mirror of https://github.com/odrling/Aegisub
Clean up and document ScriptFactory, and add a function to get the full wildcard string for all registered automation engines
Originally committed to SVN as r5624.
This commit is contained in:
parent
7680d6c246
commit
53c0b6ff3a
|
@ -994,123 +994,63 @@ namespace Automation4 {
|
||||||
}
|
}
|
||||||
|
|
||||||
// ScriptFactory
|
// ScriptFactory
|
||||||
|
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
std::vector<ScriptFactory*> *ScriptFactory::factories = 0;
|
std::vector<ScriptFactory*> *ScriptFactory::factories = 0;
|
||||||
|
|
||||||
|
ScriptFactory::ScriptFactory(wxString engine_name, wxString filename_pattern)
|
||||||
/// @brief DOCME
|
: engine_name(engine_name)
|
||||||
/// @return
|
, filename_pattern(filename_pattern)
|
||||||
///
|
|
||||||
const wxString& ScriptFactory::GetEngineName() const
|
|
||||||
{
|
{
|
||||||
return engine_name;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
/// @return
|
|
||||||
///
|
|
||||||
const wxString& ScriptFactory::GetFilenamePattern() const
|
|
||||||
{
|
|
||||||
return filename_pattern;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
/// @param factory
|
|
||||||
///
|
|
||||||
void ScriptFactory::Register(ScriptFactory *factory)
|
void ScriptFactory::Register(ScriptFactory *factory)
|
||||||
{
|
{
|
||||||
if (!factories)
|
GetFactories();
|
||||||
factories = new std::vector<ScriptFactory*>();
|
|
||||||
|
if (find(factories->begin(), factories->end(), factory) != factories->end())
|
||||||
|
throw "Automation 4: Attempt to register the same script factory multiple times. This should never happen.";
|
||||||
|
|
||||||
for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
|
|
||||||
if (*i == factory) {
|
|
||||||
throw "Automation 4: Attempt to register the same script factory multiple times. This should never happen.";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
factories->push_back(factory);
|
factories->push_back(factory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
/// @param factory
|
|
||||||
/// @return
|
|
||||||
///
|
|
||||||
void ScriptFactory::Unregister(ScriptFactory *factory)
|
void ScriptFactory::Unregister(ScriptFactory *factory)
|
||||||
{
|
{
|
||||||
if (!factories)
|
if (!factories) return;
|
||||||
factories = new std::vector<ScriptFactory*>();
|
|
||||||
|
|
||||||
for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
|
std::vector<ScriptFactory*>::iterator i = find(factories->begin(), factories->end(), factory);
|
||||||
if (*i == factory) {
|
if (i != factories->end()) {
|
||||||
factories->erase(i);
|
delete *i;
|
||||||
if (factories->empty()) delete factories;
|
factories->erase(i);
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Script* ScriptFactory::CreateFromFile(wxString const& filename, bool log_errors)
|
||||||
/// @brief DOCME
|
|
||||||
/// @param filename
|
|
||||||
/// @param log_errors
|
|
||||||
/// @return
|
|
||||||
///
|
|
||||||
Script* ScriptFactory::CreateFromFile(const wxString &filename, bool log_errors)
|
|
||||||
{
|
{
|
||||||
if (!factories)
|
GetFactories();
|
||||||
factories = new std::vector<ScriptFactory*>();
|
|
||||||
|
|
||||||
for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
|
for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
|
||||||
try {
|
Script *s = (*i)->Produce(filename);
|
||||||
Script *s = (*i)->Produce(filename);
|
if (s) {
|
||||||
if (s) {
|
if (!s->GetLoadedState() && log_errors)
|
||||||
if (!s->GetLoadedState() && log_errors) {
|
wxLogError(_("An Automation script failed to load. File name: '%s', error reported: %s"), filename, s->GetDescription());
|
||||||
wxLogError(_("An Automation script failed to load. File name: '%s', error reported:"), filename);
|
return s;
|
||||||
wxLogError(s->GetDescription());
|
|
||||||
}
|
|
||||||
return s;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Script *e) {
|
|
||||||
// This was the wrong script factory, but it throwing a Script object means it did know what to do about the file
|
|
||||||
// Use this script object
|
|
||||||
return e;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (log_errors) {
|
|
||||||
wxLogWarning(_("The file was not recognised as an Automation script: %s"), filename);
|
if (log_errors)
|
||||||
}
|
wxLogError(_("The file was not recognised as an Automation script: %s"), filename);
|
||||||
|
|
||||||
return new UnknownScript(filename);
|
return new UnknownScript(filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool ScriptFactory::CanHandleScriptFormat(wxString const& filename)
|
||||||
/// @brief DOCME
|
|
||||||
/// @param filename
|
|
||||||
/// @return
|
|
||||||
///
|
|
||||||
bool ScriptFactory::CanHandleScriptFormat(const wxString &filename)
|
|
||||||
{
|
{
|
||||||
|
using std::tr1::placeholders::_1;
|
||||||
// Just make this always return true to bitch about unknown script formats in autoload
|
// Just make this always return true to bitch about unknown script formats in autoload
|
||||||
|
GetFactories();
|
||||||
if (!factories)
|
return find_if(factories->begin(), factories->end(),
|
||||||
factories = new std::vector<ScriptFactory*>();
|
bind(&wxString::Matches, filename, bind(&ScriptFactory::GetFilenamePattern, _1))) != factories->end();
|
||||||
|
|
||||||
for (std::vector<ScriptFactory*>::iterator i = factories->begin(); i != factories->end(); ++i) {
|
|
||||||
wxString pattern = (*i)->GetFilenamePattern();
|
|
||||||
if (filename.Matches(pattern)) return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
/// @return
|
|
||||||
///
|
|
||||||
const std::vector<ScriptFactory*>& ScriptFactory::GetFactories()
|
const std::vector<ScriptFactory*>& ScriptFactory::GetFactories()
|
||||||
{
|
{
|
||||||
if (!factories)
|
if (!factories)
|
||||||
|
@ -1119,6 +1059,33 @@ namespace Automation4 {
|
||||||
return *factories;
|
return *factories;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wxString ScriptFactory::GetWildcardStr()
|
||||||
|
{
|
||||||
|
GetFactories();
|
||||||
|
|
||||||
|
wxString fnfilter, catchall;
|
||||||
|
for (size_t i = 0; i < factories->size(); ++i) {
|
||||||
|
const ScriptFactory *fact = (*factories)[i];
|
||||||
|
if (fact->GetEngineName().empty() || fact->GetFilenamePattern().empty())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
fnfilter = wxString::Format("%s%s scripts (%s)|%s|", fnfilter, fact->GetEngineName(), fact->GetFilenamePattern(), fact->GetFilenamePattern());
|
||||||
|
catchall += fact->GetFilenamePattern() + ";";
|
||||||
|
}
|
||||||
|
#ifdef __WINDOWS__
|
||||||
|
fnfilter += "All files|*.*";
|
||||||
|
#else
|
||||||
|
fnfilter += "All files|*";
|
||||||
|
#endif
|
||||||
|
if (!catchall.empty())
|
||||||
|
catchall.RemoveLast();
|
||||||
|
|
||||||
|
if (factories->size() > 1)
|
||||||
|
fnfilter = "All supported scripts|" + catchall + "|" + fnfilter;
|
||||||
|
|
||||||
|
return fnfilter;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// UnknownScript
|
// UnknownScript
|
||||||
|
|
||||||
|
|
|
@ -511,42 +511,48 @@ namespace Automation4 {
|
||||||
void Reload();
|
void Reload();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
/// @class ScriptFactory
|
|
||||||
/// @brief DOCME
|
|
||||||
///
|
|
||||||
/// DOCME
|
|
||||||
class ScriptFactory {
|
class ScriptFactory {
|
||||||
private:
|
/// Vector of loaded script engines
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
static std::vector<ScriptFactory*> *factories;
|
static std::vector<ScriptFactory*> *factories;
|
||||||
|
|
||||||
|
wxString engine_name;
|
||||||
|
wxString filename_pattern;
|
||||||
|
|
||||||
|
/// Load a file, or return NULL if the file is not in a supported
|
||||||
|
/// format. If the file is in a supported format but is invalid, a
|
||||||
|
/// script should be returned which returns false from IsLoaded and
|
||||||
|
/// an appropriate error message from GetDescription.
|
||||||
|
///
|
||||||
|
/// This is private as it should only ever be called through
|
||||||
|
/// CreateFromFile
|
||||||
|
virtual Script* Produce(wxString const& filename) const = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
ScriptFactory(wxString engine_name, wxString filename_pattern);
|
||||||
/// @brief DOCME
|
|
||||||
///
|
|
||||||
ScriptFactory() { }
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
///
|
|
||||||
virtual ~ScriptFactory() { }
|
virtual ~ScriptFactory() { }
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
wxString engine_name;
|
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
wxString filename_pattern;
|
|
||||||
public:
|
public:
|
||||||
virtual Script* Produce(const wxString &filename) const = 0;
|
/// Name of this automation engine
|
||||||
const wxString& GetEngineName() const;
|
const wxString& GetEngineName() const { return engine_name; }
|
||||||
const wxString& GetFilenamePattern() const;
|
/// Extension which this engine supports
|
||||||
|
const wxString& GetFilenamePattern() const { return filename_pattern; }
|
||||||
|
|
||||||
|
/// Register an automation engine. Calling code retains ownership of pointer
|
||||||
static void Register(ScriptFactory *factory);
|
static void Register(ScriptFactory *factory);
|
||||||
|
/// Unregister and delete an automation engine
|
||||||
static void Unregister(ScriptFactory *factory);
|
static void Unregister(ScriptFactory *factory);
|
||||||
static Script* CreateFromFile(const wxString &filename, bool log_errors);
|
/// Is there an automation engine registered which can open the file?
|
||||||
static bool CanHandleScriptFormat(const wxString &filename);
|
static bool CanHandleScriptFormat(wxString const& filename);
|
||||||
|
|
||||||
|
/// Get the full wildcard string for all loaded engines
|
||||||
|
static wxString GetWildcardStr();
|
||||||
|
|
||||||
|
/// Load a script from a file
|
||||||
|
/// @param filename Script to load
|
||||||
|
/// @param log_errors Should load errors be displayed?
|
||||||
|
/// @return Always returns a valid Script, even if no engine could load the file
|
||||||
|
static Script* CreateFromFile(wxString const& filename, bool log_errors);
|
||||||
|
|
||||||
static const std::vector<ScriptFactory*>& GetFactories();
|
static const std::vector<ScriptFactory*>& GetFactories();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -957,28 +957,12 @@ namespace Automation4 {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// @brief // Factory methods
|
LuaScriptFactory::LuaScriptFactory()
|
||||||
///
|
: ScriptFactory("Lua", "*.lua")
|
||||||
LuaScriptFactory::LuaScriptFactory() {}
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
///
|
|
||||||
LuaScriptFactory::~LuaScriptFactory() {}
|
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
///
|
|
||||||
void LuaScriptFactory::RegisterFactory ()
|
|
||||||
{
|
{
|
||||||
engine_name = "Lua";
|
|
||||||
filename_pattern = "*.lua";
|
|
||||||
Register(this);
|
Register(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// @brief DOCME
|
|
||||||
/// @param filename
|
|
||||||
///
|
|
||||||
Script* LuaScriptFactory::Produce(const wxString &filename) const
|
Script* LuaScriptFactory::Produce(const wxString &filename) const
|
||||||
{
|
{
|
||||||
// Just check if file extension is .lua
|
// Just check if file extension is .lua
|
||||||
|
@ -989,7 +973,6 @@ namespace Automation4 {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // WITH_AUTO4_LUA
|
#endif // WITH_AUTO4_LUA
|
||||||
|
|
|
@ -34,27 +34,17 @@
|
||||||
/// @ingroup scripting
|
/// @ingroup scripting
|
||||||
///
|
///
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#include "auto4_base.h"
|
#include "auto4_base.h"
|
||||||
|
|
||||||
|
|
||||||
/// DOCME
|
|
||||||
namespace Automation4 {
|
namespace Automation4 {
|
||||||
|
|
||||||
|
|
||||||
/// DOCME
|
/// DOCME
|
||||||
/// @class LuaScriptFactory
|
/// @class LuaScriptFactory
|
||||||
/// @brief DOCME
|
/// @brief DOCME
|
||||||
///
|
///
|
||||||
/// DOCME
|
/// DOCME
|
||||||
class LuaScriptFactory : public ScriptFactory {
|
class LuaScriptFactory : public ScriptFactory {
|
||||||
|
Script* Produce(const wxString &filename) const;
|
||||||
public:
|
public:
|
||||||
LuaScriptFactory();
|
LuaScriptFactory();
|
||||||
~LuaScriptFactory();
|
|
||||||
void RegisterFactory ();
|
|
||||||
Script* Produce(const wxString &filename) const;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -43,9 +43,10 @@
|
||||||
#include "plugin_manager.h"
|
#include "plugin_manager.h"
|
||||||
#include "video_provider_manager.h"
|
#include "video_provider_manager.h"
|
||||||
|
|
||||||
|
#ifdef WITH_AUTO4_LUA
|
||||||
|
#include "auto4_lua_factory.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
/// @brief Constructor
|
|
||||||
///
|
|
||||||
PluginManager::PluginManager() {
|
PluginManager::PluginManager() {
|
||||||
init = false;
|
init = false;
|
||||||
|
|
||||||
|
@ -55,9 +56,6 @@ PluginManager::PluginManager() {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// @brief Destructor
|
|
||||||
///
|
|
||||||
PluginManager::~PluginManager() {
|
PluginManager::~PluginManager() {
|
||||||
VideoProviderFactory::Clear();
|
VideoProviderFactory::Clear();
|
||||||
AudioProviderFactory::Clear();
|
AudioProviderFactory::Clear();
|
||||||
|
@ -66,18 +64,11 @@ PluginManager::~PluginManager() {
|
||||||
SpellCheckerFactory::Clear();
|
SpellCheckerFactory::Clear();
|
||||||
|
|
||||||
#ifdef WITH_AUTO4_LUA
|
#ifdef WITH_AUTO4_LUA
|
||||||
if (lua) {
|
Automation4::ScriptFactory::Unregister(lua);
|
||||||
lua->Unregister(lua);
|
|
||||||
delete lua;
|
|
||||||
lua = NULL;
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/// @brief Registers all built-in plugins
|
/// @brief Registers all built-in plugins
|
||||||
///
|
|
||||||
void PluginManager::RegisterBuiltInPlugins() {
|
void PluginManager::RegisterBuiltInPlugins() {
|
||||||
if (!init) {
|
if (!init) {
|
||||||
// Managers
|
// Managers
|
||||||
|
@ -90,7 +81,6 @@ void PluginManager::RegisterBuiltInPlugins() {
|
||||||
// Automation languages
|
// Automation languages
|
||||||
#ifdef WITH_AUTO4_LUA
|
#ifdef WITH_AUTO4_LUA
|
||||||
lua = new Automation4::LuaScriptFactory();
|
lua = new Automation4::LuaScriptFactory();
|
||||||
lua->RegisterFactory();
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -34,12 +34,7 @@
|
||||||
/// @ingroup main
|
/// @ingroup main
|
||||||
///
|
///
|
||||||
|
|
||||||
|
namespace Automation4 { class ScriptFactory; }
|
||||||
|
|
||||||
#ifdef WITH_AUTO4_LUA
|
|
||||||
#include "auto4_lua_factory.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/// DOCME
|
/// DOCME
|
||||||
/// @class PluginManager
|
/// @class PluginManager
|
||||||
|
@ -53,9 +48,7 @@ private:
|
||||||
bool init;
|
bool init;
|
||||||
|
|
||||||
#ifdef WITH_AUTO4_LUA
|
#ifdef WITH_AUTO4_LUA
|
||||||
|
Automation4::ScriptFactory *lua;
|
||||||
/// DOCME
|
|
||||||
Automation4::LuaScriptFactory *lua;
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue