mirror of https://github.com/odrling/Aegisub
Make utils.lua a proper module with a compat wrapper
This commit is contained in:
parent
a40b1d0028
commit
0216d9d5bd
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@ -0,0 +1,209 @@
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local utils = {
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copy = function(tbl)
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return (function()
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local _tbl_0 = { }
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for k, v in pairs(tbl) do
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_tbl_0[k] = v
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end
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return _tbl_0
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end)()
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end,
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deep_copy = function(tbl)
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local seen = { }
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local copy
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copy = function(val)
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if type(tbl) ~= 'table' then
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return val
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end
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if seen[tbl] then
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return seen[val]
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end
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seen[val] = tbl
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return (function()
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local _tbl_0 = { }
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for k, v in pairs(val) do
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_tbl_0[k] = copy(v)
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end
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return _tbl_0
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end)()
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end
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return copy(tbl)
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end,
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ass_color = function(r, g, b)
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return string.format("&H%02X%02X%02X&", b, g, r)
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end,
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ass_alpha = function(a)
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return string.format("&H%02X&", a)
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end,
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ass_style_color = function(r, g, b, a)
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return string.format("&H%02X%02X%02X%02X", a, b, g, r)
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end,
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extract_color = function(s)
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local a, b, g, r
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a, b, g, r = s:match('&H(%x%x)(%x%x)(%x%x)(%x%x)')
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if a then
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return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16)
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end
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b, g, r = s:match('&H(%x%x)(%x%x)(%x%x)&')
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if b then
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return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), 0
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end
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a = s:match('&H(%x%x)&')
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if a then
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return 0, 0, 0, tonumber(a, 16)
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end
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r, g, b, a = s:match('#(%x%x)(%x?%x?)(%x?%x?)(%x?%x?)')
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if r then
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return tonumber(r, 16), tonumber(g, 16) or 0, tonumber(b, 16) or 0, tonumber(a, 16) or 0
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end
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end,
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alpha_from_style = function(scolor)
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return ass_alpha(select(4, extract_color(scolor)))
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end,
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color_from_style = function(scolor)
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local r, g, b = extract_color(scolor)
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return ass_color(r or 0, g or 0, b or 0)
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end,
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HSV_to_RGB = function(H, S, V)
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local r, g, b = 0, 0, 0
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if S == 0 then
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r = self:clamp(V * 255, 0, 255)
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g = r
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b = r
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else
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H = math.abs(H) % 360
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local Hi = math.floor(H / 60)
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local f = H / 60.0 - Hi
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local p = V * (1 - S)
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local q = V * (1 - f * S)
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local t = V * (1 - (1 - f) * S)
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if Hi == 0 then
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r = V * 255.0
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g = t * 255.0
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b = p * 255.0
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elseif Hi == 1 then
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r = q * 255.0
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g = V * 255.0
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b = p * 255.0
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elseif Hi == 2 then
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r = p * 255.0
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g = V * 255.0
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b = t * 255.0
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elseif Hi == 3 then
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r = p * 255.0
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g = q * 255.0
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b = V * 255.0
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elseif Hi == 4 then
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r = t * 255.0
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g = p * 255.0
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b = V * 255.0
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elseif Hi == 5 then
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r = V * 255.0
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g = p * 255.0
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b = q * 255.0
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else
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error("math.floor(H % 360 / 60) should be [0, 6), is " .. tostring(Hi) .. "?")
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end
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end
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return r, g, b
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end,
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HSL_to_RGB = function(H, S, L)
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local r, g, b
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H = math.abs(H) % 360
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S = clamp(S, 0, 1)
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L = clamp(L, 0, 1)
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if S == 0 then
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r = L
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g = L
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b = L
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else
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local Q
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if L < 0.5 then
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Q = L * (1.0 + S)
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else
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Q = L + S - (L * S)
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end
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local P = 2.0 * L - Q
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local Hk = H / 360
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local Tr, Tg, Tb
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if Hk < 1 / 3 then
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Tr = Hk + 1 / 3
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Tg = Hk
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Tb = Hk + 2 / 3
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elseif Hk > 2 / 3 then
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Tr = Hk - 2 / 3
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Tg = Hk
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Tb = Hk - 1 / 3
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else
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Tr = Hk + 1 / 3
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Tg = Hk
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Tb = Hk - 1 / 3
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end
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local get_component
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get_component = function(T)
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if T < 1 / 6 then
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return P + ((Q - P) * 6.0 * T)
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elseif 1 / 6 <= T and T < 1 / 2 then
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return Q
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elseif 1 / 2 <= T and T < 2 / 3 then
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return P + ((Q - P) * (2 / 3 - T) * 6.0)
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else
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return P
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end
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end
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r = get_component(Tr)
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g = get_component(Tg)
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b = get_component(Tb)
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end
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return math.floor(r * 255 + 0.5), math.floor(g * 255 + 0.5), math.floor(b * 255 + 0.5)
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end,
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trim = function(s)
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return s:gsub('^%s*(.-)%s*$', '%1')
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end,
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headtail = function(s)
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local a, b, head, tail = s:find('(.-)%s+(.*)')
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if a then
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return head, tail
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else
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return s, ''
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end
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end,
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words = function(s)
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return function()
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if s == '' then
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return
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end
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local head, tail = string.headtail(s)
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s = tail
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return head
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end
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end,
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clamp = function(val, min, max)
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if val < min then
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return min
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elseif val > max then
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return max
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else
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return val
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end
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end,
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interpolate = function(pct, min, max)
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if pct <= 0 then
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return min
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elseif pct >= 1 then
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return max
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else
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return pct * (max - min) + min
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end
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end,
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interpolate_color = function(pct, first, last)
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local r1, g1, b1 = extract_color(first)
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local r2, g2, b2 = extract_color(last)
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local r, g, b = interpolate(pct, r1, r2), interpolate(pct, g1, g2), interpolate(pct, b1, b2)
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return ass_color(r, g, b)
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end,
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interpolate_alpha = function(pct, first, last)
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return ass_alpha(interpolate(pct, select(4, extract_color(first)), select(4, extract_color(last))))
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end
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}
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return utils
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@ -0,0 +1,211 @@
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-- Copyright (c) 2005-2010, Niels Martin Hansen, Rodrigo Braz Monteiro
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-- Copyright (c) 2013, Thomas Goyne <plorkyeran@aegisub.org>
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--
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-- Permission to use, copy, modify, and distribute this software for any
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-- purpose with or without fee is hereby granted, provided that the above
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-- copyright notice and this permission notice appear in all copies.
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--
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-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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-- WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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-- MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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-- ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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-- WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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-- ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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-- OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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utils =
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-- Make a shallow copy of a table
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copy: (tbl) -> {k, v for k, v in pairs tbl}
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-- Make a deep copy of a table
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-- Retains equality of table references inside the copy and handles self-referencing structures
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deep_copy: (tbl) ->
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seen = {}
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copy = (val) ->
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return val if type(tbl) != 'table'
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return seen[val] if seen[tbl]
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seen[val] = tbl
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{k, copy(v) for k, v in pairs val}
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copy tbl
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-- Generates ASS hexadecimal string from R, G, B integer components, in &HBBGGRR& format
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ass_color: (r, g, b) -> string.format "&H%02X%02X%02X&", b, g, r
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-- Format an alpha-string for \Xa style overrides
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ass_alpha: (a) -> string.format "&H%02X&", a
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-- Format an ABGR string for use in style definitions (these don't end with & either)
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ass_style_color: (r, g, b, a) -> string.format "&H%02X%02X%02X%02X", a, b, g, r
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-- Extract colour components of an ASS colour
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extract_color: (s) ->
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local a, b, g, r
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-- Try a style first
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a, b, g, r = s\match '&H(%x%x)(%x%x)(%x%x)(%x%x)'
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if a then
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return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16)
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-- Then a colour override
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b, g, r = s\match '&H(%x%x)(%x%x)(%x%x)&'
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if b then
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return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), 0
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-- Then an alpha override
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a = s\match '&H(%x%x)&'
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if a then
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return 0, 0, 0, tonumber(a, 16)
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-- Ok how about HTML format then?
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r, g, b, a = s\match '#(%x%x)(%x?%x?)(%x?%x?)(%x?%x?)'
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if r then
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return tonumber(r, 16), tonumber(g, 16) or 0, tonumber(b, 16) or 0, tonumber(a, 16) or 0
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-- Create an alpha override code from a style definition colour code
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alpha_from_style: (scolor) -> ass_alpha select 4, extract_color scolor
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-- Create an colour override code from a style definition colour code
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color_from_style: (scolor) ->
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r, g, b = extract_color scolor
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ass_color r or 0, g or 0, b or 0
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-- Converts HSV (Hue, Saturation, Value) to RGB
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HSV_to_RGB: (H, S, V) ->
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r, g, b = 0, 0, 0
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-- Saturation is zero, make grey
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if S == 0
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r = @clamp(V*255, 0, 255)
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g = r
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b = r
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-- Else, calculate color
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else
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-- Calculate subvalues
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H = math.abs(H) % 360 -- Put H in range [0, 360)
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Hi = math.floor(H/60)
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f = H/60.0 - Hi
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p = V*(1-S)
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q = V*(1-f*S)
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t = V*(1-(1-f)*S)
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-- Do math based on hue index
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if Hi == 0
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r = V*255.0
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g = t*255.0
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b = p*255.0
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elseif Hi == 1
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r = q*255.0
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g = V*255.0
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b = p*255.0
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elseif Hi == 2
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r = p*255.0
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g = V*255.0
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b = t*255.0
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elseif Hi == 3
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r = p*255.0
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g = q*255.0
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b = V*255.0
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elseif Hi == 4
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r = t*255.0
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g = p*255.0
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b = V*255.0
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elseif Hi == 5
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r = V*255.0
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g = p*255.0
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b = q*255.0
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else
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error "math.floor(H % 360 / 60) should be [0, 6), is #{Hi}?"
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return r, g, b
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-- Convert HSL (Hue, Saturation, Luminance) to RGB
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-- Contributed by Gundamn
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HSL_to_RGB: (H, S, L) ->
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local r, g, b
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-- Make sure input is in range
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H = math.abs(H) % 360
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S = clamp(S, 0, 1)
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L = clamp(L, 0, 1)
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if S == 0 -- Simple case if saturation is 0, all grey
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r = L
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g = L
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b = L
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else
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-- More common case, saturated colour
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Q = if L < 0.5
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L * (1.0 + S)
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else
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L + S - (L * S)
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P = 2.0 * L - Q
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Hk = H / 360
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local Tr, Tg, Tb
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if Hk < 1/3
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Tr = Hk + 1/3
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Tg = Hk
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Tb = Hk + 2/3
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elseif Hk > 2/3
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Tr = Hk - 2/3
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Tg = Hk
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Tb = Hk - 1/3
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else
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Tr = Hk + 1/3
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Tg = Hk
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Tb = Hk - 1/3
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get_component = (T) ->
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if T < 1/6
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P + ((Q - P) * 6.0 * T)
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elseif 1/6 <= T and T < 1/2
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Q
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elseif 1/2 <= T and T < 2/3
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P + ((Q - P) * (2/3 - T) * 6.0)
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else
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P
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r = get_component(Tr)
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g = get_component(Tg)
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b = get_component(Tb)
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return math.floor(r*255+0.5), math.floor(g*255+0.5), math.floor(b*255+0.5)
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-- Removes spaces at the start and end of string
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trim: (s) -> s\gsub '^%s*(.-)%s*$', '%1'
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-- Get the 'head' and 'tail' of a string, treating it as a sequence of words separated by one or more space-characters
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headtail: (s) ->
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a, b, head, tail = s\find '(.-)%s+(.*)'
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if a then head, tail else s, ''
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-- Iterator function for headtail
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words: (s) -> ->
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return if s == ''
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head, tail = string.headtail s
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s = tail
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head
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-- Clamp a number value to a range
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clamp: (val, min, max) ->
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if val < min then min elseif val > max then max else val
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-- Interpolate between two numbers
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interpolate: (pct, min, max) ->
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if pct <= 0 then min elseif pct >= 1 then max else pct * (max - min) + min
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-- Interpolate between two colour values, given in either style definition or style override format
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-- Return in style override format
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interpolate_color: (pct, first, last) ->
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r1, g1, b1 = extract_color first
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r2, g2, b2 = extract_color last
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r, g, b = interpolate(pct, r1, r2), interpolate(pct, g1, g2), interpolate(pct, b1, b2)
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ass_color r, g, b
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-- Interpolate between two alpha values, given either in style override or as part as a style definition colour
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-- Return in style override format
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interpolate_alpha: (pct, first, last) ->
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ass_alpha interpolate pct, select(4, extract_color first), select(4, extract_color last)
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utils
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@ -27,291 +27,20 @@
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POSSIBILITY OF SUCH DAMAGE.
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]]
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-- Make a shallow copy of a table
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function table.copy(oldtab)
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local newtab = {}
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for key, val in pairs(oldtab) do
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newtab[key] = val
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end
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return newtab
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end
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-- Compability
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copy_line = table.copy
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util = require 'aegisub.util'
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-- Make a deep copy of a table
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-- Retains equality of table references inside the copy and handles self-referencing structures
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function table.copy_deep(srctab)
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-- Table to hold subtables already copied, to avoid circular references causing infinite recursion
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local circular = {}
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local function do_copy(oldtab)
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-- Check if we know the source already
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if circular[oldtab] then
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-- Use already-made copy
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return circular[oldtab]
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else
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-- Prepare a new table to copy into
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local newtab = {}
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-- Register it as known
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circular[oldtab] = newtab
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-- Copy fields
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for key, val in pairs(oldtab) do
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-- Copy tables recursively, everything else normally
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if type(val) == "table" then
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newtab[key] = do_copy(val)
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else
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newtab[key] = val
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end
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end
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return newtab
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end
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end
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return do_copy(srctab)
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end
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-- Generates ASS hexadecimal string from R,G,B integer components, in &HBBGGRR& format
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function ass_color(r,g,b)
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return string.format("&H%02X%02X%02X&",b,g,r)
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end
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-- Format an alpha-string for \Xa style overrides
|
||||
function ass_alpha(a)
|
||||
return string.format("&H%02X&", a)
|
||||
end
|
||||
-- Format an ABGR string for use in style definitions (these don't end with & either)
|
||||
function ass_style_color(r,g,b,a)
|
||||
return string.format("&H%02X%02X%02X%02X",a,b,g,r)
|
||||
end
|
||||
|
||||
-- Extract colour components of an ASS colour
|
||||
function extract_color(s)
|
||||
local a, b, g, r
|
||||
|
||||
-- Try a style first
|
||||
a, b, g, r = s:match("&H(%x%x)(%x%x)(%x%x)(%x%x)")
|
||||
if a then
|
||||
return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), tonumber(a, 16)
|
||||
end
|
||||
|
||||
-- Then a colour override
|
||||
b, g, r = s:match("&H(%x%x)(%x%x)(%x%x)&")
|
||||
if b then
|
||||
return tonumber(r, 16), tonumber(g, 16), tonumber(b, 16), 0
|
||||
end
|
||||
|
||||
-- Then an alpha override
|
||||
a = s:match("&H(%x%x)&")
|
||||
if a then
|
||||
return 0, 0, 0, tonumber(a, 16)
|
||||
end
|
||||
|
||||
-- Ok how about HTML format then?
|
||||
r, g, b, a = s:match("#(%x%x)(%x?%x?)(%x?%x?)(%x?%x?)")
|
||||
if r then
|
||||
return tonumber(r, 16), tonumber(g, 16) or 0, tonumber(b, 16) or 0, tonumber(a, 16) or 0
|
||||
end
|
||||
|
||||
-- Failed...
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Create an alpha override code from a style definition colour code
|
||||
function alpha_from_style(scolor)
|
||||
local r, g, b, a = extract_color(scolor)
|
||||
return ass_alpha(a or 0)
|
||||
end
|
||||
|
||||
-- Create an colour override code from a style definition colour code
|
||||
function color_from_style(scolor)
|
||||
local r, g, b = extract_color(scolor)
|
||||
return ass_color(r or 0, g or 0, b or 0)
|
||||
end
|
||||
|
||||
-- Converts HSV (Hue, Saturation, Value) to RGB
|
||||
function HSV_to_RGB(H,S,V)
|
||||
local r,g,b = 0,0,0
|
||||
|
||||
-- Saturation is zero, make grey
|
||||
if S == 0 then
|
||||
r = V*255
|
||||
if r < 0 then
|
||||
r = 0
|
||||
end
|
||||
if r > 255 then
|
||||
r = 255
|
||||
end
|
||||
g = r
|
||||
b = r
|
||||
|
||||
-- Else, calculate color
|
||||
else
|
||||
-- Calculate subvalues
|
||||
H = H % 360 -- Put H in range [0,360)
|
||||
local Hi = math.floor(H/60)
|
||||
local f = H/60.0 - Hi
|
||||
local p = V*(1-S)
|
||||
local q = V*(1-f*S)
|
||||
local t = V*(1-(1-f)*S)
|
||||
|
||||
-- Do math based on hue index
|
||||
if Hi == 0 then
|
||||
r = V*255.0
|
||||
g = t*255.0
|
||||
b = p*255.0
|
||||
elseif Hi == 1 then
|
||||
r = q*255.0
|
||||
g = V*255.0
|
||||
b = p*255.0
|
||||
elseif Hi == 2 then
|
||||
r = p*255.0
|
||||
g = V*255.0
|
||||
b = t*255.0
|
||||
elseif Hi == 3 then
|
||||
r = p*255.0
|
||||
g = q*255.0
|
||||
b = V*255.0
|
||||
elseif Hi == 4 then
|
||||
r = t*255.0
|
||||
g = p*255.0
|
||||
b = V*255.0
|
||||
elseif Hi == 5 then
|
||||
r = V*255.0
|
||||
g = p*255.0
|
||||
b = q*255.0
|
||||
else
|
||||
aegisub.debug.out(2, "RGB_to_HSV: Hi got an unexpected value: %d\n\n", Hi)
|
||||
end
|
||||
end
|
||||
|
||||
return r,g,b
|
||||
end
|
||||
|
||||
-- Convert HSL (Hue, Saturation, Luminance) to RGB
|
||||
-- Contributed by Gundamn
|
||||
function HSL_to_RGB(H, S, L)
|
||||
local r, g, b;
|
||||
|
||||
-- Make sure input is in range
|
||||
H = H % 360
|
||||
S = clamp(S, 0, 1)
|
||||
L = clamp(L, 0, 1)
|
||||
|
||||
if S == 0 then
|
||||
-- Simple case if saturation is 0, all grey
|
||||
r = L
|
||||
g = L
|
||||
b = L
|
||||
|
||||
else
|
||||
-- More common case, saturated colour
|
||||
if L < 0.5 then
|
||||
Q = L * (1.0 + S)
|
||||
else
|
||||
Q = L + S - (L * S)
|
||||
end
|
||||
|
||||
local P = 2.0 * L - Q
|
||||
|
||||
local Hk = H / 360
|
||||
|
||||
local Tr, Tg, Tb
|
||||
if Hk < 1/3 then
|
||||
Tr = Hk + 1/3
|
||||
Tg = Hk
|
||||
Tb = Hk + 2/3
|
||||
elseif Hk > 2/3 then
|
||||
Tr = Hk - 2/3
|
||||
Tg = Hk
|
||||
Tb = Hk - 1/3
|
||||
else
|
||||
Tr = Hk + 1/3
|
||||
Tg = Hk
|
||||
Tb = Hk - 1/3
|
||||
end
|
||||
|
||||
local function get_component(T)
|
||||
if T < 1/6 then
|
||||
return P + ((Q - P) * 6.0 * T)
|
||||
elseif 1/6 <= T and T < 1/2 then
|
||||
return Q
|
||||
elseif 1/2 <= T and T < 2/3 then
|
||||
return P + ((Q - P) * (2/3 - T) * 6.0)
|
||||
else
|
||||
return P
|
||||
end
|
||||
end
|
||||
|
||||
r = get_component(Tr)
|
||||
g = get_component(Tg)
|
||||
b = get_component(Tb)
|
||||
|
||||
end
|
||||
|
||||
return math.floor(r*255+0.5), math.floor(g*255+0.5), math.floor(b*255+0.5)
|
||||
end
|
||||
|
||||
-- Removes spaces at the start and end of string
|
||||
function string.trim(s)
|
||||
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
-- Get the "head" and "tail" of a string, treating it as a sequence of words separated by one or more space-characters
|
||||
function string.headtail(s)
|
||||
local a, b, head, tail = string.find(s, "(.-)%s+(.*)")
|
||||
if a then
|
||||
return head, tail
|
||||
else
|
||||
return s, ""
|
||||
end
|
||||
end
|
||||
|
||||
-- Iterator function for headtail
|
||||
function string.words(s)
|
||||
local t = s
|
||||
local function wordloop()
|
||||
if t == "" then
|
||||
return nil
|
||||
end
|
||||
local head, tail = string.headtail(t)
|
||||
t = tail
|
||||
return head
|
||||
end
|
||||
return wordloop, nil, nil
|
||||
end
|
||||
|
||||
-- Clamp a number value to a range
|
||||
function clamp(val, min, max)
|
||||
if val < min then
|
||||
return min
|
||||
elseif val > max then
|
||||
return max
|
||||
else
|
||||
return val
|
||||
end
|
||||
end
|
||||
|
||||
-- Interpolate between two numbers
|
||||
function interpolate(pct, min, max)
|
||||
if pct <= 0 then
|
||||
return min
|
||||
elseif pct >= 1 then
|
||||
return max
|
||||
else
|
||||
return pct * (max - min) + min
|
||||
end
|
||||
end
|
||||
|
||||
-- Interpolate between two colour values, given in either style definition or style override format
|
||||
-- Return in style override format
|
||||
function interpolate_color(pct, first, last)
|
||||
local r1, g1, b1 = extract_color(first)
|
||||
local r2, g2, b2 = extract_color(last)
|
||||
local r, g, b = interpolate(pct, r1, r2), interpolate(pct, g1, g2), interpolate(pct, b1, b2)
|
||||
return ass_color(r, g, b)
|
||||
end
|
||||
|
||||
-- Interpolate between two alpha values, given either in style override or as part as a style definition colour
|
||||
-- Return in style override format
|
||||
function interpolate_alpha(pct, first, last)
|
||||
local r1, g1, b1, a1 = extract_color(first)
|
||||
local r2, g2, b2, a2 = extract_color(last)
|
||||
return ass_alpha(interpolate(pct, a1, a2))
|
||||
end
|
||||
table.copy = util.copy
|
||||
copy_line = util.copy
|
||||
table.copy_deep = util.deep_copy
|
||||
ass_color = util.ass_color
|
||||
ass_alpha = util.ass_alpha
|
||||
ass_style_color = util.ass_style_color
|
||||
extract_color = util.extract_color
|
||||
alpha_from_style = util.alpha_from_style
|
||||
color_from_style = util.color_from_style
|
||||
HSV_to_RGB = util.HSV_to_RGB
|
||||
HSL_to_RGB = util.HSL_to_RGB
|
||||
clamp = util.clamp
|
||||
interpolate = util.interpolate
|
||||
interpolate_color = util.interpolate_color
|
||||
interpolate_alpha = util.interpolate_alpha
|
||||
|
|
Loading…
Reference in New Issue