Fix some assorted VideoOutGL-related stupidity. Updates #1056.

Originally committed to SVN as r3864.
This commit is contained in:
Thomas Goyne 2009-12-13 19:27:45 +00:00
parent fedd8ecce6
commit 2f2f0d9aac
3 changed files with 36 additions and 43 deletions

View File

@ -217,14 +217,14 @@ void VideoDisplay::SetFrame(int frameNumber) {
wxLogError(
L"Failed to initialize video display. Closing other running programs and updating your video card drivers may fix this.\n"
L"Error message reported: %s",
err.GetMessage());
err.GetMessage().c_str());
context->Reset();
}
catch (const VideoOutRenderException& err) {
wxLogError(
L"Could not upload video frame to graphics card.\n"
L"Error message reported: %s",
err.GetMessage());
err.GetMessage().c_str());
}
}
Render();
@ -322,7 +322,7 @@ catch (const VideoOutException &err) {
wxLogError(
_T("An error occurred trying to render the video frame on the screen.\n")
_T("Error message reported: %s"),
err.GetMessage());
err.GetMessage().c_str());
VideoContext::Get()->Reset();
}
catch (const wxChar *err) {

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@ -61,45 +61,41 @@
#define CHECK_INIT_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutInitException(_T(#cmd), err)
#define CHECK_ERROR(cmd) cmd; if (GLenum err = glGetError()) throw VideoOutRenderException(_T(#cmd), err)
namespace {
/// @brief Structure tracking all precomputable information about a subtexture
struct TextureInfo {
/// The OpenGL texture id this is for
GLuint textureID;
/// The byte offset into the frame's data block
int dataOffset;
int sourceH;
int sourceW;
/// @brief Structure tracking all precomputable information about a subtexture
struct VideoOutGL::TextureInfo {
/// The OpenGL texture id this is for
GLuint textureID;
/// The byte offset into the frame's data block
int dataOffset;
int sourceH;
int sourceW;
int textureH;
int textureW;
int textureH;
int textureW;
float destH;
float destW;
float destX;
float destY;
float destH;
float destW;
float destX;
float destY;
float texTop;
float texBottom;
float texLeft;
float texRight;
};
/// @brief Test if a texture can be created
/// @param width The width of the texture
/// @param height The height of the texture
/// @param format The texture's format
/// @return Whether the texture could be created.
bool TestTexture(int width, int height, GLint format) {
GLuint texture;
glGenTextures(1, &texture);
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
glDeleteTextures(1, &texture);
while (glGetError()) { } // Silently swallow all errors as we don't care why it failed if it did
float texTop;
float texBottom;
float texLeft;
float texRight;
};
wxLogDebug("VideoOutGL::TestTexture: %dx%d\n", width, height);
return format != 0;
}
/// @brief Test if a texture can be created
/// @param width The width of the texture
/// @param height The height of the texture
/// @param format The texture's format
/// @return Whether the texture could be created.
static bool TestTexture(int width, int height, GLint format) {
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
while (glGetError()) { } // Silently swallow all errors as we don't care why it failed if it did
wxLogDebug("VideoOutGL::TestTexture: %dx%d\n", width, height);
return format != 0;
}
VideoOutGL::VideoOutGL()
@ -136,8 +132,6 @@ void VideoOutGL::DetectOpenGLCapabilities() {
supportsRectangularTextures = TestTexture(maxTextureSize, maxTextureSize >> 1, internalFormat);
// Test GL_CLAMP_TO_EDGE support
GLuint texture;
glGenTextures(1, &texture);
glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA8, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
if (glGetError()) {

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@ -41,14 +41,13 @@
#endif
class AegiVideoFrame;
namespace {
struct TextureInfo;
}
/// @class VideoOutGL
/// @brief OpenGL based video renderer
class VideoOutGL {
private:
struct TextureInfo;
/// The maximum texture size supported by the user's graphics card
int maxTextureSize;
/// Whether rectangular textures are supported by the user's graphics card