mirror of https://github.com/odrling/Aegisub
Rearrange AudioDisplay::OnMouseEvent a bit to eliminate some duplicated code and separate the code which requires a timing controller from that which doesn't
Originally committed to SVN as r6179.
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@ -1104,78 +1104,33 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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wxPoint mousepos = event.GetPosition();
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AudioDisplayInteractionObject *new_obj = 0;
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// Check for scrollbar action
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if (scrollbar->GetBounds().Contains(mousepos))
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{
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (scrollbar->OnMouseEvent(event))
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SetDraggedObject(scrollbar.get());
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return;
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new_obj = scrollbar.get();
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}
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// Check for timeline action
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if (timeline->GetBounds().Contains(mousepos))
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else if (timeline->GetBounds().Contains(mousepos))
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{
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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if (!controller->IsPlaying())
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RemoveTrackCursor();
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if (timeline->OnMouseEvent(event))
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SetDraggedObject(timeline.get());
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return;
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new_obj = timeline.get();
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}
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AudioTimingController *timing = controller->GetTimingController();
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int drag_sensitivity = pixel_samples*3; /// @todo Make this depend on configuration
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// Not scrollbar, not timeline, no button action
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if (event.Moving())
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if (new_obj)
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{
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if (timing)
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{
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int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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if (timing->IsNearbyMarker(samplepos, drag_sensitivity))
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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else
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SetCursor(wxNullCursor);
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}
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if (!controller->IsPlaying())
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SetTrackCursor(scroll_left + mousepos.x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
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RemoveTrackCursor();
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if (new_obj->OnMouseEvent(event))
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SetDraggedObject(new_obj);
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return;
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}
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if (event.Leaving() && !controller->IsPlaying())
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{
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RemoveTrackCursor();
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}
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if (event.LeftDown() && timing)
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{
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int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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AudioMarker *marker = timing->OnLeftClick(samplepos, drag_sensitivity);
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if (marker)
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{
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RemoveTrackCursor();
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audio_marker.reset(new AudioMarkerInteractionObject(marker, timing, this, controller, wxMOUSE_BTN_LEFT));
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SetDraggedObject(audio_marker.get());
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return;
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}
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}
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if (event.RightDown() && timing)
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{
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int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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AudioMarker *marker = timing->OnRightClick(samplepos, drag_sensitivity);
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if (marker)
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{
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RemoveTrackCursor();
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audio_marker.reset(new AudioMarkerInteractionObject(marker, timing, this, controller, wxMOUSE_BTN_RIGHT));
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SetDraggedObject(audio_marker.get());
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return;
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}
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return;
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}
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if (event.MiddleIsDown())
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@ -1183,6 +1138,43 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event)
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context->videoController->JumpToTime(
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controller->MillisecondsFromSamples(SamplesFromRelativeX(mousepos.x)),
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agi::vfr::EXACT);
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return;
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}
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if (event.Moving() && !controller->IsPlaying())
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{
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SetTrackCursor(scroll_left + mousepos.x, OPT_GET("Audio/Display/Draw/Cursor Time")->GetBool());
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}
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AudioTimingController *timing = controller->GetTimingController();
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if (!timing) return;
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int drag_sensitivity = pixel_samples*3; /// @todo Make this depend on configuration
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// Not scrollbar, not timeline, no button action
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if (event.Moving())
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{
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int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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if (timing->IsNearbyMarker(samplepos, drag_sensitivity))
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SetCursor(wxCursor(wxCURSOR_SIZEWE));
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else
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SetCursor(wxNullCursor);
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}
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if (event.ButtonDown(wxMOUSE_BTN_LEFT | wxMOUSE_BTN_RIGHT))
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{
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int64_t samplepos = SamplesFromRelativeX(mousepos.x);
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AudioMarker *marker = event.LeftDown() ?
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timing->OnLeftClick(samplepos, drag_sensitivity) :
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timing->OnRightClick(samplepos, drag_sensitivity);
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if (marker)
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{
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RemoveTrackCursor();
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audio_marker.reset(new AudioMarkerInteractionObject(marker, timing, this, controller, (wxMouseButton)event.GetButton()));
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SetDraggedObject(audio_marker.get());
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return;
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}
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}
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}
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