mirror of https://github.com/odrling/Aegisub
Juggle a weird control structure to be more regular.
Originally committed to SVN as r4086.
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6fe0eb96be
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@ -354,22 +354,21 @@ void DirectSoundPlayer2Thread::Run()
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REPORT_ERROR("Could not reset playback buffer cursor before filling first buffer.")
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HRESULT res = bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER);
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while (FAILED(res)) // yes, while, so I can break out of it without a goto!
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if (FAILED(res))
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{
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if (res == DSERR_BUFFERLOST)
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{
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// Try to regain the buffer
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if (SUCCEEDED(bfr->Restore()) &&
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SUCCEEDED(bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER)))
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if (FAILED(bfr->Restore()) ||
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FAILED(bfr->Lock(buffer_offset, 0, &buf, &buf_size, 0, 0, DSBLOCK_ENTIREBUFFER)))
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{
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//wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
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break;
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REPORT_ERROR("Lost buffer and could not restore it.")
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}
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REPORT_ERROR("Lost buffer and could not restore it.")
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}
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REPORT_ERROR("Could not lock buffer for playback.")
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else
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{
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REPORT_ERROR("Could not lock buffer for playback.")
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}
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}
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// Clear the buffer in case we can't fill it completely
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