mirror of https://github.com/odrling/Aegisub
Fixed splash and added a "add to dictionary" option
Originally committed to SVN as r677.
This commit is contained in:
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9d1a3466dd
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@ -58,8 +58,11 @@ SplashScreen::SplashScreen(wxWindow *parent)
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// Center on current display
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if (wxDisplay::GetCount() < 1) CentreOnParent();
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else {
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// Get parent position
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wxRect parRect = parent->GetRect();
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// Get display number
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int point = wxDisplay::GetFromPoint(parent->GetScreenPosition());
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int point = wxDisplay::GetFromPoint(wxPoint(parRect.GetX() + parRect.GetWidth()/2,parRect.GetY() + parRect.GetHeight()/2));
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if (point == wxNOT_FOUND) point = 0;
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// Get display size
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@ -42,6 +42,8 @@
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#include <wx/wxprec.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/wfstream.h>
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#include <wx/txtstrm.h>
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#include "spellchecker_hunspell.h"
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#include "main.h"
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#include "utils.h"
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@ -60,10 +62,19 @@ HunspellSpellChecker::HunspellSpellChecker() {
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//////////////
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// Destructor
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HunspellSpellChecker::~HunspellSpellChecker() {
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Reset();
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}
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/////////
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// Reset
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void HunspellSpellChecker::Reset() {
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delete hunspell;
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hunspell = NULL;
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delete conv;
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conv = NULL;
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affpath.Clear();
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dicpath.Clear();
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}
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@ -78,7 +89,51 @@ bool HunspellSpellChecker::CanAddWord(wxString word) {
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//////////////////////////
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// Add word to dictionary
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void HunspellSpellChecker::AddWord(wxString word) {
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if (hunspell) hunspell->put_word(word.mb_str(*conv));
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// Dictionary OK?
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if (!hunspell) return;
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// Add to currently loaded file
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hunspell->put_word(word.mb_str(*conv));
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// Load dictionary
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wxArrayString dic;
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wxString curLine;
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if (!dicpath.IsEmpty()) { // Even if you ever want to remove this "if", keep the braces, so the stream closes at the end
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bool first = true;
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bool added = false;
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wxFileInputStream in(dicpath);
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if (!in.IsOk()) return;
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wxTextInputStream textIn(in,_T(" \t"),*conv);
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// Read it
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while (in.CanRead() && !in.Eof()) {
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// Read line
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curLine = textIn.ReadLine();
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curLine.Trim();
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// First
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if (first) {
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first = false;
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if (curLine.IsNumber()) continue;
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}
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// See if word to be added goes here
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if (!added && curLine.Lower() > word.Lower()) {
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dic.Add(word);
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added = true;
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}
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// Add to memory dictionary
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dic.Add(curLine);
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}
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}
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// Write back to disk
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wxFileOutputStream out(dicpath);
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if (!out.IsOk()) return;
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wxTextOutputStream textOut(out,wxEOL_UNIX,*conv);
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textOut.WriteString(wxString::Format(_T("%i"),dic.Count())+_T("\n"));
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for (unsigned int i=0;i<dic.Count();i++) textOut.WriteString(dic[i]+_T("\n"));
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}
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@ -159,20 +214,15 @@ wxArrayString HunspellSpellChecker::GetLanguageList() {
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// Set language
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void HunspellSpellChecker::SetLanguage(wxString language) {
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// Unload
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delete hunspell;
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hunspell = NULL;
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delete conv;
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conv = NULL;
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// Unloading
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Reset();
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if (language.IsEmpty()) return;
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// Get dir name
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wxString path = DecodeRelativePath(Options.AsText(_T("Dictionaries path")),AegisubApp::folderName) + _T("/");
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// Get affix and dictionary paths
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wxString affpath = path + language + _T(".aff");
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wxString dicpath = path + language + _T(".dic");
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affpath = path + language + _T(".aff");
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dicpath = path + language + _T(".dic");
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// Check if language is available
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if (!wxFileExists(affpath) || !wxFileExists(dicpath)) return;
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@ -53,6 +53,10 @@ class HunspellSpellChecker : public SpellChecker {
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private:
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Hunspell *hunspell;
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wxCSConv *conv;
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wxString affpath;
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wxString dicpath;
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void Reset();
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public:
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HunspellSpellChecker();
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