Set the cursor to either default or blank
/// @param show Whether or not the cursor should be visible
void ShowCursor(bool show);
/// @brief Set the size of the display based on the current zoom and video resolution
void UpdateSize();
/// @brief Set the zoom level
/// @param value The new zoom level
void SetZoom(double value);
/// @brief Set the zoom level to that indicated by the dropdown
void SetZoomFromBox();
/// @brief Get the current zoom level
double GetZoom() const;
/// @brief Convert a point from screen to script coordinate frame
/// @param x x coordinate; in/out
/// @param y y coordinate; in/out
void ToScriptCoords(int *x, int *y) const;
/// @brief Convert a point from script to screen coordinate frame
/// @param x x coordinate; in/out
/// @param y y coordinate; in/out
void FromScriptCoords(int *x, int *y) const;
DECLARE_EVENT_TABLE()
};
>>>>>>> c862d3e... Document gl_text, fix some minor memory leaks and fix a rendering error that happened only in debug builds.