mirror of https://github.com/odrling/Aegisub
Support a free-form string argument passed from Avisynth to the Lua script.
Originally committed to SVN as r1476.
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@ -40,7 +40,7 @@ private:
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double spf; // seconds per frame - for frame/timestamp conversion
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public:
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OverLuaAvisynth(PClip _child, IScriptEnvironment *env, const char *file)
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OverLuaAvisynth(PClip _child, IScriptEnvironment *env, const char *file, const char *datastring, const char *vfrfile)
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: GenericVideoFilter(_child)
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{
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switch (vi.pixel_type) {
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@ -53,7 +53,7 @@ public:
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}
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try {
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script = new OverLuaScript(file);
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script = new OverLuaScript(file, datastring);
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spf = (double)vi.fps_denominator / (double)vi.fps_numerator;
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}
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catch (const char *e) {
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@ -112,14 +112,14 @@ public:
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static AVSValue __cdecl Create(AVSValue args, void* user_data, IScriptEnvironment* env)
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{
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return new OverLuaAvisynth(args[0].AsClip(), env, args[1].AsString());
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return new OverLuaAvisynth(args[0].AsClip(), env, args[1].AsString(), args[2].AsString(0), args[3].AsString(0));
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}
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};
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extern "C" __declspec(dllexport) const char* __stdcall AvisynthPluginInit2(IScriptEnvironment* env)
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{
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env->AddFunction("OverLua", "cs", OverLuaAvisynth::Create, 0);
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env->AddFunction("OverLua", "cs[data]s[vfr]s", OverLuaAvisynth::Create, 0);
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return "OverLua";
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}
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@ -2,6 +2,27 @@ OverLua provides a Lua 5.1 runtime environment with access to all
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standard libraries.
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The Avisynth filter
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-------------------
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The Avisynth filter version of OverLua exports one function:
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OverLua(clip c, string scriptfile, string "datastring", string "vfrfile")
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The clip c argument is self-explanatory, the clip to render on.
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The scripfile is the path to the Lua script you want to load and run.
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datastring is a freeform string to pass to the Lua script. This will often
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be the path to a file with additional data for the script, such as timed
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subtitles/karaoke.
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vfrfile is the path to a timecode file Matroska format 1 or 2. If supplied,
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it will be used to translate frame numbers to timestamps instead of relying
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on the frame rate provided by Avisynth.
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VFR support is not implemented yet.
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API the Lua script must implement
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---------------------------------
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@ -28,6 +49,11 @@ The render_frame function should not assume that frames are requested in
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any specific order.
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If a "datastring" argument is supplied to the OverLua Avisynth function, the
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argument value will be available through the global variable
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"overlua_datastring" in the Lua script environment.
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The frame object
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----------------
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@ -49,7 +49,7 @@ struct FileScriptReader {
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}
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};
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OverLuaScript::OverLuaScript(const char *filename)
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OverLuaScript::OverLuaScript(const char *filename, const char *datastring)
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{
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FileScriptReader reader;
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#ifdef WIN32
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@ -61,7 +61,7 @@ OverLuaScript::OverLuaScript(const char *filename)
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reader.file = fopen(filename, "r");
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#endif
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Create(reader, filename);
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Create(reader, filename, datastring);
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fclose(reader.file);
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}
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@ -84,36 +84,20 @@ int OverLuaScript::lua_debug_print(lua_State *L)
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{
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const char *str = luaL_checkstring(L, 1);
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#ifdef WIN32
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OutputDebugStringA(str);
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OutputDebugStringA(str); // ought to be W version but conversion is such a hassle
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#else
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printf(str);
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#endif
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return 0;
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}
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OverLuaScript::OverLuaScript(const void *data, size_t length)
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OverLuaScript::OverLuaScript(const void *data, size_t length, const char *datastring)
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{
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MemScriptReader reader;
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reader.memdata = data;
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reader.memdatasize = length;
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Create(reader, "Memory script");
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int err;
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L = luaL_newstate();
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err = lua_load(L, reader.reader, &reader, "Memory script");
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// todo: better error handling
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if (err == LUA_ERRSYNTAX) throw "Syntax error";
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if (err = LUA_ERRMEM) throw "Memory error";
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err = lua_pcall(L, 0, 0, 0);
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if (err == LUA_ERRRUN) throw "Runtime error";
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if (err == LUA_ERRMEM) throw "Memory error";
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if (err == LUA_ERRERR) throw "Error-handler error";
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Create(reader, "Memory script", datastring);
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}
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OverLuaScript::~OverLuaScript()
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@ -123,18 +107,12 @@ OverLuaScript::~OverLuaScript()
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void OverLuaScript::RenderFrameRGB(OverLuaFrameAggregate &frame, double time)
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{
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OutputDebugStringW(L"RenderFrameRGB: get frame func\n");
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lua_getglobal(L, "render_frame");
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OutputDebugStringW(L"RenderFrameRGB: CreateLuaObject\n");
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frame.CreateLuaObject(L);
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lua_pushnumber(L, time);
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OutputDebugStringW(L"RenderFrameRGB: call\n");
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if (lua_pcall(L, 2, 0, 0)) {
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const char *err = lua_tostring(L, -1);
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//MessageBoxA(0, err, "OverLua", MB_ICONERROR);
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throw err;
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}
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OutputDebugStringW(L"RenderFrameRGB: garbage collect\n");
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lua_gc(L, LUA_GCCOLLECT, 0);
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OutputDebugStringW(L"RenderFrameRGB: done rendering frame\n");
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}
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@ -47,7 +47,7 @@ private:
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OverLuaScript() { }
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template <class ScriptReaderClass>
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void Create(ScriptReaderClass &reader, const char *chunkname)
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void Create(ScriptReaderClass &reader, const char *chunkname, const char *datastring)
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{
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int err;
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@ -62,6 +62,12 @@ private:
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// Debug print
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lua_pushcclosure(L, lua_debug_print, 0);
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lua_setglobal(L, "dprint");
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// Datastring
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if (datastring)
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lua_pushstring(L, datastring);
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else
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lua_pushnil(L);
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lua_setglobal(L, "overlua_datastring");
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err = lua_load(L, reader.reader, &reader, chunkname);
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@ -79,8 +85,8 @@ private:
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static int lua_debug_print(lua_State *L);
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public:
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OverLuaScript(const char *filename);
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OverLuaScript(const void *data, size_t length);
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OverLuaScript(const char *filename, const char *_datastring = 0);
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OverLuaScript(const void *data, size_t length, const char *_datastring = 0);
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virtual ~OverLuaScript();
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void RenderFrameRGB(OverLuaFrameAggregate &frame, double time);
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