mirror of https://github.com/odrling/Aegisub
Redesign AegisubLocale
Use wxTranslations directly rather than going through wxLocale. This significantly simplifies the code, eliminates the hardcoded list of languages for non-windows, and makes it possible to use mismatched languages and locales. Closes #1508.
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@ -36,6 +36,8 @@
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#include "config.h"
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#include "aegisublocale.h"
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#ifndef AGI_PRE
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#include <algorithm>
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#include <functional>
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@ -48,97 +50,59 @@
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#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
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#endif
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#include "aegisublocale.h"
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#include "standard_paths.h"
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AegisubLocale::~AegisubLocale() {
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}
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int AegisubLocale::EnglishId() const {
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static const int english_ids[] = {
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wxLANGUAGE_ENGLISH,
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wxLANGUAGE_ENGLISH_US,
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wxLANGUAGE_ENGLISH_UK,
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wxLANGUAGE_ENGLISH_AUSTRALIA,
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wxLANGUAGE_ENGLISH_BELIZE,
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wxLANGUAGE_ENGLISH_BOTSWANA,
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wxLANGUAGE_ENGLISH_CANADA,
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wxLANGUAGE_ENGLISH_CARIBBEAN,
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wxLANGUAGE_ENGLISH_DENMARK,
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wxLANGUAGE_ENGLISH_EIRE,
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wxLANGUAGE_ENGLISH_JAMAICA,
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wxLANGUAGE_ENGLISH_NEW_ZEALAND,
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wxLANGUAGE_ENGLISH_PHILIPPINES,
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wxLANGUAGE_ENGLISH_SOUTH_AFRICA,
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wxLANGUAGE_ENGLISH_TRINIDAD,
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wxLANGUAGE_ENGLISH_ZIMBABWE,
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0
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};
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for (const int *id = english_ids; *id; ++id) {
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if (wxLocale::IsAvailable(*id)) {
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return *id;
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}
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}
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return -1;
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}
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void AegisubLocale::Init(int language) {
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if (language == -1)
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language = EnglishId();
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if (!wxLocale::IsAvailable(language))
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language = wxLANGUAGE_UNKNOWN;
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locale.reset(new wxLocale(language));
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#ifdef __WINDOWS__
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locale->AddCatalogLookupPathPrefix(StandardPaths::DecodePath("?data/locale/"));
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locale->AddCatalog("aegisub");
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#else
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locale->AddCatalog(AEGISUB_CATALOG);
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#ifndef AEGISUB_CATALOG
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#define AEGISUB_CATALOG "aegisub"
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#endif
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locale->AddCatalog("wxstd");
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setlocale(LC_NUMERIC, "C");
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setlocale(LC_CTYPE, "C");
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AegisubLocale::AegisubLocale() {
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wxTranslations::Set(new wxTranslations);
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wxFileTranslationsLoader::AddCatalogLookupPathPrefix(StandardPaths::DecodePath("?data/locale/"));
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}
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int AegisubLocale::PickLanguage() {
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wxArrayInt langs = GetAvailableLanguages();
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void AegisubLocale::Init(wxString const& language) {
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wxTranslations *translations = wxTranslations::Get();
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translations->SetLanguage(language);
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translations->AddCatalog(AEGISUB_CATALOG);
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translations->AddStdCatalog();
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// Check if english is in it, else add it
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if (langs.Index(wxLANGUAGE_ENGLISH) == wxNOT_FOUND) {
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int id = EnglishId();
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if (id)
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langs.Insert(id, 0);
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}
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setlocale(LC_NUMERIC, "C");
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setlocale(LC_CTYPE, "C");
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active_language = language;
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}
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wxString AegisubLocale::PickLanguage() {
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wxArrayString langs = wxTranslations::Get()->GetAvailableTranslations(AEGISUB_CATALOG);
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langs.insert(langs.begin(), "en_US");
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// Check if user local language is available, if so, make it first
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int user = wxLocale::GetSystemLanguage();
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if (langs.Index(user) != wxNOT_FOUND) {
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langs.Remove(user);
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langs.Insert(user, 0);
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const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage());
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if (info) {
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wxArrayString::iterator it = std::find(langs.begin(), langs.end(), info->CanonicalName);
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if (it != langs.end())
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std::rotate(langs.begin(), it, it + 1);
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}
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// Remove languages which won't work due to the locale not being installed
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langs.erase(remove_if(langs.begin(), langs.end(), not1(std::ptr_fun(&wxLocale::IsAvailable))), langs.end());
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// Nothing to pick
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if (langs.empty()) return -1;
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if (langs.empty()) return "";
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// Only one language, so don't bother asking the user
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if (langs.size() == 1 && !locale)
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if (langs.size() == 1 && !active_language)
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return langs[0];
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// Generate names
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wxArrayString langNames;
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for (size_t i = 0; i < langs.size(); ++i)
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langNames.Add(wxLocale::GetLanguageName(langs[i]));
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for (size_t i = 0; i < langs.size(); ++i) {
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const wxLanguageInfo *info = wxLocale::FindLanguageInfo(langs[i]);
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if (info)
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langNames.push_back(wxLocale::GetLanguageName(info->Language));
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else
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langNames.push_back(langs[i]);
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}
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long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
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if (locale)
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if (!active_language.empty())
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style |= wxCANCEL;
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wxSingleChoiceDialog dialog(NULL, "Please choose a language:", "Language", langNames,
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@ -150,75 +114,9 @@ int AegisubLocale::PickLanguage() {
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style);
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if (dialog.ShowModal() == wxID_OK) {
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int picked = dialog.GetSelection();
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if (locale && langs[picked] == locale->GetLanguage())
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return -1;
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return langs[picked];
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if (langs[picked] != active_language)
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return langs[picked];
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}
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return -1;
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}
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wxArrayInt AegisubLocale::GetAvailableLanguages() {
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wxArrayInt final;
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#ifdef __WINDOWS__
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// Open directory
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wxString folder = StandardPaths::DecodePath("?data/locale/");
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wxDir dir;
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if (!dir.Exists(folder)) return final;
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if (!dir.Open(folder)) return final;
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// Enumerate folders
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wxString temp1;
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for (bool cont = dir.GetFirst(&temp1, "", wxDIR_DIRS); cont; cont = dir.GetNext(&temp1)) {
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// Check if .so exists inside folder
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if (wxFileName::FileExists(folder + temp1 + "/aegisub.mo")) {
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const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(temp1);
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if (lang) {
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final.Add(lang->Language);
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}
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}
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}
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#else
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const char* langs[] = {
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"ca",
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"cs",
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"da",
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"de",
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"el",
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"es",
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"eu",
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"fa",
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"fi",
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"fr_FR",
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"hu",
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"id",
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"it",
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"ja",
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"ko",
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"pl",
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"pt_BR",
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"pt_PT",
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"ru",
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"sr_RS",
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"sr_RS@latin",
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"sr_YU",
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"sr_YU@latin",
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"vi",
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"zh_CN",
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"zh_TW"
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};
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size_t len = sizeof(langs)/sizeof(char*);
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for (size_t i=0; i<len; i++) {
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const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(langs[i]);
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// If the locale file doesn't exist then don't list it as an option.
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wxString locDir = wxStandardPaths::Get().GetLocalizedResourcesDir(langs[i], wxStandardPathsBase::ResourceCat_Messages);
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wxFileName file(wxString::Format("%s/%s.mo", locDir, AEGISUB_CATALOG));
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if (lang && file.FileExists()) final.Add(lang->Language);
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}
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#endif
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return final;
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return "";
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}
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@ -34,22 +34,15 @@
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/// @ingroup utility
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///
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#include <libaegisub/scoped_ptr.h>
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class wxLocale;
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/// DOCME
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/// @class AegisubLocale
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/// @brief DOCME
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///
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/// DOCME
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class AegisubLocale {
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agi::scoped_ptr<wxLocale> locale;
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wxArrayInt GetAvailableLanguages();
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int EnglishId() const;
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wxString active_language;
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public:
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~AegisubLocale();
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void Init(int language);
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int PickLanguage();
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AegisubLocale();
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void Init(wxString const& language);
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wxString PickLanguage();
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};
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@ -50,6 +50,7 @@
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#include "../main.h"
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#include "../audio_controller.h"
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#include "../compat.h"
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#include "../dialog_about.h"
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#include "../dialog_detached_video.h"
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#include "../dialog_manager.h"
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@ -185,19 +186,17 @@ struct app_language : public Command {
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void operator()(agi::Context *c) {
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// Get language
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int newCode = wxGetApp().locale.PickLanguage();
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// Is OK?
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if (newCode != -1) {
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// Set code
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OPT_SET("App/Locale")->SetInt(newCode);
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wxString new_language = wxGetApp().locale.PickLanguage();
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if (!new_language) return;
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// Ask to restart program
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int result = wxMessageBox("Aegisub needs to be restarted so that the new language can be applied. Restart now?", "Restart Aegisub?", wxYES_NO | wxICON_QUESTION | wxCENTER);
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if (result == wxYES) {
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// Restart Aegisub
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if (wxGetApp().frame->Close()) {
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RestartAegisub();
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}
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OPT_SET("App/Language")->SetString(STD_STR(new_language));
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// Ask to restart program
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int result = wxMessageBox("Aegisub needs to be restarted so that the new language can be applied. Restart now?", "Restart Aegisub?", wxYES_NO | wxICON_QUESTION | wxCENTER);
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if (result == wxYES) {
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// Restart Aegisub
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if (wxGetApp().frame->Close()) {
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RestartAegisub();
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}
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}
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}
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@ -10,7 +10,7 @@
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},
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"Call Tips" : false,
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"First Start" : true,
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"Locale" : -1,
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"Language" : "",
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"Maximized" : false,
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"Save Charset" : "UTF-8",
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"Show Toolbar" : true,
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@ -10,7 +10,7 @@
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},
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"Call Tips" : false,
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"First Start" : true,
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"Locale" : -1,
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"Language" : "",
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"Maximized" : false,
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"Save Charset" : "UTF-8",
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"Show Toolbar" : true,
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@ -233,10 +233,10 @@ bool AegisubApp::OnInit() {
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StartupLog("Initialize final locale");
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// Set locale
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int lang = OPT_GET("App/Locale")->GetInt();
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if (lang == -1) {
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wxString lang = lagi_wxString(OPT_GET("App/Language")->GetString());
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if (!lang) {
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lang = locale.PickLanguage();
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OPT_SET("App/Locale")->SetInt(lang);
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OPT_SET("App/Language")->SetString(STD_STR(lang));
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}
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locale.Init(lang);
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