mirror of https://github.com/odrling/Aegisub
Completed HSV-HSL conversion function, looks like it's correct now.
Removed some large blocks of commented-out code. Originally committed to SVN as r233.
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@ -95,63 +95,6 @@ void hsl_to_rgb(int H, int S, int L, unsigned char *R, unsigned char *G, unsigne
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}
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}
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/*const int scale = 64;
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int r, g, b;
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H *= scale;
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S *= scale;
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L *= scale;
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int temp2;
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if (L < 128*scale) {
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temp2 = L * (256*scale + S) / (256*scale);
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} else {
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temp2 = L + S - L * S / (256*scale);
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}
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int temp1 = 2*L - temp2;
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int temp3[3];
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temp3[0] = H + (256*scale)/3;
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if (temp3[0] < 0) temp3[0] += (256*scale);
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if (temp3[0] > (256*scale)) temp3[0] -= (256*scale);
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temp3[1] = H;
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temp3[2] = H - (256*scale)/3;
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if (temp3[2] < 0) temp3[2] += (256*scale);
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if (temp3[2] > (256*scale)) temp3[2] -= (256*scale);
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if (6 * temp3[0] < (256*scale))
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r = temp1 + (temp2 - temp1) * 6 * temp3[0] / (256*scale);
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else if (2 * temp3[0] < (256*scale))
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r = temp2;
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else if (3 * temp3[0] < (2*256*scale))
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r = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[0]) * 6 / (256*scale);
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else
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r = temp1;
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if (6 * temp3[1] < (256*scale))
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g = temp1 + (temp2 - temp1) * 6 * temp3[1] / (256*scale);
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else if (2 * temp3[1] < (256*scale))
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g = temp2;
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else if (3 * temp3[1] < (2*256*scale))
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g = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[1]) * 6 / (256*scale);
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else
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g = temp1;
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if (6 * temp3[2] < (256*scale))
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b = temp1 + (temp2 - temp1) * 6 * temp3[2] / (256*scale);
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else if (2 * temp3[2] < (256*scale))
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b = temp2;
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else if (3 * temp3[2] < (2*256*scale))
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b = temp1 + (temp2 - temp1) * ((512*scale/3) - temp3[2]) * 6 / (256*scale);
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else
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b = temp1;
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*R = clip_colorval(r/scale);
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*G = clip_colorval(g/scale);
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*B = clip_colorval(b/scale);*/
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float h, s, l, r, g, b;
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h = H / 255.f;
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s = S / 255.f;
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@ -323,37 +266,6 @@ void rgb_to_yuv(int R, int G, int B, unsigned char *Y, unsigned char *U, unsigne
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// still keeping everything integer
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void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *L)
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{
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/*
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int maxcolor = MAX(R, MAX(G, B));
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int mincolor = MIN(R, MIN(G, B));
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*L = (maxcolor + mincolor) / 2;
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if (mincolor == maxcolor) {
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*S = 0;
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*H = 0;
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return;
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}
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if (*L < 128)
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*S = (maxcolor - mincolor) * 256 / (maxcolor + mincolor);
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else
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*S = (maxcolor - mincolor) * 256 / (512 - maxcolor - mincolor);
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int h;
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if (R == maxcolor)
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h = (G - B) * 256 / (maxcolor - mincolor);
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else if (G == maxcolor)
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h = 512 + (B - R) / (maxcolor - mincolor);
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else // if (B == maxcolor)
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h = 1024 + (R - G) / (maxcolor - mincolor);
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h /= 6;
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if (h < 0)
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h += 256;
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*H = h;
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*/
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float r = R/255.f, g = G/255.f, b = B/255.f;
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float h, s, l;
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@ -391,33 +303,6 @@ void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigne
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// formulas from http://en.wikipedia.org/wiki/HSV_color_space
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void rgb_to_hsv(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *V)
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{
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/*
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int maxrgb = MAX(R, MAX(R, B)), minrgb = MIN(R, MIN(G, B));
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*V = clip_colorval(maxrgb);
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if (maxrgb == 0) {
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*S = 0;
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} else {
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*S = clip_colorval((maxrgb - minrgb) * 256 / maxrgb);
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}
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int h;
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if (minrgb == maxrgb) {
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h = 0;
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} else if (R == maxrgb) {
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h = (G - B) * 256 / (maxrgb - minrgb) * 256 / 6;
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} else if (G == maxrgb) {
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h = (B - R) * 256 / (maxrgb - minrgb) * 256 / 6 + 256/3;
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} else { // if B == maxrgb
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h = (R - G) * 256 / (maxrgb - minrgb) * 256 / 6 + 256*2/3;
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}
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if (h < 0) h += 256;
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if (h > 255) h -= 256;
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*H = clip_colorval(h);
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*/
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float r = R/255.f, g = G/255.f, b = B/255.f;
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float h, s, v;
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@ -467,13 +352,7 @@ void hsv_to_hsl(int iH, int iS, int iV, unsigned char *oH, unsigned char *oS, un
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void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, unsigned char *oV)
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{
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// temporary solution...
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hsl_to_rgb(iH, iS, iL, oH, oS, oV);
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rgb_to_hsv(*oH, *oS, *oV, oH, oS, oV);
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// can this really be so hard? it seems way harder to deduce a formula for this than for the other direction
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/* *oH = iH;
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*oH = iH;
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if (iS == 0) {
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*oS = 0;
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@ -481,21 +360,13 @@ void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, un
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return;
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}
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int temp2;
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if (iL < 128) {
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temp2 = iL * (255 + iS);
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*oV = iL * (255 + iS) / 255;
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*oS = 2 * 255 * iS / (255 + iS);
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} else {
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temp2 = iL*255 + iS*255 - iL*iS;
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*oV = (iL*255 + iS*255 - iL*iS)/255;
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*oS = 2 * 255 * iS * (255 - iL) / (iL*255 + iS*255 - iL*iS);
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}
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int temp1 = 2 * iL*255 - temp2;
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int temp3[3];
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temp3[0] = iH + 255/3;
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if (temp3[0] > 255) temp3[0] -= 255;
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temp3[1] = iH;
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temp3[2] = iH - 255/3;
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if (temp3[2] < 0) temp3[2] += 255;*/
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}
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