mirror of https://github.com/odrling/Aegisub
Fix rendering of the clip visual tools with detached video
Originally committed to SVN as r5847.
This commit is contained in:
parent
51149104d9
commit
4be9c302d3
|
@ -348,9 +348,12 @@ static void APIENTRY glMultiDrawArraysFallback(GLenum mode, const GLint *first,
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void OpenGLWrapper::DrawMultiPolygon(std::vector<float> const& points, std::vector<int> &start, std::vector<int> &count, Vector2D video_size, bool invert) {
|
void OpenGLWrapper::DrawMultiPolygon(std::vector<float> const& points, std::vector<int> &start, std::vector<int> &count, Vector2D video_pos, Vector2D video_size, bool invert) {
|
||||||
GL_EXT(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays);
|
GL_EXT(PFNGLMULTIDRAWARRAYSPROC, glMultiDrawArrays);
|
||||||
|
|
||||||
|
float real_line_a = line_a;
|
||||||
|
line_a = 0;
|
||||||
|
|
||||||
// The following is nonzero winding-number PIP based on stencils
|
// The following is nonzero winding-number PIP based on stencils
|
||||||
|
|
||||||
// Draw to stencil only
|
// Draw to stencil only
|
||||||
|
@ -362,14 +365,8 @@ void OpenGLWrapper::DrawMultiPolygon(std::vector<float> const& points, std::vect
|
||||||
glStencilFunc(GL_NEVER, 128, 0xFF);
|
glStencilFunc(GL_NEVER, 128, 0xFF);
|
||||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||||
|
|
||||||
VertexArray buf(2, 4);
|
Vector2D video_max = video_pos + video_size;
|
||||||
buf.Set(0, Vector2D());
|
DrawRectangle(video_pos, video_max);
|
||||||
buf.Set(1, Vector2D(video_size, 0));
|
|
||||||
buf.Set(2, video_size);
|
|
||||||
buf.Set(3, Vector2D(0, video_size));
|
|
||||||
glColor4f(0, 0, 0, 1);
|
|
||||||
glDisable(GL_BLEND);
|
|
||||||
buf.Draw(GL_QUADS, false);
|
|
||||||
|
|
||||||
// Increment the winding number for each forward facing triangle
|
// Increment the winding number for each forward facing triangle
|
||||||
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
|
glStencilOp(GL_INCR, GL_INCR, GL_INCR);
|
||||||
|
@ -388,14 +385,12 @@ void OpenGLWrapper::DrawMultiPolygon(std::vector<float> const& points, std::vect
|
||||||
|
|
||||||
// Draw the actual rectangle
|
// Draw the actual rectangle
|
||||||
glColorMask(1, 1, 1, 1);
|
glColorMask(1, 1, 1, 1);
|
||||||
float real_line_a = line_a;
|
|
||||||
line_a = 0;
|
|
||||||
|
|
||||||
// VSFilter draws when the winding number is nonzero, so we want to draw the
|
// VSFilter draws when the winding number is nonzero, so we want to draw the
|
||||||
// mask when the winding number is zero (where 128 is zero due to the lack of
|
// mask when the winding number is zero (where 128 is zero due to the lack of
|
||||||
// wrapping combined with unsigned numbers)
|
// wrapping combined with unsigned numbers)
|
||||||
glStencilFunc(invert ? GL_EQUAL : GL_NOTEQUAL, 128, 0xFF);
|
glStencilFunc(invert ? GL_EQUAL : GL_NOTEQUAL, 128, 0xFF);
|
||||||
DrawRectangle(Vector2D(), video_size);
|
DrawRectangle(video_pos, video_max);
|
||||||
glDisable(GL_STENCIL_TEST);
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
|
||||||
// Draw lines
|
// Draw lines
|
||||||
|
|
|
@ -77,9 +77,10 @@ public:
|
||||||
/// @param points List of coordinates
|
/// @param points List of coordinates
|
||||||
/// @param start Indices in points which are the start of a new polygon
|
/// @param start Indices in points which are the start of a new polygon
|
||||||
/// @param count Number of points in each polygon
|
/// @param count Number of points in each polygon
|
||||||
|
/// @param video_pos Top-left corner of the visible area
|
||||||
/// @param video_size Bottom-right corner of the visible area
|
/// @param video_size Bottom-right corner of the visible area
|
||||||
/// @param invert Draw the area outside the polygons instead
|
/// @param invert Draw the area outside the polygons instead
|
||||||
void DrawMultiPolygon(std::vector<float> const& points, std::vector<int> &start, std::vector<int> &count, Vector2D video_size, bool invert);
|
void DrawMultiPolygon(std::vector<float> const& points, std::vector<int> &start, std::vector<int> &count, Vector2D video_pos, Vector2D video_size, bool invert);
|
||||||
|
|
||||||
static bool IsExtensionSupported(const char *ext);
|
static bool IsExtensionSupported(const char *ext);
|
||||||
};
|
};
|
||||||
|
|
|
@ -228,11 +228,11 @@ catch (const agi::Exception &err) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void VideoDisplay::DrawOverscanMask(float horizontal_percent, float vertical_percent) const {
|
void VideoDisplay::DrawOverscanMask(float horizontal_percent, float vertical_percent) const {
|
||||||
Vector2D size(w * horizontal_percent / 2, h * vertical_percent / 2);
|
Vector2D v(viewport_width, viewport_height);
|
||||||
int rad1 = h * 0.05;
|
Vector2D size = Vector2D(horizontal_percent, vertical_percent) / 2 * v;
|
||||||
|
int rad1 = viewport_height * 0.05;
|
||||||
Vector2D gap = size + rad1;
|
Vector2D gap = size + rad1;
|
||||||
int rad2 = gap.Len() + 1;
|
int rad2 = gap.Len() + 1;
|
||||||
Vector2D v(w, h);
|
|
||||||
Vector2D igap = v - gap;
|
Vector2D igap = v - gap;
|
||||||
Vector2D isize = v - size;
|
Vector2D isize = v - size;
|
||||||
|
|
||||||
|
|
|
@ -88,12 +88,14 @@ void VisualToolClip::Draw() {
|
||||||
gl.DrawRectangle(cur_1, cur_2);
|
gl.DrawRectangle(cur_1, cur_2);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
Vector2D p1 = cur_1.Min(cur_2);
|
Vector2D v_min = video_pos;
|
||||||
Vector2D p2 = cur_1.Max(cur_2);
|
Vector2D v_max = video_pos + video_res;
|
||||||
gl.DrawRectangle(Vector2D(0, 0), Vector2D(video_res, p1));
|
Vector2D c_min = cur_1.Min(cur_2);
|
||||||
gl.DrawRectangle(Vector2D(0, p2), video_res);
|
Vector2D c_max = cur_1.Max(cur_2);
|
||||||
gl.DrawRectangle(Vector2D(0, p1), Vector2D(p1, p2));
|
gl.DrawRectangle(v_min, Vector2D(v_max, c_min));
|
||||||
gl.DrawRectangle(Vector2D(p2, p1), Vector2D(video_res, p2));
|
gl.DrawRectangle(Vector2D(v_min, c_max), v_max);
|
||||||
|
gl.DrawRectangle(Vector2D(v_min, c_min), Vector2D(c_min, c_max));
|
||||||
|
gl.DrawRectangle(Vector2D(c_max, c_min), Vector2D(v_max, c_max));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -105,7 +105,7 @@ void VisualToolVectorClip::Draw() {
|
||||||
gl.SetLineColour(colour[3], 1.f, 2);
|
gl.SetLineColour(colour[3], 1.f, 2);
|
||||||
gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
|
gl.SetFillColour(wxColour(0, 0, 0), 0.5f);
|
||||||
|
|
||||||
gl.DrawMultiPolygon(points, start, count, video_res, !inverse);
|
gl.DrawMultiPolygon(points, start, count, video_pos, video_res, !inverse);
|
||||||
|
|
||||||
Vector2D pt;
|
Vector2D pt;
|
||||||
float t;
|
float t;
|
||||||
|
|
Loading…
Reference in New Issue