mirror of https://github.com/odrling/Aegisub
Added option ("keep raw dialogue data", default false) that makes Aegisub use less RAM at a small performance cost when set to false.
Originally committed to SVN as r183.
This commit is contained in:
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5f6f39ce3e
commit
3c27496b29
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@ -47,6 +47,7 @@
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#include "FexMovement.h"
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#endif
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////////////////////// AssDialogue //////////////////////
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// Constructs AssDialogue
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AssDialogue::AssDialogue() {
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@ -202,9 +203,14 @@ bool AssDialogue::Parse(wxString rawData, bool IsSSA) {
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}
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//////////////////////////////////
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// Update AssDialogue's data line
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void AssDialogue::UpdateData () {
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//////////////////
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// Keep data flag
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bool AssDialogue::keepData = true;
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/////////////
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// Make data
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wxString AssDialogue::MakeData() {
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// Prepare
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wxString final = _T("");
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@ -233,7 +239,29 @@ void AssDialogue::UpdateData () {
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Effect.Replace(_T(","),_T(";"));
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final += Effect + _T(",");
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final += Text;
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SetEntryData(final);
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return final;
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}
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//////////////////////////////////
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// Update AssDialogue's data line
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void AssDialogue::UpdateData () {
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if (keepData) SetEntryData(MakeData());
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}
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//////////////////
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// Get entry data
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const wxString AssDialogue::GetEntryData() {
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if (keepData) return AssEntry::GetEntryData();
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return MakeData();
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}
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//////////////////
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// Set entry data
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void AssDialogue::SetEntryData(wxString newData) {
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if (keepData) AssEntry::SetEntryData(newData);
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}
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@ -155,7 +155,12 @@ public:
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////////////////////////////////////////
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// Class for Dialogue and Comment lines
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class AssDialogue : public AssEntry {
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private:
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wxString MakeData();
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public:
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static bool keepData;
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std::vector<AssDialogueBlock*> Blocks; // Contains information about each block of text
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bool Comment; // Is this a comment line?
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@ -179,8 +184,12 @@ public:
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bool Parse(wxString data,bool IsSSA=false); // Parses raw ASS data into everything else
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void ParseASSTags(); // Parses text to generate block information (doesn't update data)
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void ParseSRTTags(); // Converts tags to ass format and calls ParseASSTags+UpdateData
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void UpdateData(); // Updates raw data from current values + text
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void UpdateText(); // Generates text from the override tags
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const wxString GetEntryData();
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void SetEntryData(wxString newData);
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void ConvertTagsToSRT(); // Converts tags to SRT format
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void StripTags(); // Strips all tags from the text
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void Clear(); // Wipes all data
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@ -678,10 +678,6 @@ wxArrayString AssFile::GetStyles() {
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if (curstyle) {
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styles.Add(curstyle->name);
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}
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if (!curstyle && (*cur)->GetEntryData().Left(5) == _T("Style")) {
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wxLogMessage(_T("Style ignored: ") + (*cur)->GetEntryData());
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curstyle = AssEntry::GetAsStyle(*cur);
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}
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}
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if (styles.GetCount() == 0) styles.Add(_T("Default"));
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return styles;
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@ -1252,14 +1252,15 @@ void AutomationScript::process_lines(AssFile *input)
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// not a dialogue/comment event
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// start checking for a blank line
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if (e->GetEntryData().IsEmpty()) {
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wxString entryData = e->GetEntryData();
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if (entryData.IsEmpty()) {
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lua_newtable(L);
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L_settable(L, -1, "kind", wxString(_T("blank")));
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} else if (e->GetEntryData()[0] == _T(';')) {
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} else if (entryData[0] == _T(';')) {
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// semicolon comment
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lua_newtable(L);
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L_settable(L, -1, "kind", wxString(_T("scomment")));
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L_settable(L, -1, "text", e->GetEntryData().Mid(1));
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L_settable(L, -1, "text", entryData.Mid(1));
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} else {
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// not a blank line and not a semicolon comment
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// just skip...
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@ -1435,11 +1436,11 @@ void AutomationScript::process_lines(AssFile *input)
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while (next != input->Line.end()) {
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cur = next++;
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if ((*cur)->group == _T("[Events]")) {
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if ((*cur)->GetEntryData() == _T("[Events]")) {
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wxString temp = (*cur)->GetEntryData();
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if (temp == _T("[Events]")) {
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// skip the section header
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continue;
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}
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wxString temp = (*cur)->GetEntryData();
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if ((*cur)->GetType() != ENTRY_DIALOGUE && temp.Mid(0,1) != _T(";") && temp.Trim() != _T("")) {
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// skip non-dialogue non-semicolon comment lines (such as Format)
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continue;
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@ -52,6 +52,7 @@ Please visit http://aegisub.net to download latest version
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- Better error reporting when loading Automation scripts (jfs)
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- Attempting to load a file which does not exist no longer unloads previous subtitles. (AMZ)
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- Dragging timecode files into the Aegisub window will now work as expected (instead of attempting to load it as subtitles). (AMZ)
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- Added option ("keep raw dialogue data", default false) that makes Aegisub use less RAM at a small performance cost when set to false. (AMZ)
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= 1.09 beta - 2006.01.16 ===========================
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@ -51,6 +51,7 @@
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#include "export_framerate.h"
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#include "ass_export_filter.h"
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#include "ass_time.h"
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#include "ass_dialogue.h"
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#include "subs_grid.h"
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@ -80,6 +81,7 @@ bool AegisubApp::OnInit() {
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Options.SetFile(folderName + _T("/config.dat"));
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Options.Load();
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AssTime::UseMSPrecision = Options.AsBool(_T("Use nonstandard Milisecond Times"));
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AssDialogue::keepData = Options.AsBool(_T("Keep raw dialogue data"));
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// Set hotkeys file
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Hotkeys.SetFile(folderName + _T("/hotkeys.dat"));
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@ -69,6 +69,7 @@ void OptionsManager::LoadDefaults() {
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SetInt(_T("Locale Code"),-1);
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SetText(_T("Save Charset"),_T("UTF-8"));
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SetBool(_T("Use nonstandard Milisecond Times"),false);
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SetBool(_T("Keep raw dialogue data"),false);
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SetInt(_T("Undo Levels"),8);
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SetInt(_T("Recent sub max"),16);
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