Aegisub/core/audio_box.h

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#ifndef AUDIO_BOX_H
#define AUDIO_BOX_H
///////////
// Headers
#include <wx/wxprec.h>
#include <wx/sashwin.h>
//////////////
// Prototypes
class AudioDisplay;
class VideoDisplay;
class AudioKaraoke;
class FrameMain;
class wxToggleButton;
class ToggleBitmap;
///////////////////
// Audio box class
class AudioBox : public wxPanel {
friend class AudioDisplay;
private:
wxScrollBar *audioScroll;
wxSlider *HorizontalZoom;
wxSlider *VerticalZoom;
wxSizer *MainSizer;
wxSizer *TopSizer;
wxSizer *sashSizer;
wxSizer *DisplaySizer;
wxSashWindow *Sash;
wxToggleButton *SplitButton;
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wxButton *JoinButton;
ToggleBitmap *AutoScroll;
ToggleBitmap *SSAMode;
ToggleBitmap *AutoCommit;
ToggleBitmap *SpectrumMode;
void OnScrollbar(wxScrollEvent &event);
void OnHorizontalZoom(wxScrollEvent &event);
void OnVerticalZoom(wxScrollEvent &event);
void OnSash(wxSashEvent &event);
void OnPlaySelection(wxCommandEvent &event);
void OnPlayDialogue(wxCommandEvent &event);
void OnStop(wxCommandEvent &event);
void OnNext(wxCommandEvent &event);
void OnPrev(wxCommandEvent &event);
void OnPlay500Before(wxCommandEvent &event);
void OnPlay500After(wxCommandEvent &event);
void OnPlay500First(wxCommandEvent &event);
void OnPlay500Last(wxCommandEvent &event);
void OnPlayToEnd(wxCommandEvent &event);
void OnCommit(wxCommandEvent &event);
void OnKaraoke(wxCommandEvent &event);
void OnJoin(wxCommandEvent &event);
void OnSplit(wxCommandEvent &event);
void OnGoto(wxCommandEvent &event);
void OnLeadIn(wxCommandEvent &event);
void OnLeadOut(wxCommandEvent &event);
void OnAutoGoto(wxCommandEvent &event);
void OnAutoCommit(wxCommandEvent &event);
void OnSSAMode(wxCommandEvent &event);
void OnSpectrumMode(wxCommandEvent &event);
public:
AudioDisplay *audioDisplay;
AudioKaraoke *audioKaraoke;
wxToggleButton *KaraokeButton;
FrameMain *frameMain;
wxString audioName;
bool loaded;
bool karaokeMode;
AudioBox(wxWindow *parent,VideoDisplay *display);
~AudioBox();
void SetFile(wxString file,bool FromVideo);
void SetKaraokeButtons(bool join,bool split);
DECLARE_EVENT_TABLE()
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};
///////
// IDs
enum {
Audio_Scrollbar = 1600,
Audio_Horizontal_Zoom,
Audio_Vertical_Zoom,
Audio_Sash,
Audio_Button_Play,
Audio_Button_Stop,
Audio_Button_Prev,
Audio_Button_Next,
Audio_Button_Play_500ms_Before,
Audio_Button_Play_500ms_After,
Audio_Button_Play_500ms_First,
Audio_Button_Play_500ms_Last,
Audio_Button_Play_Row,
Audio_Button_Play_To_End,
Audio_Button_Commit,
Audio_Button_Karaoke,
Audio_Button_Goto,
Audio_Button_Join,
Audio_Button_Split,
Audio_Button_Leadin,
Audio_Button_Leadout,
Audio_Check_AutoCommit,
Audio_Check_AutoGoto,
Audio_Check_SSA,
Audio_Check_Spectrum
};
#endif