mirror of https://github.com/odrling/Aegisub
Made most audio spectrum related code multithreaded (automatic number of threads, based on CPU count)
Changed palette for spectrum Originally committed to SVN as r529.
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@ -37,6 +37,8 @@
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///////////
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// Headers
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#include <wx/tglbtn.h>
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#include <math.h>
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#include <vector>
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#include "audio_display.h"
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#include "audio_provider_stream.h"
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#include "main.h"
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@ -486,6 +488,106 @@ static unsigned short spectrumColorMap16[256];
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static bool colorMapsGenerated = false;
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//////////////////////////////////////
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// Spectrum analyser rendering thread
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class SpectrumRendererThread : public wxThread {
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public:
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SpectrumRendererThread() : wxThread(wxTHREAD_JOINABLE) {
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if (Create() != wxTHREAD_NO_ERROR)
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throw _T("Error creating Spectrum rendering thread.");
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}
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int *data; // image data to write to (shared)
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int window; // 1 << Options.AsInt(_T("Audio Spectrum Window"))
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int firstbar, lastbar; // first and last vertical bar to draw
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int w, h; // width and height of canvas
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int cutoff; // cutoff frequency
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float *base_in; // audio sample data (shared)
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int samples; // number of samples per column
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int depth; // display bit depth
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float scale; // vertical scale of display
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protected:
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wxThread::ExitCode Entry() {
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// Pointers to image data
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int *write_ptr = data;
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unsigned short *write_ptr16 = (unsigned short *)data;
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// FFT output data
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float *out_r = new float[window];
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float *out_i = new float[window];
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// Prepare constants
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const int halfwindow = window/2;
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const int posThres = MAX(1,int(double(halfwindow-cutoff)/double(h)*0.5/scale + 0.5));
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const float mult = float(h)/float(halfwindow-cutoff)/255.f;
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// Calculation loop
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for (int i = firstbar; i < lastbar; i++) {
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__int64 curStart = i*samples-(window/2);
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if (curStart < 0) curStart = 0;
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// Position input
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float *in = base_in + curStart;
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// Perform the FFT
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FFT fft;
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fft.Transform(window,in,out_r,out_i);
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// Draw bar
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float accum = 0;
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int accumPos = posThres;
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int y = h;
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int intensity;
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float t1,t2;
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// Position pointer
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write_ptr = data+i+h*w;
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write_ptr16 = ((unsigned short*)data)+(i+h*w);
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// Draw loop
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for (int j=cutoff;j<halfwindow;j++) {
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// Calculate magnitude and add to accumulator
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t1 = out_r[j];
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t1 *= t1;
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t2 = out_i[j];
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t2 *= t2;
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t2 += t1;
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accum += sqrt(t2);
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// When accumulator goes over, plot point
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accumPos--;
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if (accumPos == 0) {
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intensity = int(accum*mult);
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if (intensity > 255) intensity = 255;
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if (intensity < 0) intensity = 0;
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// Write and go to next row
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if (depth == 32) {
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write_ptr -= w;
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*write_ptr = spectrumColorMap[intensity];
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}
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else if (depth == 16) {
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write_ptr16 -= w;
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*write_ptr16 = spectrumColorMap16[intensity];
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}
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y--;
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if (y == 0) break;
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accumPos = posThres;
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accum = 0;
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}
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}
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}
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delete out_r;
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delete out_i;
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return 0;
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}
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};
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//////////////////////////
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// Draw spectrum analyzer
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void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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@ -498,14 +600,11 @@ void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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if (!weak) {
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// Generate colors
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//int colorMap[256];
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//unsigned short colorMap16[256];
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if (!colorMapsGenerated) {
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unsigned char r,g,b;
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for (int i=0;i<256;i++) {
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//HSVtoRGB(255-i,1.0f - 0.3f*(i/255.0f),0.3f + 0.7f*(i/255.0f),r,g,b);
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//hsv_to_rgb(255-i, 1.0f - 0.3f * (i/255.0f), 0.3f + 0.7f * (i/255.0f), &r, &g, &b);
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hsv_to_rgb(255 - i, 255 - i * 3/10, 255*3/10 + i * 7/10, &r, &g, &b);
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//hsv_to_rgb(255 - i, 255 - i * 3/10, 255*3/10 + i * 7/10, &r, &g, &b);
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hsl_to_rgb(170 + i * 2/3, 128 + i/2, i, &r, &g, &b);
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spectrumColorMap[i] = b | (g<<8) | (r<<16);
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spectrumColorMap16[i] = ((r>>3)<<11) | ((g>>2)<<5) | b>>3;
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}
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@ -529,20 +628,52 @@ void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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}
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delete raw_int;
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// More arrays
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float *out_r = new float[window];
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float *out_i = new float[window];
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// For image data
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int *data = new int[w*h*depth/32];
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////// START OF PARALLELISED CODE //////
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const int cpu_count = wxThread::GetCPUCount();
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std::vector<SpectrumRendererThread*> threads(cpu_count);
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for (int i = 0; i < cpu_count; i++) {
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// Ugh, way too many data to copy in
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threads[i] = new SpectrumRendererThread();
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threads[i]->data = data;
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threads[i]->window = window;
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threads[i]->firstbar = i * w/cpu_count;
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threads[i]->lastbar = (i+1) * w/cpu_count;
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threads[i]->w = w;
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threads[i]->h = h;
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threads[i]->cutoff = cutOff;
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threads[i]->base_in = raw_float;
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threads[i]->samples = samples;
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threads[i]->depth = depth;
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threads[i]->scale = scale;
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threads[i]->Run();
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}
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// Threads started, wait for them to end
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for (int i = 0; i < cpu_count; i++) {
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threads[i]->Wait();
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delete threads[i];
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}
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// Additional constants
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const int halfwindow = window/2;
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const int posThres = MAX(1,int(double(halfwindow-cutOff)/double(h)*0.5/scale + 0.5));
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const float mult = float(h)/float(halfwindow-cutOff)/255.f;
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// And more
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int *write_ptr = data;
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unsigned short *write_ptr16 = (unsigned short *)data;
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// Copy to spectrum bitmap
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//dc.BeginDrawing();
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/*// More arrays
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float *out_r = new float[window];
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float *out_i = new float[window];
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int *write_ptr = data;
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unsigned short *write_ptr16 = (unsigned short *)data;
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// Prepare variables
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int halfwindow = window/2;
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int posThres = MAX(1,int(double(halfwindow-cutOff)/double(h)*0.5/scale + 0.5));
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float mult = float(h)/float(halfwindow-cutOff)/255.0f;
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float mult = float(h)/float(halfwindow-cutOff)/255.f;
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// Calculation loop
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for (int i=0;i<w;i++) {
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@ -603,7 +734,8 @@ void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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accum = 0;
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}
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}
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}
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}*/
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////// END OF PARALLELISED CODE //////
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// Clear top of image
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int filly = h - (halfwindow-cutOff)/posThres;
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@ -630,8 +762,6 @@ void AudioDisplay::DrawSpectrum(wxDC &finaldc,bool weak) {
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}
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// Clear memory
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delete out_r;
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delete out_i;
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delete raw_float;
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// Create image
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@ -3,7 +3,10 @@ Please visit http://aegisub.net to download latest version
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= 1.11 beta - 2006.xx.xx ===========================
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- Fixed loading of sections with unexpected cases.
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- Support reading SSA/ASS files with intermixed V4 and V4+ Styles sections (jfs)
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- Fixed loading of sections with unexpected cases. (AMZ)
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- Made Audio Spectrum calculation/drawing code use multithreading, resulting in a significant speedup on SMP (eg. dual-core) systems (jfs)
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- Changed palette for audio spectrum (jfs)
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= 1.10 beta - 2006.08.07 ===========================
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