mirror of https://github.com/odrling/Aegisub
parent
86500452ae
commit
07a7576547
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@ -38,7 +38,6 @@
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#include "tr1.h"
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#include "athenatime.h"
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#include "athenastring.h"
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#include <wx/string.h>
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#include <vector>
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#include <list>
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@ -39,8 +39,15 @@
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// Include the Technical Report 1 headers
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// This is necessary because some compilers put them on different places
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#include <memory>
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#include <array>
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#ifdef _MSC_VER
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// MSVC
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#include <memory>
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#include <array>
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#else
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// Fix this if it breaks on non-MSVC
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#include <tr1/memory>
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#include <tr1/array>
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#endif
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namespace Athenasub {
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using std::tr1::shared_ptr;
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@ -264,16 +264,16 @@ void String::WriteNumber(Character *temp,int number,int pad,size_t &pos)
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bool String::AsciiCompareNoCase(const Character *src) const
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{
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const Character mask = -96; // 0xDF
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Character c1,c2;
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unsigned char mask = 0xDF; // 0xDF
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unsigned char c1,c2;
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size_t len = size();
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for (size_t i=0;i<len;i++) {
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// Abort on end of string 2
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c2 = operator[](i);
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c2 = (unsigned char) operator[](i);
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if (!c2) return false;
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// Upper case both, this ONLY WORKS FOR ASCII
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c1 = src[i] & mask;
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c1 = ((unsigned char)src[i]) & mask;
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c2 = c2 & mask;
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// Check them
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@ -38,7 +38,7 @@
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// Headers
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#include "Athenasub.h"
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#include "athenasub.h"
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#include "fastbuffer.h"
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#include <wx/stream.h>
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@ -63,10 +63,21 @@ public:
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void testDialogueParse()
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{
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DialogueASS diag;
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DialogueASS refDiag;
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String refText = "Dialogue: 3,1:23:45.67,2:34:56.78,style name,actor name,0001,0020,3300,effect field,Text, why halo thar?";
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CPPUNIT_ASSERT_NO_THROW(refDiag = DialogueASS(refText,1));
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CPPUNIT_ASSERT(refDiag.GetLayer() == 3);
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CPPUNIT_ASSERT(refDiag.GetStartTime() == Time(1,23,45,670));
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CPPUNIT_ASSERT(refDiag.GetEndTime() == Time(2,34,56,780));
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CPPUNIT_ASSERT(refDiag.GetStyle() == "style name");
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CPPUNIT_ASSERT(refDiag.GetActor() == "actor name");
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CPPUNIT_ASSERT(refDiag.GetMargin(0) == 1);
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CPPUNIT_ASSERT(refDiag.GetMargin(1) == 20);
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CPPUNIT_ASSERT(refDiag.GetMargin(2) == 3300);
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CPPUNIT_ASSERT(refDiag.GetUserField() == "effect field");
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CPPUNIT_ASSERT(refDiag.GetText() == "Text, why halo thar?");
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DialogueASS diag;
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}
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};
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