Use wxDCFontChanger correctly

Fixes the audio display timeline font changing based on what else is
being painted.
This commit is contained in:
Thomas Goyne 2014-07-10 11:31:10 -07:00
parent a5c2ef273f
commit 2df4c4c194
1 changed files with 2 additions and 2 deletions

View File

@ -882,7 +882,7 @@ void AudioDisplay::PaintLabels(wxDC &dc, TimeRange updtime)
wxDCFontChanger fc(dc);
wxFont font = dc.GetFont();
font.SetWeight(wxFONTWEIGHT_BOLD);
dc.SetFont(font);
fc.Set(font);
dc.SetTextForeground(*wxWHITE);
for (auto const& label : labels)
{
@ -917,7 +917,7 @@ void AudioDisplay::PaintTrackCursor(wxDC &dc) {
if (!face_name.empty())
font.SetFaceName(face_name);
font.SetWeight(wxFONTWEIGHT_BOLD);
dc.SetFont(font);
fc.Set(font);
wxSize label_size(dc.GetTextExtent(track_cursor_label));
wxPoint label_pos(track_cursor_pos - scroll_left - label_size.x/2, audio_top + 2);