mirror of https://github.com/odrling/Aegisub
Remove the now-pointless convenience overload of GetColorFromUser
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@ -32,7 +32,15 @@ ColourButton::ColourButton(wxWindow *parent, wxSize const& size, agi::Color col,
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{
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{
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UpdateBitmap();
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UpdateBitmap();
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Bind(wxEVT_COMMAND_BUTTON_CLICKED, [=](wxCommandEvent&) {
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Bind(wxEVT_COMMAND_BUTTON_CLICKED, [=](wxCommandEvent&) {
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GetColorFromUser<ColourButton, &ColourButton::SetColour>(GetParent(), colour, this);
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GetColorFromUser(GetParent(), colour, [=](agi::Color new_color) {
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colour = new_color;
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UpdateBitmap();
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wxThreadEvent evt(EVT_COLOR, GetId());
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evt.SetEventObject(this);
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evt.SetPayload(colour);
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AddPendingEvent(evt);
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});
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});
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});
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}
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}
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@ -43,13 +51,3 @@ void ColourButton::UpdateBitmap() {
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dc.DrawRectangle(0, 0, bmp.GetWidth(), bmp.GetHeight());
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dc.DrawRectangle(0, 0, bmp.GetWidth(), bmp.GetHeight());
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SetBitmapLabel(bmp);
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SetBitmapLabel(bmp);
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}
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}
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void ColourButton::SetColour(agi::Color new_color) {
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colour = new_color;
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UpdateBitmap();
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wxThreadEvent evt(EVT_COLOR, GetId());
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evt.SetEventObject(this);
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evt.SetPayload(colour);
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AddPendingEvent(evt);
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}
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@ -30,8 +30,6 @@ class ColourButton: public wxButton {
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/// Update the bitmap label after the color is changed
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/// Update the bitmap label after the color is changed
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void UpdateBitmap();
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void UpdateBitmap();
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/// Callback for the colorpicker dialog
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void SetColour(agi::Color colour);
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public:
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public:
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/// Constructor
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/// Constructor
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@ -31,15 +31,3 @@ class wxWindow;
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/// @param callback Function called whenever the selected color changes
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/// @param callback Function called whenever the selected color changes
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/// @return Did the user accept the new color?
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/// @return Did the user accept the new color?
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bool GetColorFromUser(wxWindow* parent, agi::Color original, std::function<void (agi::Color)> callback);
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bool GetColorFromUser(wxWindow* parent, agi::Color original, std::function<void (agi::Color)> callback);
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/// @brief Get a color from the user via a color picker dialog
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/// @param T Class which the callback method belongs to
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/// @param method Callback method
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/// @param parent Parent window
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/// @param original Initial color to select
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/// @param callbackObj Object to call callback method on. Must be of type T.
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/// @return Did the user accept the new color?
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template<class T, void (T::*method)(agi::Color)>
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bool GetColorFromUser(wxWindow* parent, agi::Color original, T* callbackObj) {
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return GetColorFromUser(parent, original, std::bind(method, callbackObj, std::placeholders::_1));
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}
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