mirror of https://github.com/odrling/Aegisub
* Remove a short-lived hack (hours?) and replace it with a
PaStreamFinishedCallback which is called anytime a PaCallback is exited with anything other than 0. (normal operation) paStreamFinishedCallback handles stopping the audio stream when we've run to the end of the current selection or the stream is stopped. * Add framesPerBuffer to paCallback debug output in preperation for dynamic buffers. * Set paPrimeOutputBuffersUsingStreamCallback in Pa_OpenStream to prime the output buffer using the callback rather than initing with empty space which is the default. * Indent paCallback decleration another level. Originally committed to SVN as r2807.
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@ -94,14 +94,15 @@ int PortAudioPlayer::paCallback(const void *inputBuffer, void *outputBuffer, uns
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AudioProvider *provider = player->GetProvider();
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#ifdef PORTAUDIO2_DEBUG
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printf("paCallBack: playPos: %lld startPos: %lld paStart: %f Pa_GetStreamTime: %f AdcTime: %f DacTime: %f CPU: %f\n",
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printf("paCallBack: playPos: %lld startPos: %lld paStart: %f Pa_GetStreamTime: %f AdcTime: %f DacTime: %f framesPerBuffer: %lu CPU: %f\n",
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player->playPos, player->startPos, player->paStart, Pa_GetStreamTime(player->stream),
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timeInfo->inputBufferAdcTime, timeInfo->outputBufferDacTime, Pa_GetStreamCpuLoad(player->stream));
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timeInfo->inputBufferAdcTime, timeInfo->outputBufferDacTime, framesPerBuffer, Pa_GetStreamCpuLoad(player->stream));
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#endif
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// Calculate how much left
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int64_t lenAvailable = (player->endPos - player->playPos) > 0 ? framesPerBuffer : 0;
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// Play something
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if (lenAvailable > 0) {
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provider->GetAudioWithVolume(outputBuffer, player->playPos, lenAvailable, player->GetVolume());
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@ -112,19 +113,17 @@ int PortAudioPlayer::paCallback(const void *inputBuffer, void *outputBuffer, uns
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// Continue as normal
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return 0;
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}
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else {
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// Set the end position to be less then the current play position.
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player->endPos = player->endPos - (framesPerBuffer + 8192);
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// Abort stream and stop the callback.
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return paAbort;
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}
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}
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////////
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// Play
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void PortAudioPlayer::Play(int64_t start,int64_t count) {
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PaError err;
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// Stop if it's already playing
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wxMutexLocker locker(PAMutex);
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@ -135,7 +134,16 @@ void PortAudioPlayer::Play(int64_t start,int64_t count) {
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// Start playing
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if (!playing) {
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PaError err = Pa_StartStream(stream);
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err = Pa_SetStreamFinishedCallback(stream, paStreamFinishedCallback);
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if (err != paNoError) {
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wxLogDebug(_T("PortAudioPlayer::Play Could not set FinishedCallback\n"));
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return;
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}
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err = Pa_StartStream(stream);
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if (err != paNoError) {
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return;
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}
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@ -164,6 +172,21 @@ void PortAudioPlayer::Stop(bool timerToo) {
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}
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}
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//////////////////////////////////////////////
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// Called when the callback has finished.
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void PortAudioPlayer::paStreamFinishedCallback(void *userData) {
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PortAudioPlayer *player = (PortAudioPlayer *) userData;
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player->playing = false;
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if (player->displayTimer) {
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player->displayTimer->Stop();
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}
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wxLogDebug(_T("PortAudioPlayer::paStreamFinishedCallback Stopping stream."));
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}
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///////////////
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// Open stream
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@ -191,7 +214,7 @@ void PortAudioPlayer::OpenStream() {
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wxLogDebug(_T("PortAudioPlayer::OpenStream Output channels: %d, Latency: %f Sample Rate: %ld\n"),
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pa_output_p.channelCount, pa_output_p.suggestedLatency, pa_output_p.sampleFormat);
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PaError err = Pa_OpenStream(&stream, NULL, &pa_output_p, provider->GetSampleRate(), 256, paClipOff, paCallback, this);
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PaError err = Pa_OpenStream(&stream, NULL, &pa_output_p, provider->GetSampleRate(), 256, paPrimeOutputBuffersUsingStreamCallback, paCallback, this);
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if (err != paNoError) {
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@ -213,6 +236,7 @@ void PortAudioPlayer::CloseStream() {
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} catch (...) {}
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}
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////////////////////////
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/// Get current stream position.
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int64_t PortAudioPlayer::GetCurrentPosition()
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@ -75,6 +75,8 @@ static int paCallback(
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statusFlags,
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void *userData);
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static void paStreamFinishedCallback(void *userData);
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public:
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PortAudioPlayer();
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~PortAudioPlayer();
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