mirror of https://github.com/odrling/Aegisub
Ctrl/Ctrl+Shift click Automation toolbar button to reload autoload/all scripts.
Originally committed to SVN as r1318.
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@ -12,6 +12,7 @@ Please visit http://aegisub.net to download latest version
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o It is now possible to write macros that manipulate subtitles directly
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o Scripts have full access to the entire subtitle file, not only the "Events" section
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o Scripts are automatically reloaded when the Export dialog is opened (this can be changed in Options)
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- Ctrl or Ctrl+Shift click on the Automation toolbar button to reload autoload/all scripts
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- Video mode changes:
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o It has been mostly rewriten and now uses OpenGL instead of software rendering, making it much faster on computers with video cards that don't belong to the stone age. (AMZ)
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o Optionally, it can use a Pixel Shader to convert YV12 to RGB32 in hardware, which is much faster, with a decent video card. (AMZ)
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@ -696,7 +696,7 @@ void FrameMain::OnExportSubtitles(wxCommandEvent & WXUNUSED(event)) {
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}
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}
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}
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if (autoreload & 1) {
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if (autoreload & 2) {
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// Global scripts
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wxGetApp().global_scripts->Reload();
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}
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@ -954,9 +954,33 @@ void FrameMain::OnOpenLog (wxCommandEvent &event) {
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///////////////////
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// Open Automation
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void FrameMain::OnOpenAutomation (wxCommandEvent &event) {
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VideoContext::Get()->Stop();
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DialogAutomation dlg(this, local_scripts);
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dlg.ShowModal();
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if (wxGetMouseState().ControlDown()) {
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wxGetApp().global_scripts->Reload();
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if (wxGetMouseState().ShiftDown()) {
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const std::vector<Automation4::Script*> scripts = local_scripts->GetScripts();
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for (size_t i = 0; i < scripts.size(); ++i) {
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try {
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scripts[i]->Reload();
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}
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catch (const wchar_t *e) {
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wxLogError(e);
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}
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catch (...) {
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wxLogError(_T("An unknown error occurred reloading Automation script '%s'."), scripts[i]->GetName().c_str());
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}
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}
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StatusTimeout(_("Reloaded all Automation scripts"));
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}
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else {
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StatusTimeout(_("Reloaded autoload Automation scripts"));
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}
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}
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else {
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VideoContext::Get()->Stop();
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DialogAutomation dlg(this, local_scripts);
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dlg.ShowModal();
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}
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}
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