diff --git a/src/audio_player_dsound.cpp b/src/audio_player_dsound.cpp index d063927d1..4205756dc 100644 --- a/src/audio_player_dsound.cpp +++ b/src/audio_player_dsound.cpp @@ -257,7 +257,7 @@ void DirectSoundPlayer::Play(int64_t start,int64_t count) { FillBuffer(true); DWORD play_flag = 0; - if (count*/*provider->GetBytesPerSample()*/sizeof(int16_t) > bufSize) { + if (count* /*provider->GetBytesPerSample()*/ sizeof(int16_t) > bufSize) { // Start thread thread = new DirectSoundPlayerThread(this); thread->Create(); diff --git a/src/audio_player_dsound2.cpp b/src/audio_player_dsound2.cpp index 32eb3ff5a..128204072 100644 --- a/src/audio_player_dsound2.cpp +++ b/src/audio_player_dsound2.cpp @@ -372,7 +372,7 @@ void DirectSoundPlayer2Thread::Run() DWORD buffer_offset = 0; bool playback_should_be_running = false; int current_latency = wanted_latency; - const DWORD wanted_latency_bytes = wanted_latency*waveFormat.nSamplesPerSec*/*provider->GetBytesPerSample()*/sizeof(int16_t)/1000; + const DWORD wanted_latency_bytes = wanted_latency*waveFormat.nSamplesPerSec* /*provider->GetBytesPerSample()*/ sizeof(int16_t)/1000; while (running) { @@ -425,7 +425,7 @@ void DirectSoundPlayer2Thread::Run() if (bytes_filled < wanted_latency_bytes) { // Very short playback length, do without streaming playback - current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*/*provider->GetBytesPerSample()*/sizeof(int16_t)); + current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec* /*provider->GetBytesPerSample()*/ sizeof(int16_t)); if (FAILED(bfr->Play(0, 0, 0))) REPORT_ERROR("Could not start single-buffer playback.") } @@ -556,7 +556,7 @@ do_fill_buffer: else if (bytes_filled < wanted_latency_bytes) { // Didn't fill as much as we wanted to, let's get back to filling sooner than normal - current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec*/*provider->GetBytesPerSample()*/sizeof(int16_t)); + current_latency = (bytes_filled*1000) / (waveFormat.nSamplesPerSec* /*provider->GetBytesPerSample()*/ sizeof(int16_t)); } else {