mirror of https://github.com/odrling/Aegisub
Fix for non-pixelshader video rendering
Originally committed to SVN as r961.
This commit is contained in:
parent
b44540e63f
commit
4e7ddbbe85
|
@ -474,7 +474,7 @@ GLuint VideoContext::GetFrameAsTexture(int n) {
|
|||
}
|
||||
|
||||
// Load texture data
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,frame.pitch[0],frame.h,format,GL_UNSIGNED_BYTE,frame.data[0]);
|
||||
glTexSubImage2D(GL_TEXTURE_2D,0,0,0,frame.pitch[0]/frame.GetBpp(0),frame.h,format,GL_UNSIGNED_BYTE,frame.data[0]);
|
||||
if (glGetError() != 0) throw _T("Error uploading primary plane");
|
||||
|
||||
// UV planes for YV12
|
||||
|
|
Loading…
Reference in New Issue