mirror of https://github.com/odrling/Aegisub
parent
36f19a9d42
commit
5330c541ca
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@ -48,7 +48,6 @@
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///////////////
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// Constructor
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DirectSoundPlayer::DirectSoundPlayer() {
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playing = false;
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volume = 1.0f;
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playPos = 0;
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startPos = 0;
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@ -261,7 +260,6 @@ void DirectSoundPlayer::Play(int64_t start,int64_t count) {
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// Play
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buffer->SetCurrentPosition(0);
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res = buffer->Play(0,0,play_flag);
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if (SUCCEEDED(res)) playing = true;
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startTime = GetTickCount();
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// Update timer
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@ -276,18 +274,15 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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if (thread) {
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if (thread->IsAlive()) {
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thread->Stop();
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// The thread is detached so it kills/deletes itself after being stopped
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//thread->Wait();
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}
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thread = NULL;
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}
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// The thread is now guaranteed dead and there are no concurrency problems to worry about
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// The thread should now stop filling the buffer soon enough that we can safely stop the buffer
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// and possibly start having soomething else filling it soon.
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// Stop
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if (buffer) buffer->Stop(); // the thread should have done this already
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if (buffer) buffer->Stop();
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// Reset variables
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playing = false;
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playPos = 0;
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startPos = 0;
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endPos = 0;
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@ -303,7 +298,7 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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///////////
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// Set end
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void DirectSoundPlayer::SetEndPosition(int64_t pos) {
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if (playing) endPos = pos;
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if (IsPlaying()) endPos = pos;
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}
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@ -318,8 +313,8 @@ void DirectSoundPlayer::SetCurrentPosition(int64_t pos) {
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////////////////////////
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// Get current position
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int64_t DirectSoundPlayer::GetCurrentPosition() {
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// Check if buffer is loaded
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if (!buffer || !playing) return 0;
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// Assume position 0 if we aren't playing currently
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if (!IsPlaying()) return 0;
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// FIXME: this should be based on not duration played but actual sample being heard
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// (during vidoeo playback, cur_frame might get changed to resync)
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@ -329,6 +324,20 @@ int64_t DirectSoundPlayer::GetCurrentPosition() {
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}
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///////////////////////////////////////
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// Check whether the buffer is playing
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bool DirectSoundPlayer::IsPlaying() {
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if (!buffer) return false;
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DWORD status = 0;
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if (SUCCEEDED(buffer->GetStatus(&status))) {
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return !!(status & DSBSTATUS_PLAYING);
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} else {
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return false;
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}
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}
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//////////////////////
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// Thread constructor
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DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_DETACHED) {
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@ -350,6 +359,10 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Every thread that uses COM must initialise it
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CoInitialize(0);
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// Make sure we have the buffer available as long as we're alive
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parent->buffer->AddRef();
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IDirectSoundBuffer8 *buffer = parent->buffer;
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// Wake up thread every half second to fill buffer as needed
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// This more or less assumes the buffer is at least one second long
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while (WaitForSingleObject(stopnotify, 50) == WAIT_TIMEOUT) {
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@ -367,18 +380,18 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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DWORD size1, size2;
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DWORD playpos;
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HRESULT res;
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res = parent->buffer->GetCurrentPosition(&playpos, NULL);
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res = buffer->GetCurrentPosition(&playpos, NULL);
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if (FAILED(res)) break;
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int toWrite = playpos - parent->offset;
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while (toWrite < 0) toWrite += parent->bufSize;
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res = parent->buffer->Lock(parent->offset, toWrite, &buf1, &size1, &buf2, &size2, 0);
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res = buffer->Lock(parent->offset, toWrite, &buf1, &size1, &buf2, &size2, 0);
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if (FAILED(res)) break;
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if (size1) memset(buf1, 0, size1);
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if (size2) memset(buf2, 0, size2);
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if (size1) wxLogDebug(_T("DS blnk: %05ld -> %05ld"), (unsigned long)parent->playPos+bytesFilled, (unsigned long)parent->playPos+bytesFilled+size1);
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if (size2) wxLogDebug(_T("DS blnk: %05ld => %05ld"), (unsigned long)parent->playPos+bytesFilled+size1, (unsigned long)parent->playPos+bytesFilled+size1+size2);
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bytesFilled += size1 + size2;
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parent->buffer->Unlock(buf1, size1, buf2, size2);
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buffer->Unlock(buf1, size1, buf2, size2);
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if (bytesFilled > parent->bufSize) break;
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parent->offset = (parent->offset + size1 + size2) % parent->bufSize;
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}
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@ -387,8 +400,8 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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wxLogDebug(_T("DS thread dead"));
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parent->playing = false;
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parent->buffer->Stop();
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// Our owner is responsible for stopping the buffer
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buffer->Release();
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// And un-init COM since we inited it
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CoUninitialize();
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@ -90,7 +90,6 @@ class DirectSoundPlayer : public AudioPlayer {
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friend class DirectSoundPlayerThread;
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private:
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volatile bool playing;
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float volume;
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int offset;
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DWORD bufSize;
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@ -116,7 +115,7 @@ public:
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void Play(int64_t start,int64_t count);
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void Stop(bool timerToo=true);
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bool IsPlaying() { return playing; }
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bool IsPlaying();
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int64_t GetStartPosition() { return startPos; }
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int64_t GetEndPosition() { return endPos; }
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