mirror of https://github.com/odrling/Aegisub
Just call Next/PrevFrame now that the audio playing behavior is implemented inside those methods.
Originally committed to SVN as r4122.
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@ -1779,13 +1779,6 @@ void FrameMain::OnStatusClear(wxTimerEvent &event) {
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///
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///
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void FrameMain::OnNextFrame(wxCommandEvent &event) {
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void FrameMain::OnNextFrame(wxCommandEvent &event) {
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videoBox->videoSlider->NextFrame();
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videoBox->videoSlider->NextFrame();
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// FIXME: This is probably not the best place to put this, but I was told
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// this code is all undergoing a rewrite, so I consider this a temporary solution.
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if (audioBox && Options.AsBool(_T("Audio Plays When Stepping Video"))) {
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int start = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame());
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int end = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame() + 1);
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audioBox->audioDisplay->Play(start,end);
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}
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}
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}
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@ -1795,13 +1788,6 @@ void FrameMain::OnNextFrame(wxCommandEvent &event) {
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///
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///
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void FrameMain::OnPrevFrame(wxCommandEvent &event) {
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void FrameMain::OnPrevFrame(wxCommandEvent &event) {
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videoBox->videoSlider->PrevFrame();
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videoBox->videoSlider->PrevFrame();
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// FIXME: This is probably not the best place to put this, but I was told
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// this code is all undergoing a rewrite, so I consider this a temporary solution.
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if (audioBox && Options.AsBool(_T("Audio Plays When Stepping Video"))) {
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int start = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame() - 1);
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int end = VFR_Output.GetTimeAtFrame(videoBox->videoDisplay->GetFrame());
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audioBox->audioDisplay->Play(start,end);
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}
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}
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}
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