mirror of https://github.com/odrling/Aegisub
150 lines
4.2 KiB
C
150 lines
4.2 KiB
C
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// Copyright (c) 2005, 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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// DO NOT compile this file separately! It's included as part of auto3.c
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static struct Auto3Interpreter* GetScriptObject(lua_State *L)
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{
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return (struct Auto3Interpreter *)lua_touserdata(L, lua_upvalueindex(1));
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}
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static int LuaInclude(lua_State *L)
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{
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filename_t filename;
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const char *incname;
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char *error;
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (!script->cb.resolve_include) {
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lua_pushstring(L, "Attempt to use include, but not implemented by host application");
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lua_error(L);
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}
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incname = luaL_checkstring(L, 1);
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filename = script->cb.resolve_include(script->cb.rundata, incname);
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if (filename) {
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// Load include
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if (Auto3LuaLoad(L, filename, incname, &error)) {
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lua_pushfstring(L, "Failed to include file '%s', error: %s", incname, error);
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lua_error(L);
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}
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// Run include (don't protect, we're already in a protected environment, we'd just propagate it anyway)
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lua_call(L, 0, 0);
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} else {
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lua_pushfstring(L, "Failed to resolve include file '%s'", incname);
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lua_error(L);
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}
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// Not really compatible, but I don't think anyone have ever exploited that includes can return stuff
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return 0;
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}
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static int LuaTextExtents(lua_State *L)
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{
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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// TODO
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return 0;
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}
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static int LuaFrameFromMs(lua_State *L)
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{
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int frame;
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (!script->cb.frame_from_ms) return 0;
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frame = script->cb.frame_from_ms(script->cb.rundata, luaL_checkint(L, 1));
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lua_pushnumber(L, frame);
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return 1;
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}
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static int LuaMsFromFrame(lua_State *L)
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{
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int ms;
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (!script->cb.ms_from_frame) return 0;
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ms = script->cb.ms_from_frame(script->cb.rundata, luaL_checkint(L, 1));
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lua_pushnumber(L, ms);
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return 1;
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}
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static int LuaReportProgress(lua_State *L)
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{
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (script->cb.set_progress) script->cb.set_progress(script->cb.logdata, (float)luaL_checknumber(L, 1));
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return 0;
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}
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static int LuaOutputDebug(lua_State *L)
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{
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (script->cb.log_message) script->cb.log_message(script->cb.logdata, luaL_checkstring(L, 1));
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return 0;
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}
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static int LuaSetStatus(lua_State *L)
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{
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struct Auto3Interpreter *script;
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script = GetScriptObject(L);
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if (script->cb.set_status) script->cb.set_status(script->cb.logdata, luaL_checkstring(L, 1));
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return 0;
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}
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