Aegisub/aegisub/src/validators.cpp

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// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file validators.cpp
/// @brief Various validators for wx
/// @ingroup custom_control utility
///
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#include "config.h"
#ifndef AGI_PRE
#include <wx/textctrl.h>
#endif
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#include "utils.h"
#include "validators.h"
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NumValidator::NumValidator(wxString val, bool isfloat, bool issigned)
: isFloat(isfloat)
, isSigned(issigned)
{
if (isFloat) {
if (!val.ToDouble(&fValue))
fValue = 0;
}
else {
long tLong = 0;
val.ToLong(&tLong);
iValue = tLong;
}
}
NumValidator::NumValidator(const NumValidator &from)
: wxValidator()
, fValue(from.fValue)
, iValue(from.iValue)
, isFloat(from.isFloat)
, isSigned(from.isSigned)
{
SetWindow(from.GetWindow());
}
BEGIN_EVENT_TABLE(NumValidator, wxValidator)
EVT_CHAR(NumValidator::OnChar)
END_EVENT_TABLE()
wxObject* NumValidator::Clone() const {
return new NumValidator(*this);
}
bool NumValidator::Validate(wxWindow*) {
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
wxString value = ctrl->GetValue();
if (!ctrl->IsEnabled()) return true;
if (value.Length() < 1) return false;
bool gotDecimal = false;
for (size_t i = 0; i < value.Length(); i++) {
if (!CheckCharacter(value[i], !i, true, gotDecimal))
return false;
}
return true;
}
bool NumValidator::CheckCharacter(int chr, bool isFirst, bool canSign, bool &gotDecimal) {
// Check sign
if (chr == '-' || chr == '+') {
return isFirst && canSign && isSigned;
}
// Don't allow anything before a sign
if (isFirst && !canSign) return false;
// Check decimal point
if (chr == '.' || chr == ',') {
if (!isFloat || gotDecimal)
return false;
else {
gotDecimal = true;
return true;
}
}
// Check digit
return chr >= '0' && chr <= '9';
}
void NumValidator::OnChar(wxKeyEvent& event) {
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
wxString value = ctrl->GetValue();
int chr = event.GetKeyCode();
// Special keys
if (chr < WXK_SPACE || chr == WXK_DELETE || chr > WXK_START) {
event.Skip();
return;
}
// Get selection
long from,to;
ctrl->GetSelection(&from,&to);
// Count decimal points and signs outside selection
int decimals = 0;
int signs = 0;
wxChar curchr;
for (size_t i=0;i<value.Length();i++) {
if (i >= (unsigned)from && i < (unsigned)to) continue;
curchr = value[i];
if (curchr == '.' || curchr == ',') decimals++;
if (curchr == '+' || curchr == '-') signs++;
}
bool gotDecimal = decimals > 0;
// Check character
if (!CheckCharacter(chr,!from,!signs,gotDecimal)) {
if (!wxValidator::IsSilent()) wxBell();
return;
}
// OK
event.Skip();
return;
}
bool NumValidator::TransferToWindow() {
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
if (isFloat)
ctrl->SetValue(wxString::Format("%g",fValue));
else
ctrl->SetValue(wxString::Format("%d",iValue));
return true;
}
bool NumValidator::TransferFromWindow() {
wxTextCtrl *ctrl = (wxTextCtrl*) GetWindow();
wxString value = ctrl->GetValue();
if (!Validate(ctrl)) return false;
// Transfer
if (isFloat) {
value.ToDouble(&fValue);
}
else {
long tLong;
value.ToLong(&tLong);
iValue = tLong;
}
return true;
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}