Aegisub/aegisub/audio_player_alsa.cpp

479 lines
11 KiB
C++
Raw Normal View History

// Copyright (c) 2007, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:jiifurusu@gmail.com
//
///////////
// Headers
#include <wx/wxprec.h>
#include "audio_player.h"
#include "audio_provider.h"
#include "utils.h"
#include "main.h"
#include "frame_main.h"
#include "audio_player.h"
#include <alsa/asoundlib.h>
#include "options.h"
//////////////
// Prototypes
class AlsaPlayer;
//////////
// Thread
class AlsaPlayerThread : public wxThread {
private:
wxMutex play_mutex; // held while playing
wxSemaphore play_notify; // posted when a playback operation is set up
wxSemaphore stop_notify; // when set, audio playback should stop asap
wxSemaphore shutdown_notify; // when set, thread should shutdown asap
wxMutex parameter_mutex;
AudioProvider *provider; // provides sample data!
snd_pcm_t *pcm_handle; // device handle
snd_pcm_stream_t stream; // stream direction
snd_pcm_hw_params_t *hwparams; // hardware info
char *pcm_name; // device name
snd_pcm_format_t sample_format;
unsigned int rate; // sample rate of audio
unsigned int real_rate; // actual sample rate played back
int periods; // number of bytes in a frame
snd_pcm_uframes_t bufsize; // size of buffer in frames
volatile double volume; // volume to get audio at
volatile unsigned long start_frame; // first frame of playback
volatile unsigned long cur_frame; // last written frame + 1
volatile unsigned long end_frame; // last frame to play
void SetUpHardware();
void PlaybackLoop();
public:
AlsaPlayerThread(AudioProvider *_provider);
~AlsaPlayerThread();
wxThread::ExitCode Entry();
// The following methods are all thread safe
void Play(unsigned long _start_frame, unsigned long _num_frames); // Notify thread to stop any playback and instead play specified range
void SetEndPosition(unsigned long _end_frame); // Notify thread to use new end position
void Stop(); // Notify thread to stop audio playback
void StopWait(); // Notify thread to stop, and wait for it to do it
void Shutdown(); // Notify the thread to stop playback and die
void SetVolume(double new_volume); // Set volume
unsigned long GetStartPosition(); // Get first played back frame number
unsigned long GetEndPosition(); // Get last frame number to be played back
unsigned long GetCurrentPosition(); // Get currently played back frame number
bool IsPlaying();
};
///////////////
// Alsa player
class AlsaPlayer : public AudioPlayer {
private:
float volume;
AlsaPlayerThread *thread;
public:
AlsaPlayer();
~AlsaPlayer();
void OpenStream();
void CloseStream();
void Play(__int64 start,__int64 count);
void Stop(bool timerToo=true);
bool IsPlaying();
__int64 GetStartPosition();
__int64 GetEndPosition();
__int64 GetCurrentPosition();
void SetEndPosition(__int64 pos);
void SetCurrentPosition(__int64 pos);
void SetVolume(double vol) { volume = vol; }
double GetVolume() { return volume; }
};
///////////
// Factory
class AlsaPlayerFactory : public AudioPlayerFactory {
public:
AudioPlayer *CreatePlayer() { return new AlsaPlayer(); }
AlsaPlayerFactory() : AudioPlayerFactory(_T("alsa")) {}
} registerAlsaPlayer;
///////////////
// Constructor
AlsaPlayer::AlsaPlayer() {
volume = 1.0f;
thread = NULL;
}
//////////////
// Destructor
AlsaPlayer::~AlsaPlayer() {
CloseStream();
}
///////////////
// Open stream
void AlsaPlayer::OpenStream() {
CloseStream();
// Get provider
AudioProvider *provider = GetProvider();
thread = new AlsaPlayerThread(provider);
}
////////////////
// Close stream
void AlsaPlayer::CloseStream() {
if (!thread) return;
thread->Shutdown();
thread->Wait();
thread = 0;
}
////////
// Play
void AlsaPlayer::Play(__int64 start,__int64 count) {
// Make sure that it's stopped
thread->Stop();
thread->Play(start, count);
}
////////
// Stop
void AlsaPlayer::Stop(bool timerToo) {
if (thread) thread->Stop();
if (timerToo && displayTimer) {
displayTimer->Stop();
}
}
bool AlsaPlayer::IsPlaying()
{
return thread && thread->IsPlaying();
}
///////////
// Set end
void AlsaPlayer::SetEndPosition(__int64 pos) {
if (thread) thread->SetEndPosition(pos);
}
////////////////////////
// Set current position
void AlsaPlayer::SetCurrentPosition(__int64 pos) {
assert(false); // not supported (yet?)
// I believe this isn't used anywhere. I hope not.
}
__int64 AlsaPlayer::GetStartPosition()
{
if (thread) return thread->GetStartPosition();
return 0;
}
__int64 AlsaPlayer::GetEndPosition()
{
if (thread) return thread->GetEndPosition();
return 0;
}
////////////////////////
// Get current position
__int64 AlsaPlayer::GetCurrentPosition() {
if (thread) return thread->GetCurrentPosition();
return 0;
}
//////////////////////
// Thread constructor
AlsaPlayerThread::AlsaPlayerThread(AudioProvider *_provider)
: wxThread(wxTHREAD_JOINABLE)
, play_notify(0, 1)
, stop_notify(0, 1)
, shutdown_notify(0, 1)
, provider(_provider)
{
// We want playback
stream = SND_PCM_STREAM_PLAYBACK;
// Use default device and automatic sample type conversion
wxString device = Options.AsText(_T("Audio Alsa Device"));
pcm_name = strdup(device.mb_str(wxConvUTF8));
// Allocate params structure
snd_pcm_hw_params_alloca(&hwparams);
// Open device for blocking access
if (snd_pcm_open(&pcm_handle, pcm_name, stream, 0) < 0) {
throw _T("Error opening default PCM device");
}
SetUpHardware();
}
/////////////////////
// Thread destructor
AlsaPlayerThread::~AlsaPlayerThread() {
free(pcm_name);
}
void AlsaPlayerThread::SetUpHardware()
{
// Get hardware params
if (snd_pcm_hw_params_any(pcm_handle, hwparams) < 0) {
throw _T("Error setting up default PCM device");
}
// Set stream format
if (snd_pcm_hw_params_set_access(pcm_handle, hwparams, SND_PCM_ACCESS_RW_INTERLEAVED) < 0) {
throw _T("Could not set interleaved stream format");
}
// Set sample format
sample_format = SND_PCM_FORMAT_S16_LE; // TODO: support other formats
if (snd_pcm_hw_params_set_format(pcm_handle, hwparams, sample_format) < 0) {
throw _T("Could not set sample format");
}
// Set sample rate
rate = provider->GetSampleRate();
real_rate = rate;
if (snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams, &real_rate, 0) < 0) {
throw _T("Could not set sample rate");
}
if (rate != real_rate) {
wxLogDebug(_T("Could not set ideal sample rate %d, using %d instead"), rate, real_rate);
}
// Set number of channels
if (snd_pcm_hw_params_set_channels(pcm_handle, hwparams, provider->GetChannels()) < 0) {
throw _T("Could not set number of channels");
}
// Set periods (size in bytes of one frame?)
periods = provider->GetChannels() * provider->GetBytesPerSample();
if (snd_pcm_hw_params_set_periods(pcm_handle, hwparams, periods, 0) < 0) {
throw _T("Could not set periods");
}
// Set buffer size
snd_pcm_uframes_t wanted_bufsize = rate;
bufsize = wanted_bufsize;
if (snd_pcm_hw_params_set_buffer_size_near(pcm_handle, hwparams, &bufsize) < 0) {
throw _T("Could not set buffer size");
}
if (bufsize != wanted_bufsize) {
wxLogDebug(_T("Couldn't get wanted buffer size of %u, got %u instead"), wanted_bufsize, bufsize);
}
// Apply parameters
if (snd_pcm_hw_params(pcm_handle, hwparams) < 0) {
throw _T("Failed applying sound hardware settings");
}
}
//////////////////////
// Thread entry point
wxThread::ExitCode AlsaPlayerThread::Entry()
{
// Loop as long as we aren't told to shutdown
while (shutdown_notify.TryWait() == wxSEMA_BUSY) {
// Wait for a playback operation
while (play_notify.WaitTimeout(100) == wxSEMA_NO_ERROR) {
// So playback was posted... now play something
play_mutex.Lock();
PlaybackLoop();
play_mutex.Unlock();
}
}
return 0;
}
void AlsaPlayerThread::PlaybackLoop()
{
unsigned long datalen = rate/2;
void *data = malloc(datalen * periods);
unsigned long cur_pos = 0;
while (true) {
// Get/set parameters
parameter_mutex.Lock();
double vol = volume;
cur_frame = cur_pos;
unsigned long end_pos = end_frame;
parameter_mutex.Unlock();
// Check for stop
if (stop_notify.TryWait() != wxSEMA_BUSY) {
snd_pcm_drop(pcm_handle);
break;
}
// Check for end of stream
if (cur_pos >= end_pos) {
snd_pcm_drain(pcm_handle);
break;
}
// Write some frames
provider->GetAudioWithVolume(data, cur_pos, datalen, vol);
snd_pcm_sframes_t written = snd_pcm_writei(pcm_handle, data, datalen);
cur_pos += written;
}
free(data);
}
void AlsaPlayerThread::Play(unsigned long _start_frame, unsigned long _num_frames)
{
StopWait();
cur_frame = start_frame = _start_frame;
end_frame = start_frame + _num_frames;
play_notify.Post();
}
void AlsaPlayerThread::SetEndPosition(unsigned long _end_frame)
{
parameter_mutex.Lock();
end_frame = _end_frame;
parameter_mutex.Unlock();
}
////////////////////////
// Stop playback thread
void AlsaPlayerThread::Stop()
{
stop_notify.Post();
}
void AlsaPlayerThread::StopWait()
{
stop_notify.Post();
// Now wait for the play mutex to have been freed
play_mutex.Lock();
play_mutex.Unlock();
}
void AlsaPlayerThread::Shutdown()
{
Stop();
shutdown_notify.Post();
}
void AlsaPlayerThread::SetVolume(double new_volume)
{
parameter_mutex.Lock();
volume = new_volume;
parameter_mutex.Unlock();
}
unsigned long AlsaPlayerThread::GetStartPosition()
{
wxMutexLocker lock(parameter_mutex);
return start_frame;
}
unsigned long AlsaPlayerThread::GetEndPosition()
{
wxMutexLocker lock(parameter_mutex);
return end_frame;
}
unsigned long AlsaPlayerThread::GetCurrentPosition()
{
// Step 1: Get last written frame number
parameter_mutex.Lock();
unsigned long pos = cur_frame;
parameter_mutex.Unlock();
// Step 2: ???
// Step 3: Profit!
return pos;
}
bool AlsaPlayerThread::IsPlaying()
{
return play_mutex.TryLock() == wxMUTEX_BUSY;
}