mirror of https://github.com/odrling/Aegisub
Use ToolTask for ShellWrapper for simpler effective logging
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e7ab194809
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@ -22,15 +22,6 @@ open Microsoft.Build.Evaluation
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open Microsoft.Build.Framework
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open Microsoft.Build.Utilities
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/// Search the executable path for the directory containing the given file and
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/// return it or empty string if not found
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let searchPath file =
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Environment.GetEnvironmentVariable("path").Split ';'
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|> Seq.map (fun p -> IO.Path.Combine(p, file))
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|> Seq.filter IO.File.Exists
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|> Seq.append [""]
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|> Seq.nth 1
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/// Read all of the defined properties from the calling project file and stuff
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/// them in a Map
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let propertyMap (be : IBuildEngine) =
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@ -56,62 +47,72 @@ let mungePath projectDir path =
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| _ -> failwith <| sprintf "Bad path: '%s' '%s'" projectDir path
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type ShellWrapper(props : Map<String, String>) =
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let setPath msysRoot =
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Environment.SetEnvironmentVariable("path", msysRoot + "\\bin;" + props.["NativeExecutablePath"])
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Environment.SetEnvironmentVariable("CC", "cl")
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Environment.SetEnvironmentVariable("INCLUDE", props.["IncludePath"])
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Environment.SetEnvironmentVariable("LIB", props.["LibraryPath"])
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let sh =
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match props.TryFind "MsysBasePath" with
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| None | Some "" -> searchPath "sh.exe"
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| Some path -> setPath path; sprintf "%s\\bin\\sh.exe" path
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inherit ToolTask()
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let cwd = function
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| null | "" -> props.["AegisubSourceBase"]
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| x -> if not <| IO.Directory.Exists x then ignore <| IO.Directory.CreateDirectory(x)
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x
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member this.call args workingDir =
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if not <| IO.File.Exists sh then
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member val Arguments = "" with get, set
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member val WorkingDirectory = "" with get, set
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member this.callScript scriptName args =
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this.Arguments <- sprintf "%s %s" (mungePath props.["ProjectDir"] scriptName) args
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this.Execute()
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// ToolTask overrides
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override val ToolName = "sh.exe" with get
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override this.GenerateFullPathToTool() = sprintf "%s\\bin\\sh.exe" props.["MsysBasePath"]
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override this.GenerateCommandLineCommands() = this.Arguments
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override this.GetWorkingDirectory() = this.WorkingDirectory
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override this.Execute() =
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if this.GenerateFullPathToTool() |> IO.File.Exists |> not then
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failwith "sh.exe not found. Make sure the MSYS root is set to a correct location."
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let info = new ProcessStartInfo(FileName = sh
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, Arguments = args
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, WorkingDirectory = cwd workingDir
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, RedirectStandardOutput = true
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, UseShellExecute = false)
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this.WorkingDirectory <- cwd this.WorkingDirectory
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this.UseCommandProcessor <- false
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this.StandardOutputImportance <- "High"
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this.EnvironmentVariables <- [|
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"CC=cl";
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"CPP=cl -E";
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"CFLAGS=-nologo";
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"PATH=" + props.["MsysBasePath"] + "\\bin;" + props.["NativeExecutablePath"];
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"INCLUDE=" + props.["AegisubSourceBase"] + "//include;" + props.["IncludePath"];
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"LIB=" + props.["AegisubLibraryDir"] + ";" + props.["LibraryPath"];
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"PKG_CONFIG_PATH=" + (mungePath props.["ProjectDir"] props.["AegisubLibraryDir"]) + "/pkgconfig"
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|]
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use p = new Process(StartInfo = info)
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ignore(p.Start())
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let output = p.StandardOutput.ReadToEnd()
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p.WaitForExit()
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if p.ExitCode <> 0 then
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failwith output
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member this.callScript scriptName args workingDir =
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this.call (sprintf "%s %s" (mungePath props.["ProjectDir"] scriptName) args) workingDir
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base.Execute()
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type ExecShellScript() =
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inherit Task()
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// Task arguments
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member val WorkingDirectory = "" with get, set
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member val Command = "" with get, set
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member val Script = "" with get, set
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member val Arguments = "" with get, set
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member private this.realArgs (props : Map<String, String>) =
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if this.Script.Length > 0
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then sprintf "%s %s" (mungePath props.["ProjectDir"] this.Script) this.Arguments
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else sprintf "-c '%s %s'" this.Command this.Arguments
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override this.Execute() =
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try
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let sw = ShellWrapper (propertyMap this.BuildEngine)
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if this.Script.Length > 0
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then this.Log.LogMessage("Calling '{0}' {1}", this.Script, this.Arguments);
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sw.callScript this.Script this.Arguments this.WorkingDirectory
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else this.Log.LogMessage("Calling '{0}' {1}", this.Command, this.Arguments);
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sw.call (sprintf "-c '%s %s'" this.Command this.Arguments) this.WorkingDirectory
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true
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with Failure(e) ->
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this.Log.LogError(e)
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false
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let props = propertyMap this.BuildEngine
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let sw = ShellWrapper(props,
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BuildEngine = this.BuildEngine,
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HostObject = this.HostObject,
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Arguments = this.realArgs props,
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WorkingDirectory = this.WorkingDirectory)
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sw.Execute()
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with
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| Failure(e) -> this.Log.LogError(e); false
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| e -> this.Log.LogErrorFromException(e); false
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type MsysPath() =
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inherit Task()
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