Aegisub/README.md

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# Aegisub
For binaries and general information [see the homepage](http://www.aegisub.org).
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The bug tracker can be found at https://github.com/Aegisub/Aegisub/issues.
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Support is available on [Discord](https://discord.com/invite/AZaVyPr) or [IRC](irc://irc.rizon.net/aegisub).
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## Building Aegisub
### Windows
Prerequisites:
1. Visual Studio (Community edition of any recent version is fine)
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2. The June 2010 DirectX SDK (the final release before DirectSound was dropped)
3. Python 3
4. Meson
5. CMake
6. Powershell execution policy set to Unrestricted
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There are a few optional dependencies that must be installed and on your PATH:
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1. msgfmt, to build the translations
2. InnoSetup, to build the regular installer
3. 7zip, to build the regular installer
4. Moonscript, to build the regular installer
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All other dependencies are either stored in the repository or are included as submodules.
Building:
1. Clone Aegisub's repository: `git clone https://github.com/TypesettingTools/Aegisub.git`
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2. From the Visual Studio "x64 Native Tools Command Prompt", generate the build directory: `meson build -Ddefault_library=static` (if building for release, add `--buildtype=release`)
3. Build with `cd build` and `ninja`
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You should now have a binary: `aegisub.exe`.
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Installer:
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You can generate the installer with `ninja win-installer` after a successful build. This assumes a working internet connection and installation of the optional dependencies.
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You can generate the portable zip with `ninja win-portable` after a successful build.
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### OS X
A vaguely recent version of Xcode and the corresponding command-line tools are required.
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For personal usage, you can use pip and homebrew to install almost all of Aegisub's dependencies:
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pip3 install meson
brew install cmake ninja pkg-config libass boost zlib ffms2 fftw hunspell
export LDFLAGS="-L/usr/local/opt/icu4c/lib"
export CPPFLAGS="-I/usr/local/opt/icu4c/include"
export PKG_CONFIG_PATH="/usr/local/opt/icu4c/lib/pkgconfig"
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Once the dependencies are installed, build Aegisub with `meson build && meson compile -C build`.
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#### Build dmg
```bash
meson build_static -Ddefault_library=static -Dbuildtype=debugoptimized -Dbuild_osx_bundle=true -Dlocal_boost=true
meson compile -C build_static
meson test -C build_static --verbose
meson compile osx-bundle -C build_static
meson compile osx-build-dmg -C build_static
```
## Updating Moonscript
From within the Moonscript repository, run `bin/moon bin/splat.moon -l moonscript moonscript/ > bin/moonscript.lua`.
Open the newly created `bin/moonscript.lua`, and within it make the following changes:
1. Prepend the final line of the file, `package.preload["moonscript"]()`, with a `return`, producing `return package.preload["moonscript"]()`.
2. Within the function at `package.preload['moonscript.base']`, remove references to `moon_loader`, `insert_loader`, and `remove_loader`. This means removing their declarations, definitions, and entries in the returned table.
3. Within the function at `package.preload['moonscript']`, remove the line `_with_0.insert_loader()`.
The file is now ready for use, to be placed in `automation/include` within the Aegisub repo.
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## License
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All files in this repository are licensed under various GPL-compatible BSD-style licenses; see LICENCE and the individual source files for more information.
The official Windows and OS X builds are GPLv2 due to including fftw3.