mirror of https://github.com/odrling/Aegisub
vastly improved keyframe reading with ffmpeg, should be much faster and more reliable.
Originally committed to SVN as r2248.
This commit is contained in:
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@ -38,49 +38,36 @@
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// Headers
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#include "config.h"
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#ifdef WITH_FFMPEG
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#ifdef WIN32
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#define __STDC_CONSTANT_MACROS 1
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#include <stdint.h>
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#endif /* WIN32 */
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#include "dialog_progress.h"
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#include "lavc_keyframes.h"
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///////////////
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// Constructor
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LAVCKeyFrames::LAVCKeyFrames(const Aegisub::String filename)
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: file(0), codecContext(0), codec(0), stream(0), frame(0),
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streamN(-1) {
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: file(0), stream(0), streamN(-1) {
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// Open LAVCFile
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file = LAVCFile::Create(filename);
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// Find video stream
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for (unsigned int i = 0; i < file->fctx->nb_streams; ++i) {
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codecContext = file->fctx->streams[i]->codec;
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if (!codecContext) continue;
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codecContext->skip_frame = AVDISCARD_NONKEY;
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codecContext->workaround_bugs = FF_BUG_AUTODETECT;
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if (codecContext->codec_type == CODEC_TYPE_VIDEO) {
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if (file->fctx->streams[i]->codec->codec_type == CODEC_TYPE_VIDEO) {
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stream = file->fctx->streams[i];
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stream->discard = AVDISCARD_NONKEY;
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streamN = i;
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break;
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}
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}
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if (streamN == -1) throw _T("Could not find a video stream");
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// Find codec
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codec = avcodec_find_decoder(codecContext->codec_id);
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if (!codec) throw _T("Could not find suitable video decoder");
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// Open codec
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int result = avcodec_open(codecContext, codec);
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if (result < 0) throw _T("Failed to open video decoder");
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// Allocate frame
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frame = avcodec_alloc_frame();
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}
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//////////////
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// Destructor
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LAVCKeyFrames::~LAVCKeyFrames() {
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if (frame) av_free((void*) frame);
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if (codec && codecContext) avcodec_close(codecContext);
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if (file) file->Release();
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}
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@ -90,7 +77,10 @@ wxArrayInt LAVCKeyFrames::GetKeyFrames() {
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wxArrayInt keyframes;
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AVPacket packet;
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int total_frames = stream->duration;
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// sanity check stream duration
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if (stream->duration == AV_NOPTS_VALUE)
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throw _T("ffmpeg keyframes reader: demuxer returned invalid stream length");
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int total_frames = stream->duration; // FIXME: this will most likely NOT WORK for VFR files!
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register unsigned int frameN = 0; // Number of parsed frames
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volatile bool canceled = false;
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@ -110,21 +100,12 @@ wxArrayInt LAVCKeyFrames::GetKeyFrames() {
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if ((frameN & (1024 - 1)) == 0)
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progress->SetProgress(frameN,total_frames);
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// Decode frame
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int frameFinished;
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avcodec_decode_video(codecContext, frame, &frameFinished, packet.data, packet.size);
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// Success?
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if(frameFinished) {
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if (frame->key_frame)
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// Aegisub starts counting at frame 0, so the result must be
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// parsed frames - 1
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keyframes.Add(frameN - 1);
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// Free packet
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av_free_packet(&packet);
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}
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// Aegisub starts counting at frame 0, so the result must be
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// parsed frames - 1
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if (packet.flags == PKT_FLAG_KEY)
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keyframes.Add(frameN - 1);
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}
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av_free_packet(&packet);
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}
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// Clean up progress
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@ -41,10 +41,7 @@
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class LAVCKeyFrames {
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private:
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LAVCFile* file; // Video file
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AVCodecContext* codecContext; // Codec context
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AVCodec* codec; // Used codec
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AVStream* stream; // Used stream
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AVFrame* frame; // Frame buffer
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int streamN; // Stream index
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public:
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@ -63,11 +63,14 @@
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#include "subs_grid.h"
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#include "vfw_wrap.h"
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#if !defined(__WINDOWS__)
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#ifdef WITH_FFMPEG
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#ifdef WIN32
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#define __STDC_CONSTANT_MACROS 1
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#include <stdint.h>
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#endif /* WIN32 */
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#include "lavc_keyframes.h"
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#endif
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#endif
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#include "mkv_wrap.h"
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#include "options.h"
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#include "subs_edit_box.h"
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@ -288,22 +291,28 @@ void VideoContext::SetVideo(const wxString &filename) {
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// Close mkv
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MatroskaWrapper::wrapper.Close();
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}
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else if (ext == _T(".avi")) {
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// do we have ffmpeg? if so try to load keyframes with it
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#ifdef WITH_FFMPEG
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else {
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keyFramesLoaded = false;
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KeyFrames.Clear();
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#ifdef __WINDOWS__
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KeyFrames = VFWWrapper::GetKeyFrames(filename);
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keyFramesLoaded = true;
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#else
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#ifdef WITH_FFMPEG
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LAVCKeyFrames k(filename.c_str());
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KeyFrames = k.GetKeyFrames();
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keyFramesLoaded = true;
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#endif
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#endif
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}
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#else
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// no ffmpeg, check if we have windows, if so we can load keyframes
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// from AVI files using VFW
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#ifdef __WINDOWS__
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else if (ext == _T(".avi")) {
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keyFramesLoaded = false;
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KeyFrames.Clear();
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KeyFrames = VFWWrapper::GetKeyFrames(filename);
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keyFramesLoaded = true;
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}
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#endif
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#endif
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// Check if the file is all keyframes
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bool isAllKeyFrames = true;
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for (unsigned int i=1; i<KeyFrames.GetCount(); i++) {
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