lua: Fix memory leak on aegisub.cancel()

This commit is contained in:
arch1t3cht 2023-05-21 20:26:20 +02:00
parent 5050bad8ac
commit 79050dfdfb
2 changed files with 15 additions and 4 deletions

View File

@ -78,6 +78,8 @@ namespace Automation4 {
std::deque<PendingCommit> pending_commits;
/// Lines to delete once processing complete successfully
std::vector<std::unique_ptr<AssEntry>> lines_to_delete;
/// Lines that were allocated here and need to be deleted if the script is cancelled.
std::vector<AssEntry *> allocated_lines;
/// Create copies of all of the lines in the script info section if it
/// hasn't already happened. This is done lazily, since it only needs
@ -118,6 +120,8 @@ namespace Automation4 {
/// assumes a Lua representation of AssEntry on the top of the stack, and creates an AssEntry object of it
static std::unique_ptr<AssEntry> LuaToAssEntry(lua_State *L, AssFile *ass=nullptr);
std::unique_ptr<AssEntry> LuaToTrackedAssEntry(lua_State *L);
/// @brief Signal that the script using this file is now done running
/// @param set_undo If there's any uncommitted changes to the file,
/// they will be automatically committed with this

View File

@ -328,6 +328,12 @@ namespace Automation4 {
return result;
}
std::unique_ptr<AssEntry> LuaAssFile::LuaToTrackedAssEntry(lua_State *L) {
std::unique_ptr<AssEntry> e = LuaToAssEntry(L, ass);
allocated_lines.push_back(e.get());
return e;
}
int LuaAssFile::ObjectIndexRead(lua_State *L)
{
switch (lua_type(L, 2)) {
@ -453,7 +459,7 @@ namespace Automation4 {
// insert
CheckBounds(n);
auto e = LuaToAssEntry(L, ass);
auto e = LuaToTrackedAssEntry(L);
modification_type |= modification_mask(e.get());
QueueLineForDeletion(n - 1);
AssignLine(n - 1, std::move(e));
@ -542,7 +548,7 @@ namespace Automation4 {
for (int i = 1; i <= n; i++) {
lua_pushvalue(L, i);
auto e = LuaToAssEntry(L, ass);
auto e = LuaToTrackedAssEntry(L);
modification_type |= modification_mask(e.get());
if (lines.empty()) {
@ -586,7 +592,7 @@ namespace Automation4 {
new_entries.reserve(n - 1);
for (int i = 2; i <= n; i++) {
lua_pushvalue(L, i);
auto e = LuaToAssEntry(L, ass);
auto e = LuaToTrackedAssEntry(L);
modification_type |= modification_mask(e.get());
InsertLine(new_entries, i - 2, std::move(e));
lua_pop(L, 1);
@ -625,7 +631,7 @@ namespace Automation4 {
int LuaAssFile::LuaParseKaraokeData(lua_State *L)
{
auto e = LuaToAssEntry(L, ass);
auto e = LuaToTrackedAssEntry(L);
auto dia = check_cast_constptr<AssDialogue>(e.get());
argcheck(L, !!dia, 1, "Subtitle line must be a dialogue line");
@ -734,6 +740,7 @@ namespace Automation4 {
void LuaAssFile::Cancel()
{
for (auto& line : lines_to_delete) line.release();
for (AssEntry *line : allocated_lines) delete line;
references--;
if (!references) delete this;
}