Aegisub/aegisub/src/audio_renderer.cpp

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// Copyright (c) 2009, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file audio_renderer.cpp
/// @brief Base classes for audio renderers (spectrum, waveform, ...)
/// @ingroup audio_ui
#include "audio_renderer.h"
#include "include/aegisub/audio_provider.h"
#include <wx/bitmap.h>
#include <wx/dcmemory.h>
AudioRendererBitmapCacheBitmapFactory::AudioRendererBitmapCacheBitmapFactory(AudioRenderer *_renderer)
{
assert(_renderer != 0);
renderer = _renderer;
}
wxBitmap *AudioRendererBitmapCacheBitmapFactory::ProduceBlock(int i)
{
(void)i;
return new wxBitmap(renderer->cache_bitmap_width, renderer->pixel_height, 32);
}
void AudioRendererBitmapCacheBitmapFactory::DisposeBlock(wxBitmap *bmp)
{
delete bmp;
}
size_t AudioRendererBitmapCacheBitmapFactory::GetBlockSize() const
{
return sizeof(wxBitmap) + renderer->cache_bitmap_width * renderer->pixel_height * 4;
}
AudioRenderer::AudioRenderer()
: cache_bitmap_width(32) // arbitrary value for now
, bitmaps_normal(256, AudioRendererBitmapCacheBitmapFactory(this))
, bitmaps_selected(256, AudioRendererBitmapCacheBitmapFactory(this))
, cache_maxsize(0)
, renderer(0)
, provider(0)
{
// Make sure there's *some* values for those fields, and in the caches
SetSamplesPerPixel(1);
SetHeight(1);
}
AudioRenderer::~AudioRenderer()
{
// Nothing to do, everything is auto-allocated
}
void AudioRenderer::SetSamplesPerPixel(int _pixel_samples)
{
if (pixel_samples == _pixel_samples) return;
pixel_samples = _pixel_samples;
if (renderer)
renderer->SetSamplesPerPixel(pixel_samples);
ResetBlockCount();
}
void AudioRenderer::SetHeight(int _pixel_height)
{
if (pixel_height == _pixel_height) return;
pixel_height = _pixel_height;
Invalidate();
}
void AudioRenderer::SetAmplitudeScale(float _amplitude_scale)
{
if (amplitude_scale == _amplitude_scale) return;
// A scaling of 0 or a negative scaling makes no sense
assert(_amplitude_scale > 0);
amplitude_scale = _amplitude_scale;
if (renderer)
renderer->SetAmplitudeScale(amplitude_scale);
Invalidate();
}
void AudioRenderer::SetRenderer(AudioRendererBitmapProvider *_renderer)
{
if (renderer == _renderer) return;
if (renderer)
renderer->SetProvider(0);
renderer = _renderer;
Invalidate();
if (renderer)
{
renderer->SetProvider(provider);
renderer->SetAmplitudeScale(amplitude_scale);
renderer->SetSamplesPerPixel(pixel_samples);
}
}
void AudioRenderer::SetAudioProvider(AudioProvider *_provider)
{
if (provider == _provider) return;
provider = _provider;
Invalidate();
if (renderer)
renderer->SetProvider(provider);
ResetBlockCount();
}
void AudioRenderer::ResetBlockCount()
{
if (provider)
{
size_t num_bitmaps = (size_t)((provider->GetNumSamples() + pixel_samples - 1) / pixel_samples);
bitmaps_normal.SetBlockCount(num_bitmaps);
bitmaps_selected.SetBlockCount(num_bitmaps);
}
}
wxBitmap AudioRenderer::GetCachedBitmap(int i, bool selected)
{
assert(provider);
assert(renderer);
// Pick the cache to use
AudioRendererBitmapCache *cache = selected ? &bitmaps_selected : &bitmaps_normal;
bool created = false;
wxBitmap *bmp = cache->Get(i, &created);
assert(bmp);
if (created)
{
renderer->Render(*bmp, i*cache_bitmap_width, selected);
}
assert(bmp->IsOk());
return *bmp;
}
void AudioRenderer::Render(wxDC &dc, wxPoint origin, int start, int length, bool selected)
{
assert(start >= 0);
assert(length >= 0);
assert(start >= 0);
if (!provider) return;
if (!renderer) return;
// Last absolute pixel strip to render
int end = start + length - 1;
// Figure out which range of bitmaps are required
int firstbitmap = start / cache_bitmap_width;
// And the offset in it to start its use at
int firstbitmapoffset = start % cache_bitmap_width;
// The last bitmap required
int lastbitmap = end / cache_bitmap_width;
// How many columns of the last bitmap to use
int lastbitmapoffset = end % cache_bitmap_width;
// Two basic cases now: Either firstbitmap is the same as lastbitmap, or they're different.
// origin is passed by value because we'll be using it as a local var to keep track
// of rendering progress!
if (firstbitmap == lastbitmap)
{
// These better be the same: The first to the last column of the single bitmap
// to use should equal the length of the area to render.
assert(lastbitmapoffset - firstbitmapoffset == length);
wxBitmap bmp = GetCachedBitmap(firstbitmap, selected);
wxMemoryDC bmpdc(bmp);
dc.Blit(origin, wxSize(length, pixel_height), &bmpdc, wxPoint(firstbitmapoffset, 0));
}
else
{
wxBitmap bmp;
{
bmp = GetCachedBitmap(firstbitmap, selected);
wxMemoryDC bmpdc(bmp);
dc.Blit(origin, wxSize(cache_bitmap_width-firstbitmapoffset, pixel_height),
&bmpdc, wxPoint(firstbitmapoffset, 0));
origin.x += cache_bitmap_width-firstbitmapoffset;
}
for (int i = 1; i < lastbitmap; ++i)
{
bmp = GetCachedBitmap(i, selected);
wxMemoryDC bmpdc(bmp);
dc.Blit(origin, wxSize(cache_bitmap_width, pixel_height), &bmpdc, wxPoint(0, 0));
origin.x += cache_bitmap_width;
}
{
bmp = GetCachedBitmap(lastbitmap, selected);
wxMemoryDC bmpdc(bmp);
dc.Blit(origin, wxSize(lastbitmapoffset, pixel_height), &bmpdc, wxPoint(0, 0));
}
}
if (selected)
bitmaps_selected.Age(cache_maxsize);
else
bitmaps_normal.Age(cache_maxsize);
}
void AudioRenderer::Invalidate()
{
bitmaps_normal.Age(0);
bitmaps_selected.Age(0);
}
void AudioRendererBitmapProvider::SetProvider(AudioProvider *_provider)
{
if (provider == _provider) return;
provider = _provider;
OnSetProvider();
}
void AudioRendererBitmapProvider::SetSamplesPerPixel(int _pixel_samples)
{
if (pixel_samples == _pixel_samples) return;
pixel_samples = _pixel_samples;
OnSetSamplesPerPixel();
}
void AudioRendererBitmapProvider::SetAmplitudeScale(float _amplitude_scale)
{
if (amplitude_scale == _amplitude_scale) return;
amplitude_scale = _amplitude_scale;
OnSetAmplitudeScale();
}