mirror of https://github.com/odrling/Aegisub
Fixed #320, other applications no longer interfere with audio playback. Apparently those notifications for DSound buffers aren't reliable at all.
Still one minor problem with audio display cursor making a strange jump about one second from end of selection, this doesn't seem to affect playback though. Originally committed to SVN as r1099.
This commit is contained in:
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813a487b23
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4276b02f89
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@ -105,7 +105,7 @@ void DirectSoundPlayer::OpenStream() {
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bufSize = MIN(MAX(min,aim),max);
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DSBUFFERDESC desc;
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desc.dwSize = sizeof(DSBUFFERDESC);
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desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY;
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desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPOSITIONNOTIFY;
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desc.dwBufferBytes = bufSize;
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desc.dwReserved = 0;
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desc.lpwfxFormat = &waveFormat;
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@ -147,49 +147,67 @@ void DirectSoundPlayer::CloseStream() {
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///////////////
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// Fill buffer
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bool DirectSoundPlayer::FillBuffer() {
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bool DirectSoundPlayer::FillBuffer(bool fill) {
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if (playPos >= endPos) return false;
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// Variables
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HRESULT res;
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void *ptr1, *ptr2;
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unsigned long int size1, size2;
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AudioProvider *provider = GetProvider();
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int bytesps = provider->GetBytesPerSample();
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// To write length
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//int max = bufSize/4;
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//if (fill) max = bufSize;
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//int toWrite = MIN(max,(endPos-playPos)*bytesps);
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int toWrite = bufSize/4;
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int toWrite = 0;
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if (fill) {
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toWrite = bufSize;
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}
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else {
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DWORD bufplay;
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res = buffer->GetCurrentPosition(&bufplay, NULL);
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if (FAILED(res)) return false;
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toWrite = (int)bufplay - (int)offset;
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if (toWrite < 0) toWrite += bufSize;
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//wxLogDebug(_T("DSound Fill Buffer: bufplay=%u, offset=%d, toWrite=%d"), bufplay, offset, toWrite);
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}
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if (toWrite == 0) return true;
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// Lock buffer
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HRESULT res;
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res = buffer->Lock(offset,toWrite,&ptr1,&size1,&ptr2,&size2,0);
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RetryLock:
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if (fill) {
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res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);
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}
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else {
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res = buffer->Lock(offset, toWrite, &ptr1, &size1, &ptr2, &size2, 0);//DSBLOCK_FROMWRITECURSOR);
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}
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// Buffer lost?
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if (res == DSERR_BUFFERLOST) {
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wxLogDebug(_T("Lost DSound buffer"));
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buffer->Restore();
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res = buffer->Lock(offset,toWrite,&ptr1,&size1,&ptr2,&size2,0);
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goto RetryLock;
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}
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// Error
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if (FAILED(res)) return false;
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// Set offset
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// Update offset
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offset = (offset + toWrite) % bufSize;
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//wxLogDebug(_T("DSound Fill Buffer: offset=%d, toWrite=%d, size1=%u, size2=%u"), offset, toWrite, size1, size2);
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// Convert size to number of samples
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unsigned long int count1 = size1 / bytesps;
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unsigned long int count2 = size2 / bytesps;
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// Check if it's writing over play
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// Check if remaining buffer is longer than remaining sound
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unsigned long int totalCount = count1+count2;
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unsigned long int left = 0;
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if (endPos > playPos) left = endPos - playPos;
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unsigned long int delta = 0;
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if (totalCount > left) delta = totalCount - left;
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// If so, don't allow it
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// If so, zero-fill buffer first
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if (delta) {
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// Zero at start
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memset(ptr1,0,size1);
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@ -204,13 +222,17 @@ bool DirectSoundPlayer::FillBuffer() {
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delta -= temp;
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}
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//wxLogDebug(_T("DSound Fill Buffer, playpos=%d, count1=%u, count2=%u"), (int)playPos, count1, count2);
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// Get source wave
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if (count1) provider->GetAudioWithVolume(ptr1,playPos,count1,volume);
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if (count2) provider->GetAudioWithVolume(ptr2,playPos+count1,count2,volume);
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playPos += totalCount;
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if (count1) provider->GetAudioWithVolume(ptr1, playPos, count1, volume);
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if (count2) provider->GetAudioWithVolume(ptr2, playPos+count1, count2, volume);
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playPos += count1+count2;
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//wxLogDebug(_T("DSound Fill Buffer post-fill, playpos=%d, count1=%u, count2=%u"), (int)playPos, count1, count2);
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// Unlock
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buffer->Unlock(ptr1,size1,ptr2,size2);
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buffer->Unlock(ptr1,count1*bytesps,ptr2,count2*bytesps);
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return true;
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}
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@ -223,40 +245,19 @@ void DirectSoundPlayer::Play(__int64 start,__int64 count) {
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Stop();
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// The thread is now guaranteed dead
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HRESULT res;
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// We sure better have a buffer
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assert(buffer);
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// Create a new notification event
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// It was already destroyed by Stop
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notificationEvent = CreateEvent(NULL,false,false,NULL);
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// Create notification interface
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IDirectSoundNotify8 *notify;
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HRESULT res;
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res = buffer->QueryInterface(IID_IDirectSoundNotify8,(LPVOID*)¬ify);
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if (FAILED(res)) return;
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// Set notification
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DSBPOSITIONNOTIFY positionNotify[4];
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positionNotify[0].dwOffset = bufSize / 8;
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positionNotify[0].hEventNotify = notificationEvent;
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positionNotify[1].dwOffset = 3 * bufSize / 8;
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positionNotify[1].hEventNotify = notificationEvent;
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positionNotify[2].dwOffset = 5 * bufSize / 8;
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positionNotify[2].hEventNotify = notificationEvent;
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positionNotify[3].dwOffset = 7 * bufSize / 8;
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positionNotify[3].hEventNotify = notificationEvent;
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res = notify->SetNotificationPositions(4,positionNotify);
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notify->Release();
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// Set variables
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startPos = start;
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endPos = start+count;
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playPos = start;
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offset = 0;
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// Fill buffer
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FillBuffer();
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// Fill whole buffer
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FillBuffer(true);
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// Start thread
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thread = new DirectSoundPlayerThread(this);
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@ -285,7 +286,7 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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// The thread is now guaranteed dead and there are no concurrency problems to worry about
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// Stop
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if (buffer) buffer->Stop();
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if (buffer) buffer->Stop(); // the thread should have done this already
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// Reset variables
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playing = false;
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@ -295,7 +296,8 @@ void DirectSoundPlayer::Stop(bool timerToo) {
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offset = 0;
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// Close event handle
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CloseHandle(notificationEvent);
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if (notificationEvent)
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CloseHandle(notificationEvent);
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notificationEvent = 0;
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// Stop timer
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@ -344,7 +346,7 @@ __int64 DirectSoundPlayer::GetCurrentPosition() {
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// Thread constructor
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DirectSoundPlayerThread::DirectSoundPlayerThread(DirectSoundPlayer *par) : wxThread(wxTHREAD_JOINABLE) {
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parent = par;
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stopnotify = CreateSemaphore(NULL, 0, 1, NULL);
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stopnotify = CreateEvent(NULL, false, false, NULL);
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}
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@ -358,25 +360,17 @@ DirectSoundPlayerThread::~DirectSoundPlayerThread() {
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//////////////////////
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// Thread entry point
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wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Objects to wait for
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HANDLE notifies[2] = {stopnotify, parent->notificationEvent};
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while (true) {
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// Wait for something to happen
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DWORD cause = WaitForMultipleObjects(2, notifies, false, INFINITE);
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if (cause == WAIT_OBJECT_0) {
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// stopnotify
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// Wake up thread every half second to fill buffer as needed
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// This more or less assumes the buffer is at least one second long
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while (WaitForSingleObject(stopnotify, 500)) {
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if (!parent->FillBuffer(false))
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// FillBuffer returns true if there's more to play
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// So false means end-of-stream
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break;
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}
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else if (cause == WAIT_OBJECT_0 + 1) {
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// dsound notification event
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// fill the buffer
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if (!parent->FillBuffer())
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break; // end of stream
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}
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}
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wxLogDebug(_T("DS thread dead"));
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parent->playing = false;
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parent->buffer->Stop();
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return 0;
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@ -387,7 +381,7 @@ wxThread::ExitCode DirectSoundPlayerThread::Entry() {
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// Stop playback thread
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void DirectSoundPlayerThread::Stop() {
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// Increase the stopnotify by one, causing a wait for it to succeed
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ReleaseSemaphore(stopnotify, 1, NULL);
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SetEvent(stopnotify);
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}
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#endif
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@ -86,7 +86,7 @@ private:
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IDirectSoundBuffer8 *buffer;
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HANDLE notificationEvent;
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bool FillBuffer();
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bool FillBuffer(bool fill);
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DirectSoundPlayerThread *thread;
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