Aegisub/aegisub/src/visual_tool_rotatexy.cpp

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// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file visual_tool_rotatexy.cpp
/// @brief 3D rotation in X/Y axes visual typesetting tool
/// @ingroup visual_ts
#include "config.h"
#ifndef AGI_PRE
#include <math.h>
#endif
#include "ass_dialogue.h"
#include "ass_file.h"
#include "subs_edit_box.h"
#include "subs_grid.h"
#include "utils.h"
#include "video_display.h"
#include "visual_tool_rotatexy.h"
/// @brief Constructor
/// @param _parent
VisualToolRotateXY::VisualToolRotateXY(VideoDisplay *parent, VideoState const& video, wxToolBar *)
: VisualTool(parent, video)
{
DoRefresh();
}
/// @brief Draw
void VisualToolRotateXY::Draw() {
// Get line to draw
AssDialogue *line = GetActiveDialogueLine();
if (!line) return;
// Pivot coordinates
int dx=0,dy=0;
if (dragging) GetLinePosition(line,dx,dy);
else GetLinePosition(line,dx,dy,orgx,orgy);
dx = orgx;
dy = orgy;
// Rotation
float rx,ry;
GetLineRotation(line,rx,ry,rz);
if (line == curDiag) {
rx = curAngleX;
ry = curAngleY;
}
// Set colours
SetLineColour(colour[0]);
SetFillColour(colour[1],0.3f);
// Draw pivot
DrawAllFeatures();
// Transform grid
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(dx,dy,0.0f);
float matrix[16] = { 2500, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 1, 1, 0, 0, 2500, 2500 };
glMultMatrixf(matrix);
glScalef(1.0f,1.0f,8.0f);
if (ry != 0.0f) glRotatef(ry,0.0f,-1.0f,0.0f);
if (rx != 0.0f) glRotatef(rx,-1.0f,0.0f,0.0f);
if (rz != 0.0f) glRotatef(rz,0.0f,0.0f,-1.0f);
// Draw grid
glShadeModel(GL_SMOOTH);
SetLineColour(colour[0],0.5f,2);
SetModeLine();
float r = colour[0].Red()/255.0f;
float g = colour[0].Green()/255.0f;
float b = colour[0].Blue()/255.0f;
glBegin(GL_LINES);
for (int i=0;i<11;i++) {
float a = 1.0f - abs(i-5)*0.18f;
int pos = 20*(i-5);
glColor4f(r,g,b,0.0f);
glVertex2i(pos,120);
glColor4f(r,g,b,a);
glVertex2i(pos,0);
glVertex2i(pos,0);
glColor4f(r,g,b,0.0f);
glVertex2i(pos,-120);
glVertex2i(120,pos);
glColor4f(r,g,b,a);
glVertex2i(0,pos);
glVertex2i(0,pos);
glColor4f(r,g,b,0.0f);
glVertex2i(-120,pos);
}
glEnd();
// Draw vectors
SetLineColour(colour[3],1.0f,2);
SetModeLine();
glBegin(GL_LINES);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(50.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,50.0f,0.0f);
glVertex3f(0.0f,0.0f,0.0f);
glVertex3f(0.0f,0.0f,50.0f);
glEnd();
// Draw arrow tops
glBegin(GL_TRIANGLE_FAN);
glVertex3f(60.0f,0.0f,0.0f);
glVertex3f(50.0f,-3.0f,-3.0f);
glVertex3f(50.0f,3.0f,-3.0f);
glVertex3f(50.0f,3.0f,3.0f);
glVertex3f(50.0f,-3.0f,3.0f);
glVertex3f(50.0f,-3.0f,-3.0f);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,60.0f,0.0f);
glVertex3f(-3.0f,50.0f,-3.0f);
glVertex3f(3.0f,50.0f,-3.0f);
glVertex3f(3.0f,50.0f,3.0f);
glVertex3f(-3.0f,50.0f,3.0f);
glVertex3f(-3.0f,50.0f,-3.0f);
glEnd();
glBegin(GL_TRIANGLE_FAN);
glVertex3f(0.0f,0.0f,60.0f);
glVertex3f(-3.0f,-3.0f,50.0f);
glVertex3f(3.0f,-3.0f,50.0f);
glVertex3f(3.0f,3.0f,50.0f);
glVertex3f(-3.0f,3.0f,50.0f);
glVertex3f(-3.0f,-3.0f,50.0f);
glEnd();
// Restore gl's state
glPopMatrix();
glShadeModel(GL_FLAT);
}
/// @brief Start holding
void VisualToolRotateXY::InitializeHold() {
GetLinePosition(curDiag,odx,ody,orgx,orgy);
GetLineRotation(curDiag,origAngleX,origAngleY,rz);
startAngleX = (orgy-video.x)*2.0;
startAngleY = (video.y-orgx)*2.0;
curAngleX = origAngleX;
curAngleY = origAngleY;
curDiag->StripTag(L"\\frx");
curDiag->StripTag(L"\\fry");
}
/// @brief Update hold
void VisualToolRotateXY::UpdateHold() {
// Find screen angles
float screenAngleX = (orgy-video.x)*2.0;
float screenAngleY = (video.y-orgx)*2.0;
// Deltas
float deltaX = screenAngleX - startAngleX;
float deltaY = screenAngleY - startAngleY;
if (shiftDown) {
if (fabs(deltaX) >= fabs(deltaY)) deltaY = 0;
else deltaX = 0;
}
// Calculate
curAngleX = fmodf(deltaX + origAngleX + 360., 360.);
curAngleY = fmodf(deltaY + origAngleY + 360., 360.);
// Oh Snap
if (ctrlDown) {
curAngleX = floorf(curAngleX/30.f+.5f)*30.0f;
curAngleY = floorf(curAngleY/30.f+.5f)*30.0f;
if (curAngleX > 359.0f) curAngleX = 0.0f;
if (curAngleY > 359.0f) curAngleY = 0.0f;
}
}
/// @brief Commit hold
void VisualToolRotateXY::CommitHold() {
AssDialogue* line = GetActiveDialogueLine();
SetOverride(line, L"\\frx",wxString::Format(L"(%0.3g)",curAngleX));
SetOverride(line, L"\\fry",wxString::Format(L"(%0.3g)",curAngleY));
}
/// @brief Get \\org pivot
void VisualToolRotateXY::PopulateFeatureList() {
// Get line
curDiag = GetActiveDialogueLine();
GetLinePosition(curDiag,odx,ody,orgx,orgy);
// Set features
features.resize(1);
VisualDraggableFeature &feat = features.back();
feat.x = orgx;
feat.y = orgy;
feat.line = curDiag;
feat.type = DRAG_BIG_TRIANGLE;
}
/// @brief Update dragging of \\org
/// @param feature
void VisualToolRotateXY::UpdateDrag(VisualDraggableFeature &feature) {
orgx = feature.x;
orgy = feature.y;
}
/// @brief Commit dragging of \\org
/// @param feature
void VisualToolRotateXY::CommitDrag(VisualDraggableFeature &feature) {
int x = feature.x;
int y = feature.y;
parent->ToScriptCoords(&x, &y);
SetOverride(feature.line, L"\\org",wxString::Format(L"(%i,%i)",x,y));
}
/// @brief Refresh
void VisualToolRotateXY::DoRefresh() {
AssDialogue *line = GetActiveDialogueLine();
GetLinePosition(line,odx,ody,orgx,orgy);
GetLineRotation(line,curAngleX,curAngleY,rz);
}