mirror of https://github.com/odrling/Aegisub
213 lines
6.7 KiB
C++
213 lines
6.7 KiB
C++
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// Copyright (c) 2010, Thomas Goyne <plorkyeran@aegisub.org>
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file threaded_frame_source.cpp
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/// @see threaded_frame_source.h
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/// @ingroup video
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///
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#include "threaded_frame_source.h"
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#ifndef AGI_PRE
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#include <iterator>
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#include <functional>
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#endif
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#include "ass_dialogue.h"
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#include "ass_exporter.h"
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#include "ass_file.h"
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#include "compat.h"
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#include "subtitles_provider_manager.h"
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#include "video_provider_manager.h"
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// Test if a line is a dialogue line which is not visible at the given time
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struct invisible_line : public std::unary_function<const AssEntry*, bool> {
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double time;
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invisible_line(double time) : time(time * 1000.) { }
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bool operator()(const AssEntry *entry) const {
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const AssDialogue *diag = dynamic_cast<const AssDialogue*>(entry);
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return diag && (diag->Start.GetMS() > time || diag->End.GetMS() <= time);
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}
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};
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AegiVideoFrame const& ThreadedFrameSource::ProcFrame(int frameNum, double time, bool raw) {
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AegiVideoFrame *frame;
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{
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wxMutexLocker locker(providerMutex);
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frame = frameBuffer + frameBufferIdx;
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frameBufferIdx = !frameBufferIdx;
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try {
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frame->CopyFrom(videoProvider->GetFrame(frameNum));
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}
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catch (const wchar_t *err) { throw VideoProviderErrorEvent(err); }
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catch (wxString const& err) { throw VideoProviderErrorEvent(err); }
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}
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// This deliberately results in a call to LoadSubtitles while a render
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// is pending making the queued render use the new file
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if (!raw) {
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try {
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wxMutexLocker locker(fileMutex);
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if (subs.get() && singleFrame != frameNum) {
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// Generally edits and seeks come in groups; if the last thing done
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// was seek it is more likely that the user will seek again and
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// vice versa. As such, if this is the first frame requested after
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// an edit, only export the currently visible lines (because the
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// other lines will probably not be viewed before the file changes
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// again), and if it's a different frame, export the entire file.
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if (singleFrame == -1) {
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singleFrame = frameNum;
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// Copying a nontrivially sized AssFile is fairly slow, so
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// instead muck around with its innards to just temporarily
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// remove the non-visible lines without deleting them
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std::list<AssEntry*> visible;
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std::remove_copy_if(subs->Line.begin(), subs->Line.end(),
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std::back_inserter(visible),
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invisible_line(time));
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try {
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std::swap(subs->Line, visible);
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provider->LoadSubtitles(subs.get());
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}
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catch(...) {
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std::swap(subs->Line, visible);
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throw;
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}
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}
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else {
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provider->LoadSubtitles(subs.get());
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subs.reset();
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}
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}
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}
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catch (const wchar_t *err) { throw SubtitlesProviderErrorEvent(err); }
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catch (wxString const& err) { throw SubtitlesProviderErrorEvent(err); }
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provider->DrawSubtitles(*frame, time);
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}
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return *frame;
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}
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void *ThreadedFrameSource::Entry() {
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while (!TestDestroy() && run) {
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jobMutex.Lock();
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if (nextSubs.get()) {
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wxMutexLocker locker(fileMutex);
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subs = nextSubs;
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singleFrame = -1;
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}
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if (nextTime == -1.) {
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jobReady.Wait();
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continue;
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}
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double time = nextTime;
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int frameNum = nextFrame;
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nextTime = -1.;
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jobMutex.Unlock();
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try {
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AegiVideoFrame const& frame = ProcFrame(frameNum, time);
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std::tr1::shared_ptr<wxMutexLocker> evtLock(new wxMutexLocker(evtMutex));
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FrameReadyEvent *evt = new FrameReadyEvent(&frame, time, evtLock);
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evt->SetEventType(EVT_FRAME_READY);
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parent->QueueEvent(evt);
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}
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catch (wxEvent const& err) {
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// Pass error back to parent thread
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parent->QueueEvent(err.Clone());
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}
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}
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return EXIT_SUCCESS;
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}
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ThreadedFrameSource::ThreadedFrameSource(wxString videoFileName, wxEvtHandler *parent)
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: wxThread()
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, provider(SubtitlesProviderFactoryManager::GetProvider())
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, videoProvider(VideoProviderFactoryManager::GetProvider(videoFileName))
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, parent(parent)
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, nextTime(-1.)
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, jobReady(jobMutex)
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, frameBufferIdx(0)
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, run(true)
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{
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Create();
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Run();
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}
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void ThreadedFrameSource::LoadSubtitles(AssFile *subs) {
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AssExporter exporter(subs);
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exporter.AddAutoFilters();
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AssFile *exported = exporter.ExportTransform();
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wxMutexLocker locker(jobMutex);
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// Set nextSubs and let the worker thread move it to subs so that we don't
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// have to lock fileMutex on the GUI thread, as that can be locked for
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// extended periods of time with slow-rendering subtitles
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nextSubs.reset(exported);
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}
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void ThreadedFrameSource::RequestFrame(int frame, double time) {
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wxMutexLocker locker(jobMutex);
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nextTime = time;
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nextFrame = frame;
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jobReady.Signal();
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}
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AegiVideoFrame const& ThreadedFrameSource::GetFrame(int frame, double time, bool raw) {
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return ProcFrame(frame, time, raw);
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}
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void ThreadedFrameSource::End() {
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run = false;
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jobReady.Signal();
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}
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ThreadedFrameSource::~ThreadedFrameSource() {
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frameBuffer[0].Clear();
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frameBuffer[1].Clear();
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}
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wxDEFINE_EVENT(EVT_FRAME_READY, FrameReadyEvent);
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wxDEFINE_EVENT(EVT_VIDEO_ERROR, VideoProviderErrorEvent);
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wxDEFINE_EVENT(EVT_SUBTITLES_ERROR, SubtitlesProviderErrorEvent);
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VideoProviderErrorEvent::VideoProviderErrorEvent(wxString msg)
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: agi::Exception(STD_STR(msg), NULL)
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{
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SetEventType(EVT_VIDEO_ERROR);
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}
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SubtitlesProviderErrorEvent::SubtitlesProviderErrorEvent(wxString msg)
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: agi::Exception(STD_STR(msg), NULL)
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{
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SetEventType(EVT_SUBTITLES_ERROR);
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}
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