Aegisub/meson.build

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project('Aegisub', ['c', 'cpp'],
license: 'BSD-3-Clause',
meson_version: '>=1.0.0',
default_options: ['cpp_std=c++17', 'buildtype=debugoptimized'],
version: '3.2.2')
cmake = import('cmake')
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if host_machine.system() == 'windows'
add_project_arguments('-DNOMINMAX', language: 'cpp')
add_project_arguments('-DUNICODE', language: 'cpp')
if not get_option('csri').disabled()
add_global_arguments('-DCSRI_NO_EXPORT', language: 'c')
endif
sys_nasm = find_program('nasm', required: false)
if not sys_nasm.found()
nasm = subproject('nasm').get_variable('nasm')
meson.override_find_program('nasm', nasm)
endif
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endif
if host_machine.system() == 'windows'
version_sh = find_program('tools/version.ps1')
else
version_sh = find_program('tools/version.sh')
endif
version_inc = include_directories('.')
version_h = custom_target('git_version.h',
command: [version_sh, meson.current_build_dir(), meson.current_source_dir()],
build_by_default: true,
build_always_stale: true, # has internal check whether target file will be refreshed
output: ['git_version.h'])
if host_machine.system() == 'darwin' and get_option('build_osx_bundle')
prefix = meson.current_build_dir() / 'Aegisub.app' / 'Contents'
bindir = prefix / 'MacOS'
datadir = prefix / 'SharedSupport'
localedir = prefix / 'Resources'
dataroot = datadir
else
prefix = get_option('prefix')
bindir = prefix / get_option('bindir')
datadir = prefix / get_option('datadir')
localedir = prefix / get_option('localedir')
dataroot = datadir / 'aegisub'
endif
docdir = prefix / 'doc'
# MSVC sets this automatically with -MDd, but it has a different meaning on other platforms
if get_option('debug') and host_machine.system() != 'windows'
add_project_arguments('-D_DEBUG', language: 'cpp')
endif
if get_option('buildtype') == 'release'
add_project_arguments('-DNDEBUG', language: 'cpp')
endif
conf = configuration_data()
conf.set_quoted('P_BIN', bindir)
conf.set_quoted('P_DATA', dataroot)
conf.set_quoted('P_LOCALE', localedir)
if get_option('credit') != ''
conf.set_quoted('BUILD_CREDIT', get_option('credit'))
endif
if get_option('build_appimage')
conf.set('APPIMAGE_BUILD', 1)
endif
conf.set('WITH_UPDATE_CHECKER', get_option('enable_update_checker'))
deps = []
deps_inc = []
if host_machine.system() == 'darwin'
add_languages('objc', 'objcpp')
add_project_arguments('-DGL_SILENCE_DEPRECATION', language: 'cpp')
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# meson neither supports objcpp_std nor inherits cpp_std https://github.com/mesonbuild/meson/issues/5495
add_project_arguments('-std=c++11', language: 'objcpp')
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elif host_machine.system() != 'windows'
conf.set('WITH_FONTCONFIG', 1)
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deps += dependency('fontconfig')
endif
cxx = meson.get_compiler('cpp')
cc = meson.get_compiler('c')
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deps += cc.find_library('m', required: false)
deps += cc.find_library('dl', required: false)
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if meson.version().version_compare('>=0.60.0')
iconv_dep = dependency('iconv', fallback: ['iconv', 'libiconv_dep'])
else
iconv_dep = cc.find_library('iconv', required: false)
if not (iconv_dep.found() or cc.has_function('iconv_open'))
iconv_sp = subproject('iconv') # this really needs to be replaced with a proper port
iconv_dep = iconv_sp.get_variable('libiconv_dep')
endif
endif
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deps += iconv_dep
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deps += dependency('libass', version: '>=0.9.7',
fallback: ['libass', 'libass_dep'])
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boost_modules = ['chrono', 'filesystem', 'thread', 'locale', 'regex']
if not get_option('local_boost')
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boost_dep = dependency('boost', version: '>=1.70.0',
modules: boost_modules + ['system'],
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required: false,
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static: get_option('default_library') == 'static')
endif
if get_option('local_boost') or not boost_dep.found()
boost_dep = []
boost = subproject('boost')
foreach module: boost_modules
boost_dep += boost.get_variable('boost_' + module + '_dep')
endforeach
endif
deps += boost_dep
if host_machine.system() == 'windows'
conf.set('BOOST_USE_WINDOWS_H', 1)
endif
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deps += dependency('zlib')
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wx_minver = '>=' + get_option('wx_version')
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if host_machine.system() == 'darwin'
wx_minver = '>=3.1.0'
endif
wx_dep = dependency('wxWidgets', version: wx_minver,
required: false,
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modules: ['std', 'stc', 'gl'])
if wx_dep.found()
deps += wx_dep
else
build_shared = true
if get_option('default_library') == 'static'
build_shared = false
endif
build_type = 'Release'
if get_option('buildtype') == 'debug'
build_type = 'Debug'
endif
opt_var = cmake.subproject_options()
opt_var.set_override_option('cpp_std', 'c++14')
opt_var.add_cmake_defines({
'wxBUILD_INSTALL': false,
'wxBUILD_PRECOMP': 'OFF', # otherwise breaks project generation w/ meson
'wxBUILD_SHARED': build_shared,
'wxUSE_WEBVIEW': false, # breaks build on linux
'wxUSE_REGEX': 'builtin',
'CMAKE_BUILD_TYPE': build_type,
'wxUSE_IMAGE': true,
'wxBUILD_MONOLITHIC': true # otherwise breaks project generation w/ meson
})
if get_option('wx_version').version_compare('>=3.3.0')
wx = cmake.subproject('wxWidgets-master', options: opt_var)
else
wx = cmake.subproject('wxWidgets', options: opt_var)
endif
deps += [
wx.dependency('wxmono'),
wx.dependency('wxregex'),
wx.dependency('wxscintilla')
]
if get_option('wx_version').version_compare('>=3.3.0')
deps += [
wx.dependency('wxlexilla')
]
endif
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if host_machine.system() == 'windows' or host_machine.system() == 'darwin'
deps += [
wx.dependency('wxpng'),
]
endif
if host_machine.system() == 'windows'
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deps += [
wx.dependency('wxzlib'),
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wx.dependency('wxexpat'),
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]
if cc.has_header('rpc.h')
deps += cc.find_library('rpcrt4', required: true)
else
error('Missing Windows SDK RPC Library (rpc.h / rpcrt4.lib)')
endif
if cc.has_header('commctrl.h')
deps += cc.find_library('comctl32', required: true)
else
error('Missing Windows SDK Common Controls Library (commctrl.h / comctl32.lib)')
endif
endif
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endif
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deps += dependency('icu-uc', version: '>=4.8.1.1')
deps += dependency('icu-i18n', version: '>=4.8.1.1')
dep_avail = []
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foreach dep: [
# audio, in order of precedence
['libpulse', [], 'PulseAudio', [], []],
['alsa', [], 'ALSA', [], []],
['portaudio-2.0', [], 'PortAudio', [], []],
['openal', '>=0.0.8', 'OpenAL', [], ['OpenAL']],
# video
['ffms2', '>=2.22', 'FFMS2', ['ffms2', 'ffms2_dep'], []],
# other
['fftw3', [], 'FFTW3', [], []],
['hunspell', [], 'Hunspell', ['hunspell', 'hunspell_dep'], []],
['uchardet', [], 'uchardet', ['uchardet', 'uchardet_dep'], []],
]
optname = dep[0].split('-')[0]
if not get_option(optname).disabled()
# [provide] section is ignored if required is false;
# must provided define fallback explicitly
# (with meson 0.56 you can do allow_fallback: true):
#d = dependency(dep[0], version: dep[1],
# required: false, allow_fallback: true)
if dep[3].length() > 0
d = dependency(dep[0], version: dep[1], fallback: dep[3])
else
d = dependency(dep[0], version: dep[1], required: false)
endif
if not d.found() and dep[4].length() > 0 and host_machine.system() == 'darwin'
d = dependency('appleframeworks', modules: dep[4], required: false)
endif
if d.found()
deps += d
conf.set('WITH_@0@'.format(dep[0].split('-')[0].to_upper()), 1)
dep_avail += dep[2]
elif get_option(optname).enabled()
error('@0@ enabled but not found'.format(dep[2]))
endif
endif
endforeach
needs_ffmpeg = false
if get_option('bestsource').enabled()
conf.set('WITH_BESTSOURCE', 1)
bs = subproject('bestsource', default_options: ['enable_plugin=false'])
deps += bs.get_variable('bestsource_dep')
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dep_avail += 'BestSource'
needs_ffmpeg = true
endif
if needs_ffmpeg
conf.set('WITH_FFMPEG', 1)
deps += [
dependency('libavutil', default_options: ['tests=disabled']),
dependency('libswscale', default_options: ['tests=disabled']),
]
endif
if get_option('avisynth').enabled()
conf.set('WITH_AVISYNTH', 1) # bundled separately with installer
dep_avail += 'AviSynth'
avs_opt = cmake.subproject_options()
avs_opt.add_cmake_defines({
'HEADERS_ONLY': true
})
avs = cmake.subproject('avisynth', options: avs_opt)
deps_inc += avs.include_directories('AviSynth-Headers')
if host_machine.system() == 'windows'
deps += cc.find_library('avifil32', required: true)
endif
endif
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if get_option('vapoursynth').enabled()
conf.set('WITH_VAPOURSYNTH', 1)
vs_sub = subproject('vapoursynth')
deps_inc += vs_sub.get_variable('vs_inc')
dep_avail += 'VapourSynth'
endif
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if host_machine.system() == 'windows'
if not get_option('directsound').disabled()
dsound_dep = cc.find_library('dsound', required: get_option('directsound'))
winmm_dep = cc.find_library('winmm', required: get_option('directsound'))
ole32_dep = cc.find_library('ole32', required: get_option('directsound'))
have_dsound_h = cc.has_header('dsound.h')
if not have_dsound_h and get_option('directsound').enabled()
error('DirectSound enabled but dsound.h not found')
endif
dxguid_dep = cc.find_library('dxguid', required: true)
if dsound_dep.found() and winmm_dep.found() and ole32_dep.found() and dxguid_dep.found() and have_dsound_h
deps += [dsound_dep, winmm_dep, ole32_dep, dxguid_dep]
conf.set('WITH_DIRECTSOUND', 1)
dep_avail += 'DirectSound'
endif
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endif
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if not get_option('xaudio2').disabled()
have_xaudio_h = cc.has_header('xaudio2.h')
xaudio2_dep = cc.find_library('xaudio2', required: true)
if have_xaudio_h and xaudio2_dep.found()
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deps += [xaudio2_dep]
conf.set('WITH_XAUDIO2', 1)
dep_avail += 'XAudio2'
# XAudio2 needs Windows 8 or newer, so we tell meson not to define an older windows or else it can break things.
add_project_arguments('-D_WIN32_WINNT=0x0602', language: 'cpp')
else
# Windows 8 not required if XAudio2 fails to be found. revert for compat.
add_project_arguments('-D_WIN32_WINNT=0x0601', language: 'cpp')
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endif
if not have_dsound_h and get_option('xaudio2').enabled()
error('xaudio2 enabled but xaudio2.h not found')
endif
else
# Windows 8 not required if XAudio2 is disabled. revert for compat.
add_project_arguments('-D_WIN32_WINNT=0x0601', language: 'cpp')
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endif
endif
Rework Windows font collector (arch1t3cht/Aegisub#107) [src\meson.build] Add DirectWrite has dependency [src\font_file_lister_gdi] Rework GDI FontCollector to use DirectWrite This replaces all the logic of using the Windows registry to obtain the font path by using DirectWrite. The goal is simply to improve the quality of the code. This doesn't change any functionality [src\meson.build] Remove Uniscribe has dependency Uniscribe was only used for the FontCollector. Since we now use DirectWrite, we don't need it anymore. [src\dialog_fonts_collector] Catch exceptions that FontCollector may raise On Windows, the initialization of the FontCollector can raise an exception [src\font_file_lister] Document the exception that GdiFontFileLister can throw [src\font_file_lister_gdi] Correct possible memory leak when an error occur Fix error caused by AddFontResource on Windows 10 or higher [meson.build] Replace add_project_arguments with conf.set for HAVE_DWRITE_3 [src\dialog_fonts_collector] Update message error and optimisation [src\font_file_lister_gdi] Correct documentation typo [src\font_file_lister_gdi] Cosmetic nit - Initialize hfont in one line [src\font_file_lister_gdi] Cosmetic nit - Remove if statements brace [src\font_file_lister_gdi] Replace WCHAR param of normalizeFilePathCase to std::wstring [src\font_file_lister_gdi] Replace WCHAR by std::wstring [src\font_file_lister_gdi] Use IDWriteFontFace::GetSimulations to detect fake_italic/fake_bold See this comment: https://github.com/arch1t3cht/Aegisub/pull/107#issuecomment-1975229652 [src\font_file_lister_gdi] If Win7/8 has Win 10 SDK on compile time, correctly verify if font has character(s) With the Visual Studio 2019 toolchain on Windows 7, it installs the Windows 10 SDK by default. Because of this, ``HAVE_DWRITE_3`` is true, so the ``QueryInterface`` always fails. Now, if the ``QueryInterface`` fails, we try to verify if the font has characters with a Windows Vista SP2 compatible code. [src\font_file_lister_gdi] Support facename that contains only whitespace AND truncated facename Problem 1: Previously, if a user wrote "\fn ", it would return the font Arial, which is not what we want. This is because when we request EnumFontFamiliesEx with whitespace or an empty lfFaceName, it will enumerate all the installed fonts. Solution 1: To resolve this issue, let's implement a solution similar to libass to determine if the selected facename exists: https://github.com/libass/libass/blob/649a7c2e1fc6f4188ea1a89968560715800b883d/libass/ass_directwrite.c#L737-L747 Problem 2: GDI truncates font names to 31 characters. See: https://github.com/libass/libass/issues/459 However, since I changed the method to determine if a facename exists, I ensured that we still support this "feature". To test this, I used the font in: https://github.com/libass/libass/issues/710 [src\font_file_lister_gdi] Add a FIXME comment regarding the utilization of std::wstring over WCHAR [src\font_file_lister_gdi] Add FIXME comment about charset
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if host_machine.system() == 'windows' and cc.has_header('dwrite_3.h')
conf.set('HAVE_DWRITE_3', 1)
endif
if host_machine.system() == 'darwin'
frameworks_dep = dependency('appleframeworks', modules : ['CoreText', 'CoreFoundation', 'AppKit', 'Carbon', 'IOKit', 'QuartzCore'])
deps += frameworks_dep
endif
# TODO: OSS
def_audio = get_option('default_audio_output')
if def_audio != 'auto'
if not dep_avail.contains(def_audio)
error('Default audio output "@0@" selected but not available'.format(def_audio))
endif
elif dep_avail.length() != 0
def_audio = dep_avail[0]
else
def_audio = ''
endif
conf_platform = configuration_data()
conf_platform.set('DEFAULT_PLAYER_AUDIO', def_audio)
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luajit = dependency('luajit', version: '>=2.0.0', required: get_option('system_luajit'))
if luajit.found() and luajit.type_name() != 'internal'
luajit_test = cc.run('''#include <lauxlib.h>
int main(void)
{
lua_State *L = luaL_newstate();
if (!L) return 1;
// This is valid in lua 5.2, but a syntax error in 5.1
const char testprogram[] = "function foo() while true do break return end end";
return luaL_loadstring(L, testprogram) == LUA_ERRSYNTAX;
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}''', dependencies: luajit)
if luajit_test.returncode() == 1
if get_option('system_luajit')
error('System luajit found but not compiled in 5.2 mode')
else
message('System luajit found but not compiled in 5.2 mode; using built-in luajit')
endif
else
deps += luajit
endif
else
message('System luajit not found; using built-in luajit')
endif
if not deps.contains(luajit)
luajit_sp = subproject('luajit')
luajit_inc = luajit_sp.get_variable('src_inc')
deps += luajit_sp.get_variable('luajit_dep')
else
luajit_inc = include_directories(luajit.get_variable('includedir'))
endif
subdir('vendor/luabins/src')
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dep_gl = dependency('gl', required: false)
if not dep_gl.found()
if host_machine.system() == 'windows'
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dep_gl = cc.find_library('opengl32', required: false)
else
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dep_gl = cc.find_library('GL', required: false)
endif
if not cc.has_header('GL/gl.h')
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dep_gl = dependency('', required: false)
endif
endif
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if host_machine.system() == 'darwin'
conf.set('HAVE_OPENGL_GL_H', 1)
endif
if not dep_gl.found()
error('OpenGL implementation not found')
endif
deps += dep_gl
if not get_option('csri').disabled() and host_machine.system() == 'windows'
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conf.set('WITH_CSRI', 1)
csri_sp = subproject('csri')
deps += csri_sp.get_variable('csri_dep')
endif
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acconf = configure_file(output: 'acconf.h', configuration: conf)
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subdir('automation')
subdir('libaegisub')
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subdir('packages')
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subdir('po')
subdir('src')
if not meson.is_cross_build()
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if get_option('tests')
subdir('tests')
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endif
endif
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aegisub_cpp_pch = ['src/include/agi_pre.h']
aegisub_c_pch = ['src/include/agi_pre_c.h']
link_args = []
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link_depends = []
if host_machine.system() == 'windows'
manifest_file = configure_file(copy: true, input: 'src/res/aegisub.exe.manifest', output: 'aegisub.exe.manifest')
link_args += ['/MANIFEST:EMBED', '/MANIFESTINPUT:@0@'.format(manifest_file)]
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link_depends += manifest_file
endif
aegisub = executable('aegisub', aegisub_src, version_h, acconf, resrc,
link_with: [libresrc, libluabins, libaegisub],
link_args: link_args,
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link_depends: link_depends,
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include_directories: [libaegisub_inc, libresrc_inc, version_inc, deps_inc, include_directories('src')],
cpp_pch: aegisub_cpp_pch,
c_pch: aegisub_c_pch,
install: true,
install_dir: bindir,
dependencies: deps,
win_subsystem: 'windows')