mirror of https://github.com/odrling/Aegisub
cleanup of the lavc audio provider; renamed some variables, added some comments and restructured a bit. as an added improvement it will now no longer resample unless strictly necessary.
Originally committed to SVN as r2093.
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@ -105,20 +105,23 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
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if (avcodec_open(codecContext, codec) < 0)
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if (avcodec_open(codecContext, codec) < 0)
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throw _T("Failed to open audio decoder");
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throw _T("Failed to open audio decoder");
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/* aegisub currently supports mono only, so always resample */
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sample_rate = Options.AsInt(_T("Audio Sample Rate"));
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sample_rate = Options.AsInt(_T("Audio Sample Rate"));
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if (!sample_rate)
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if (!sample_rate)
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sample_rate = codecContext->sample_rate;
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sample_rate = codecContext->sample_rate;
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channels = 1;
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channels = 1;
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bytes_per_sample = 2;
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/* FIXME: this entire provider always assumes 16-bit audio. Currently that isn't a problem since
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ffmpeg always converts everything to 16-bit, but in the future it might become one. */
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bytes_per_sample = 2;
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rsct = audio_resample_init(1, codecContext->channels, sample_rate, codecContext->sample_rate);
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/* aegisub currently supports mono only, so always resample unless it's mono with the desired samplerate */
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if (!rsct)
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if ((sample_rate != codecContext->sample_rate) || (codecContext->channels > 1)) {
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throw _T("Failed to initialize resampling");
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rsct = audio_resample_init(1, codecContext->channels, sample_rate, codecContext->sample_rate);
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if (!rsct)
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throw _T("Failed to initialize resampling");
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resample_ratio = (float)sample_rate / (float)codecContext->sample_rate;
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resample_ratio = (float)sample_rate / (float)codecContext->sample_rate;
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}
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double length = (double)stream->duration * av_q2d(stream->time_base);
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double length = (double)stream->duration * av_q2d(stream->time_base);
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num_samples = (int64_t)(length * sample_rate);
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num_samples = (int64_t)(length * sample_rate);
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@ -154,42 +157,49 @@ void LAVCAudioProvider::Destroy()
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void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
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void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
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{
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{
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int16_t *_buf = (int16_t *)buf;
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int16_t *_buf = (int16_t *)buf;
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int64_t _count = num_samples - start;
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int64_t samples_to_decode = num_samples - start; /* samples left to the end of the stream */
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if (count < _count)
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if (count < samples_to_decode) /* haven't reached the end yet, so just decode the requested number of samples */
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_count = count;
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samples_to_decode = count;
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if (_count < 0)
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if (samples_to_decode < 0) /* requested beyond the end of the stream */
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_count = 0;
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samples_to_decode = 0;
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memset(_buf + _count, 0, (count - _count) << 1);
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/* if we got asked for more samples than there are left in the stream, add zeros to the decoding buffer until
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we have enough to fill the request */
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memset(_buf + samples_to_decode, 0, (count - samples_to_decode) * 2);
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AVPacket packet;
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AVPacket packet;
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while (_count > 0 && av_read_frame(lavcfile->fctx, &packet) >= 0) {
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while (samples_to_decode > 0 && av_read_frame(lavcfile->fctx, &packet) >= 0) {
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while (packet.stream_index == audStream) {
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while (packet.stream_index == audStream) {
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int bytesout = AVCODEC_MAX_AUDIO_FRAME_SIZE; /* see constructor, it malloc()'s buffer to this */
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int temp_output_buffer_size = AVCODEC_MAX_AUDIO_FRAME_SIZE; /* see constructor, it malloc()'s buffer to this */
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int samples;
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int decoded_samples;
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/* returns negative if error, 0 if no frame decoded, number of bytes used on success */
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if (avcodec_decode_audio2(codecContext, buffer, &bytesout, packet.data, packet.size) <= 0)
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if (avcodec_decode_audio2(codecContext, buffer, &temp_output_buffer_size, packet.data, packet.size) <= 0)
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throw _T("Failed to decode audio");
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throw _T("Failed to decode audio");
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if (bytesout == 0) /* sanity checking */
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if (temp_output_buffer_size == 0) /* gets changed to number of bytes actually output, so this is sanity checking */
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break;
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break;
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samples = bytesout >> 1;
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decoded_samples = temp_output_buffer_size / 2;
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/* do we need to resample? */
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if (rsct) {
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if (rsct) {
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if ((int64_t)(samples * resample_ratio / codecContext->channels) > _count)
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if ((int64_t)(decoded_samples * resample_ratio / codecContext->channels) > samples_to_decode)
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samples = (int64_t)(_count / resample_ratio * codecContext->channels);
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decoded_samples = (int64_t)(samples_to_decode / resample_ratio * codecContext->channels);
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samples = audio_resample(rsct, _buf, buffer, samples / codecContext->channels);
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decoded_samples = audio_resample(rsct, _buf, buffer, decoded_samples / codecContext->channels);
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assert(samples <= _count);
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/* make sure we somehow didn't end up with more samples than we wanted */
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assert(decoded_samples <= samples_to_decode);
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} else {
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} else {
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/* currently dead code, rsct != NULL because we're resampling for mono */
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/* no resampling needed, just copy to the buffer */
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if (samples > _count)
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/* if (decoded_samples > samples_to_decode)
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samples = _count;
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decoded_samples = samples_to_decode; */
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memcpy(_buf, buffer, samples << 1);
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/* I do not understand the point of the above, changed to a more reasonable assertation instead -Fluff */
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assert(decoded_samples <= samples_to_decode);
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memcpy(_buf, buffer, temp_output_buffer_size);
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}
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}
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_buf += samples;
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_buf += decoded_samples;
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_count -= samples;
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samples_to_decode -= decoded_samples;
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break;
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/* break; */ /* why did this loop need to be broken manually? */
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}
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}
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av_free_packet(&packet);
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av_free_packet(&packet);
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