2011-01-11 18:50:03 +01:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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2011-01-14 04:47:57 +01:00
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<!-- VC boilerplate -->
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2011-01-11 18:50:03 +01:00
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BB3FED86-DB7A-4DC7-964A-260FB86CDE61}</ProjectGuid>
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<RootNamespace>libaegisub</RootNamespace>
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</PropertyGroup>
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2011-01-14 04:47:57 +01:00
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\..\libaegisub\</SrcDir>
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2011-01-11 18:50:03 +01:00
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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2011-01-11 19:15:31 +01:00
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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2011-01-11 18:50:03 +01:00
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</ImportGroup>
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2011-01-14 04:47:57 +01:00
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<!-- Project specific configuration -->
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2011-01-11 18:50:03 +01:00
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SrcDir);$(SrcDir)include;$(AegisubContribBase)iconv\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>lagi_pre.h</ForcedIncludeFiles>
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</ClCompile>
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</ItemDefinitionGroup>
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2011-01-14 04:47:57 +01:00
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<!-- Source files -->
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2011-01-11 18:50:03 +01:00
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<ItemGroup>
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<ClInclude Include="$(SrcDir)common\charset_ucd.h" />
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<ClInclude Include="$(SrcDir)common\option_visit.h" />
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<ClInclude Include="$(SrcDir)config.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\access.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\charset.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv_win.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\colour.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\exception.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\io.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\line_iterator.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\log.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\mru.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\mutex.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\option.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\option_value.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\path.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\scoped_ptr.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\types.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\util.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\util_osx.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\util_win.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\validator.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\vfr.h" />
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<ClInclude Include="$(SrcDir)lagi_pre.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\cajun\elements.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\cajun\reader.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\cajun\visitor.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\cajun\writer.h" />
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</ItemGroup>
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<!-- Unfortunately MSBuild 4.0 doesn't offer a way to do item metadata transformations by functions, meaning lots of redundancy here -->
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<ItemGroup>
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<ClCompile Include="$(SrcDir)common\charset.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\charset_conv.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\charset_ucd.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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2011-01-11 23:04:21 +01:00
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<ClCompile Include="$(SrcDir)common\hotkey.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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2011-01-11 18:50:03 +01:00
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<ClCompile Include="$(SrcDir)common\log.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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2011-01-11 23:04:21 +01:00
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<ClCompile Include="$(SrcDir)common\json.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\keyframe.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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2011-01-11 18:50:03 +01:00
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<ClCompile Include="$(SrcDir)common\mru.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\option.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\option_visit.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\path.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\validator.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)common\vfr.cpp">
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<AssemblerListingLocation>$(IntDir)Common\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Common\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Common\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\access.cpp">
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<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\charset_conv_win.cpp">
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<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\io.cpp">
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<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\lagi_pre.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\log.cpp">
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<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
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</ClCompile>
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<ClCompile Include="$(SrcDir)windows\util.cpp">
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<AssemblerListingLocation>$(IntDir)Windows\</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)Windows\</ObjectFileName>
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<XMLDocumentationFileName>$(IntDir)Windows\</XMLDocumentationFileName>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(SrcDir)include\libaegisub\charsets.def" />
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<None Include="$(SrcDir)include\libaegisub\cajun\elements.inl" />
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<None Include="$(SrcDir)include\libaegisub\cajun\reader.inl" />
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<None Include="$(SrcDir)include\libaegisub\cajun\writer.inl" />
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</ItemGroup>
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</Project>
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