mirror of https://github.com/odrling/Aegisub
138 lines
3.5 KiB
C
138 lines
3.5 KiB
C
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/*
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* Copyright (C) 2003-2006 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "File.h"
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namespace ssf
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{
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struct Point {float x, y;};
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struct PointAuto : public Point {bool auto_x, auto_y;};
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struct Size {float cx, cy;};
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struct Rect {float t, r, b, l;};
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struct Align {float v, h;};
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struct Angle {float x, y, z;};
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struct Color {float a, r, g, b; operator DWORD(); void operator = (DWORD c);};
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struct Frame {CStringW reference; Size resolution;};
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struct Direction {CStringW primary, secondary;};
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struct Time {float start, stop;};
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struct Background {Color color; float size, blur; CStringW type;};
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struct Shadow {Color color; float depth, angle, blur;};
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class Path : public CAtlArray<Point>
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{
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public:
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Path() {}
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Path(const Path& path) {*this = path;}
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Path& operator = (const Path& path) {Copy(path); return *this;}
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Path(LPCWSTR str) {*this = str;}
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Path& operator = (LPCWSTR str);
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CStringW ToString();
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};
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struct Placement
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{
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Rect clip, margin;
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Align align;
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PointAuto pos;
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Point offset;
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Angle angle;
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PointAuto org;
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Path path;
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};
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struct Font
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{
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CStringW face;
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float size, weight;
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Color color;
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bool underline, strikethrough, italic;
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float spacing;
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Size scale;
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bool kerning;
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};
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struct Fill
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{
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static unsigned int gen_id;
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int id;
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Color color;
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float width;
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struct Fill() : id(0) {}
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};
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struct Style
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{
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CStringW linebreak;
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Placement placement;
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Font font;
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Background background;
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Shadow shadow;
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Fill fill;
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bool IsSimilar(const Style& s);
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};
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struct Text
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{
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enum {SP = 0x20, NBSP = 0xa0, LSEP = 0x0a};
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Style style;
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CStringW str;
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};
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class Subtitle
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{
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static struct n2n_t {StringMapW<float> align[2], weight, transition;} m_n2n;
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File* m_pFile;
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void GetStyle(Definition* pDef, Style& style);
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float GetMixWeight(Definition* pDef, float at, StringMapW<float>& offset, int default_id);
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template<class T> bool MixValue(Definition& def, T& value, float t);
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template<> bool MixValue(Definition& def, float& value, float t);
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template<class T> bool MixValue(Definition& def, T& value, float t, StringMapW<T>* n2n);
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template<> bool MixValue(Definition& def, float& value, float t, StringMapW<float>* n2n);
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template<> bool MixValue(Definition& def, Path& value, float t);
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void MixStyle(Definition* pDef, Style& dst, float t);
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void Parse(InputStream& s, Style style, float at, StringMapW<float> offset, Reference* pParentRef);
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void AddChar(Text& t, WCHAR c);
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void AddText(Text& t);
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public:
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CStringW m_name;
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bool m_animated;
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Frame m_frame;
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Direction m_direction;
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CStringW m_wrap;
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float m_layer;
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Time m_time;
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CAtlList<Text> m_text;
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public:
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Subtitle(File* pFile);
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virtual ~Subtitle();
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bool Parse(Definition* pDef, float start, float stop, float at);
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};
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};
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