mirror of https://github.com/odrling/Aegisub
Only refresh the audio portion of the audio display when markers are moved. Fixes bug where the timeline would sometimes be bold.
Originally committed to SVN as r5066.
This commit is contained in:
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a64dc820a4
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@ -551,7 +551,7 @@ AudioDisplay::AudioDisplay(wxWindow *parent, AudioController *controller)
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slots.push_back(controller->AddPlaybackPositionListener(&AudioDisplay::OnPlaybackPosition, this));
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slots.push_back(controller->AddPlaybackPositionListener(&AudioDisplay::OnPlaybackPosition, this));
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slots.push_back(controller->AddPlaybackStopListener(&AudioDisplay::RemoveTrackCursor, this));
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slots.push_back(controller->AddPlaybackStopListener(&AudioDisplay::RemoveTrackCursor, this));
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slots.push_back(controller->AddTimingControllerListener(&AudioDisplay::Refresh, this, true, (const wxRect*)0));
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slots.push_back(controller->AddTimingControllerListener(&AudioDisplay::Refresh, this, true, (const wxRect*)0));
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slots.push_back(controller->AddMarkerMovedListener(&AudioDisplay::Refresh, this, true, (const wxRect*)0));
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slots.push_back(controller->AddMarkerMovedListener(&AudioDisplay::OnMarkerMoved, this));
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slots.push_back(controller->AddSelectionChangedListener(&AudioDisplay::OnSelectionChanged, this));
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slots.push_back(controller->AddSelectionChangedListener(&AudioDisplay::OnSelectionChanged, this));
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OPT_SUB("Audio/Spectrum", &AudioDisplay::ReloadRenderingSettings, this);
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OPT_SUB("Audio/Spectrum", &AudioDisplay::ReloadRenderingSettings, this);
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@ -783,8 +783,8 @@ void AudioDisplay::ReloadRenderingSettings()
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BEGIN_EVENT_TABLE(AudioDisplay, wxWindow)
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BEGIN_EVENT_TABLE(AudioDisplay, wxWindow)
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EVT_MOUSE_EVENTS(AudioDisplay::OnMouseEvent)
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EVT_MOUSE_EVENTS(AudioDisplay::OnMouseEvent)
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EVT_PAINT(AudioDisplay::OnPaint)
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EVT_PAINT(AudioDisplay::OnPaint)
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EVT_SIZE(AudioDisplay::OnSize)
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EVT_SIZE(AudioDisplay::OnSize)
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EVT_SET_FOCUS(AudioDisplay::OnFocus)
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EVT_SET_FOCUS(AudioDisplay::OnFocus)
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EVT_KILL_FOCUS(AudioDisplay::OnFocus)
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EVT_KILL_FOCUS(AudioDisplay::OnFocus)
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@ -1199,6 +1199,9 @@ void AudioDisplay::OnPlaybackPosition(int64_t sample_position)
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void AudioDisplay::OnSelectionChanged()
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void AudioDisplay::OnSelectionChanged()
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{
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{
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/// @todo This is all currently completely pointless as the whole thing is
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/// refreshed whenever a marker moves anyway
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/// @todo Handle rendering style ranges from timing controller instead
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/// @todo Handle rendering style ranges from timing controller instead
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SampleRange sel(controller->GetPrimaryPlaybackRange());
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SampleRange sel(controller->GetPrimaryPlaybackRange());
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scrollbar->SetSelection(AbsoluteXFromSamples(sel.begin()), AbsoluteXFromSamples(sel.length()));
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scrollbar->SetSelection(AbsoluteXFromSamples(sel.begin()), AbsoluteXFromSamples(sel.length()));
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@ -1230,3 +1233,9 @@ void AudioDisplay::OnSelectionChanged()
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old_selection = sel;
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old_selection = sel;
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}
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}
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void AudioDisplay::OnMarkerMoved()
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{
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/// @todo investigate if it's worth refreshing only the changed spots
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RefreshRect(wxRect(0, audio_top, GetClientSize().GetWidth(), audio_height));
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}
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@ -203,6 +203,7 @@ private:
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virtual void OnAudioOpen(AudioProvider *provider);
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virtual void OnAudioOpen(AudioProvider *provider);
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virtual void OnPlaybackPosition(int64_t sample_position);
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virtual void OnPlaybackPosition(int64_t sample_position);
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virtual void OnSelectionChanged();
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virtual void OnSelectionChanged();
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void OnMarkerMoved();
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public:
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public:
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