mirror of https://github.com/odrling/Aegisub
Fix mouse position bug when videoAr > displayAr
Crosshair drawing is broken when videoAr != displayAr
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5f95f76671
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0ec0f20695
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@ -193,7 +193,7 @@ void VideoDisplay::Render() try {
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PositionVideo();
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videoOut->Render(viewport_left, viewport_bottom, viewport_width, viewport_height);
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E(glViewport(0, viewport_bottom, videoSize.GetWidth(), videoSize.GetHeight()));
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E(glViewport(0, viewport_bottom_end, videoSize.GetWidth(), videoSize.GetHeight()));
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E(glMatrixMode(GL_PROJECTION));
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E(glLoadIdentity());
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@ -270,8 +270,11 @@ void VideoDisplay::PositionVideo() {
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auto provider = con->project->VideoProvider();
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if (!provider || !IsShownOnScreen()) return;
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int client_w, client_h;
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GetClientSize(&client_w, &client_h);
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viewport_left = 0;
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viewport_bottom = GetClientSize().GetHeight() * scale_factor - videoSize.GetHeight();
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viewport_bottom_end = viewport_bottom = client_h * scale_factor - videoSize.GetHeight();
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viewport_top = 0;
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viewport_width = videoSize.GetWidth();
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viewport_height = videoSize.GetHeight();
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@ -299,12 +302,15 @@ void VideoDisplay::PositionVideo() {
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}
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viewport_left += pan_x;
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viewport_top += pan_y;
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viewport_bottom -= pan_y;
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viewport_bottom_end = std::min(viewport_bottom_end, 0);
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if (tool)
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if (tool) {
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tool->SetClientSize(viewport_width, viewport_height);
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tool->SetDisplayArea(viewport_left / scale_factor, viewport_top / scale_factor,
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viewport_width / scale_factor, viewport_height / scale_factor);
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}
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Render();
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}
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@ -368,11 +374,8 @@ void VideoDisplay::OnMouseEvent(wxMouseEvent& event) {
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PositionVideo();
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}
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if (tool) {
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if (pan_y)
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event.SetPosition(wxPoint(event.GetX(), event.GetY() - pan_y));
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if (tool)
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tool->OnMouseEvent(event);
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}
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}
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void VideoDisplay::OnMouseLeave(wxMouseEvent& event) {
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@ -79,6 +79,8 @@ class VideoDisplay final : public wxGLCanvas {
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int viewport_width = 0;
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/// Screen pixels between the bottom of the canvas and the bottom of the video; used for glViewport
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int viewport_bottom = 0;
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/// The REAL bottom of the viewport; used only for glViewport
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int viewport_bottom_end = 0;
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/// Screen pixels between the bottom of the canvas and the top of the video; used for coordinate space conversion
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int viewport_top = 0;
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/// The height of the video in screen pixels
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@ -132,6 +132,10 @@ AssDialogue* VisualToolBase::GetActiveDialogueLine() {
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return nullptr;
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}
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void VisualToolBase::SetClientSize(int w, int h) {
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client_size = Vector2D(w, h);
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}
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void VisualToolBase::SetDisplayArea(int x, int y, int w, int h) {
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if (x == video_pos.X() && y == video_pos.Y() && w == video_res.X() && h == video_res.Y()) return;
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@ -104,6 +104,7 @@ protected:
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Vector2D script_res; ///< Script resolution
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Vector2D video_pos; ///< Top-left corner of the video in the display area
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Vector2D video_res; ///< Video resolution
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Vector2D client_size; ///< The size of the display area
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const agi::OptionValue *highlight_color_primary_opt;
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const agi::OptionValue *highlight_color_secondary_opt;
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@ -144,6 +145,7 @@ public:
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// Stuff called by VideoDisplay
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virtual void OnMouseEvent(wxMouseEvent &event)=0;
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virtual void Draw()=0;
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virtual void SetClientSize(int w, int h);
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virtual void SetDisplayArea(int x, int y, int w, int h);
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virtual void SetToolbar(wxToolBar *) { }
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virtual ~VisualToolBase() = default;
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@ -69,10 +69,10 @@ void VisualToolCross::Draw() {
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gl.SetInvert();
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gl.SetLineColour(*wxWHITE, 1.0, 1);
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float lines[] = {
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video_pos.X(), mouse_pos.Y(),
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video_res.X() + video_pos.X(), mouse_pos.Y(),
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0.f, mouse_pos.Y(),
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client_size.X(), mouse_pos.Y(),
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mouse_pos.X(), 0.f,
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mouse_pos.X(), video_res.Y() + video_pos.Y() * 2
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mouse_pos.X(), client_size.Y(),
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};
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gl.DrawLines(2, lines, 4);
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gl.ClearInvert();
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