mirror of https://github.com/odrling/Aegisub
More incomplete gl text code
Originally committed to SVN as r1063.
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@ -54,6 +54,16 @@ OpenGLText::OpenGLText() {
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//////////////
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// Destructor
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OpenGLText::~OpenGLText() {
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Reset();
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}
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/////////
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// Reset
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void OpenGLText::Reset() {
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for (unsigned int i=0;i<textures.size();i++) delete textures[i];
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textures.clear();
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glyphs.clear();
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}
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@ -108,27 +118,23 @@ OpenGLTextGlyph OpenGLText::CreateGlyph(int n) {
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OpenGLTextGlyph glyph;
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glyph.x = 0;
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glyph.y = 0;
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glyph.w = 0;
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glyph.h = 0;
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glyph.w = 16;
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glyph.h = 16;
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glyph.tex = 0;
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// Render glyph;
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int w = 16;
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int h = 16;
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// Insert into some texture
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bool ok = false;
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for (unsigned int i=0;i<textures.size();i++) {
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if (textures[i]->CanFit(w,h)) {
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textures[i]->Insert(glyph);
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if (textures[i]->TryToInsert(glyph)) {
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ok = true;
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break;
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}
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}
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// No texture could fit it, create a new one
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if (!ok) {
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textures.push_back(new OpenGLTextTexture());
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textures.back()->Insert(glyph);
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textures.push_back(new OpenGLTextTexture(256,256));
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textures.back()->TryToInsert(glyph);
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}
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// Set glyph and return it
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@ -139,25 +145,54 @@ OpenGLTextGlyph OpenGLText::CreateGlyph(int n) {
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///////////////////////
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// Texture constructor
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OpenGLTextTexture::OpenGLTextTexture() {
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OpenGLTextTexture::OpenGLTextTexture(int w,int h) {
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width = w;
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height = h;
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tex = 0;
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}
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//////////////////////
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// Texture destructor
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OpenGLTextTexture::~OpenGLTextTexture() {
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if (tex) {
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tex = 0;
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}
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}
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//////////////////////////
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// Can fit a glyph in it?
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bool OpenGLTextTexture::CanFit(int w,int h) {
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bool OpenGLTextTexture::TryToInsert(OpenGLTextGlyph glyph) {
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// Get size
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int w = glyph.w;
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int h = glyph.h;
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// Can fit in this row?
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if (x + w < width) {
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x += w;
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if (y+h > nextY) nextY = y+h;
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Insert(glyph);
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return true;
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}
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////////////////////////
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// Insert a glyph in it
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void OpenGLTextTexture::Insert(OpenGLTextGlyph glyph) {
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// Can fit the next row?
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else {
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if (w < width) {
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y = nextY;
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nextY = y+h;
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x = 0;
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Insert(glyph);
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return true;
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}
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}
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// Can't fit
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return false;
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}
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//////////
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// Insert
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void OpenGLTextTexture::Insert(OpenGLTextGlyph glyph) {
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}
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@ -48,7 +48,8 @@
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class OpenGLTextGlyph {
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public:
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int tex;
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float x,y,w,h;
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float x,y;
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int w,h;
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};
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typedef std::map<int,OpenGLTextGlyph> glyphMap;
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@ -57,13 +58,18 @@ typedef std::map<int,OpenGLTextGlyph> glyphMap;
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///////////////
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// Texture map
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class OpenGLTextTexture {
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private:
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int x,y,nextY;
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int width,height;
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void Insert(OpenGLTextGlyph glyph);
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public:
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GLuint tex;
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bool CanFit(int w,int h);
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void Insert(OpenGLTextGlyph glyph);
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bool TryToInsert(OpenGLTextGlyph glyph);
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OpenGLTextTexture();
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OpenGLTextTexture(int w,int h);
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~OpenGLTextTexture();
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};
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@ -83,6 +89,7 @@ private:
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OpenGLTextGlyph GetGlyph(int i);
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OpenGLTextGlyph CreateGlyph(int i);
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void Reset();
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static OpenGLText* GetInstance();
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void DoSetFont(wxString face,int size);
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