mirror of https://github.com/odrling/Aegisub
101 lines
2.8 KiB
C
101 lines
2.8 KiB
C
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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/wxprec.h>
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#include <vector>
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//////////////
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// Prototypes
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class KanaTable;
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class KanaEntry;
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class SwitchUserDialog;
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class GamePanel;
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//////////////////////
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// Game display class
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class GameDisplay : public wxWindow {
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friend class SwitchUserDialog;
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private:
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wxStatusBar *statusBar;
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const KanaEntry *current;
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const KanaEntry *previous;
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int curn;
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int curTable;
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int lastTable;
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std::vector<int> scores[2];
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bool enabled[2];
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wxMenuItem *menuCheck[2];
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int status;
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int levelUp;
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wxString lastEntry;
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wxString playerName;
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void OnPaint(wxPaintEvent &event);
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void OnClick(wxMouseEvent &event);
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void Reset();
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int GetNAtLevel(int level,int table);
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void UpdateStatusBar();
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public:
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bool autoLevel;
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bool isOn;
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int level[2];
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KanaTable *table;
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GamePanel *panel;
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GameDisplay(wxWindow *parent);
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~GameDisplay();
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void ResetTable(int id);
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void GetNextKana();
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void EnterRomaji(wxString romaji);
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void EnableTable(int table,bool enable);
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void SetLevel(int table,int level);
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void EnableGame(bool enable);
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void Save();
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void Load();
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DECLARE_EVENT_TABLE();
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};
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