diff --git a/src/audio_colorscheme.cpp b/src/audio_colorscheme.cpp index 80f35a15d..a7a1142c9 100644 --- a/src/audio_colorscheme.cpp +++ b/src/audio_colorscheme.cpp @@ -58,7 +58,7 @@ AudioColorScheme::AudioColorScheme(int prec, std::string const& scheme_name, int for (size_t i = 0; i <= factor; ++i) { - float t = (float)i / factor; + auto t = (double)i / factor; hsl_to_rgb( mid(0, h_base + t * h_scale, 255), mid(0, s_base + t * s_scale, 255), diff --git a/src/audio_renderer_spectrum.cpp b/src/audio_renderer_spectrum.cpp index 9b14e81e2..9d79feaa8 100644 --- a/src/audio_renderer_spectrum.cpp +++ b/src/audio_renderer_spectrum.cpp @@ -178,7 +178,7 @@ void AudioSpectrumRenderer::FillBlock(size_t block_index, float *block) fftw_execute(dft_plan); - float scale_factor = 9 / sqrt(2 * (float)(2< 0; --si) @@ -253,7 +253,7 @@ void AudioSpectrumRenderer::Render(wxBitmap &bmp, int start, AudioRenderingStyle { assert(px >= imgdata); assert(px < imgdata + imgheight*stride); - float ideal = (float)(y+1.)/imgheight * (maxband-minband) + minband; + auto ideal = (double)(y+1.)/imgheight * (maxband-minband) + minband; float sample1 = power[(int)floor(ideal)+minband]; float sample2 = power[(int)ceil(ideal)+minband]; float frac = ideal - floor(ideal); diff --git a/src/colorspace.cpp b/src/colorspace.cpp index 2d9df415c..bd3dafd68 100644 --- a/src/colorspace.cpp +++ b/src/colorspace.cpp @@ -92,8 +92,8 @@ void hsl_to_rgb(int H, int S, int L, unsigned char *R, unsigned char *G, unsigne l = L / 255.f; float temp2; - if (l < .5) { - temp2 = l * (1. + s); + if (l < .5f) { + temp2 = l * (1.f + s); } else { temp2 = l + s - l*s; } @@ -257,7 +257,7 @@ void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigne h = 0; s = 0; } else { - if (l < 0.5) { + if (l < .5f) { s = (maxrgb - minrgb) / (maxrgb + minrgb); } else { s = (maxrgb - minrgb) / (2.f - maxrgb - minrgb); diff --git a/src/gl_wrap.cpp b/src/gl_wrap.cpp index a7eb769f6..66e582958 100644 --- a/src/gl_wrap.cpp +++ b/src/gl_wrap.cpp @@ -131,12 +131,12 @@ void OpenGLWrapper::DrawRectangle(Vector2D p1, Vector2D p2) const { buf.Set(3, Vector2D(p1, p2)); // Fill - if (fill_a != 0.0) { + if (fill_a != 0.f) { SetModeFill(); buf.Draw(GL_QUADS, false); } // Outline - if (line_a != 0.0) { + if (line_a != 0.f) { SetModeLine(); buf.Draw(GL_LINE_LOOP); } @@ -149,12 +149,12 @@ void OpenGLWrapper::DrawTriangle(Vector2D p1, Vector2D p2, Vector2D p3) const { buf.Set(2, p3); // Fill - if (fill_a != 0.0) { + if (fill_a != 0.f) { SetModeFill(); buf.Draw(GL_TRIANGLES, false); } // Outline - if (line_a != 0.0) { + if (line_a != 0.f) { SetModeLine(); buf.Draw(GL_LINE_LOOP); } @@ -183,7 +183,7 @@ void OpenGLWrapper::DrawRing(Vector2D center, float r1, float r2, float ar, floa Vector2D scale_inner = Vector2D(ar, 1) * r1; Vector2D scale_outer = Vector2D(ar, 1) * r2; - if (fill_a != 0.0) { + if (fill_a != 0.f) { SetModeFill(); // Annulus @@ -210,7 +210,7 @@ void OpenGLWrapper::DrawRing(Vector2D center, float r1, float r2, float ar, floa cur_angle = arc_start; } - if (line_a == 0.0) return; + if (line_a == 0.f) return; // Outer steps++; diff --git a/src/video_display.cpp b/src/video_display.cpp index 620869b50..7a3931890 100644 --- a/src/video_display.cpp +++ b/src/video_display.cpp @@ -282,13 +282,13 @@ void VideoDisplay::PositionVideo() { double videoAr = arType == AspectRatio::Default ? double(vidW) / vidH : con->videoController->GetAspectRatioValue(); // Window is wider than video, blackbox left/right - if (displayAr - videoAr > 0.01f) { + if (displayAr - videoAr > 0.01) { int delta = viewport_width - videoAr * viewport_height; viewport_left = delta / 2; viewport_width -= delta; } // Video is wider than window, blackbox top/bottom - else if (videoAr - displayAr > 0.01f) { + else if (videoAr - displayAr > 0.01) { int delta = viewport_height - viewport_width / videoAr; viewport_top = viewport_bottom = delta / 2; viewport_height -= delta;