Aegisub/aegisub/src/dialog_translation.h

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// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
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//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file dialog_translation.h
/// @see dialog_translation.cpp
/// @ingroup tools_ui
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#ifndef AGI_PRE
#include <wx/dialog.h>
#endif
#include <libaegisub/scoped_ptr.h>
namespace agi { struct Context; }
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class AssDialogue;
class PersistLocation;
class ScintillaTextCtrl;
class wxStaticText;
class wxCheckBox;
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/// @class DialogTranslation
/// @brief Assistant for translating subtitles in one language to another language
///
/// DOCME
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class DialogTranslation : public wxDialog {
agi::Context *c;
/// The active line
AssDialogue *active_line;
/// Which dialogue block in the active line is currrently being translated
size_t cur_block;
/// Total number of dialogue lines in the file
size_t line_count;
/// Line number of the currently active line
size_t line_number;
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wxStaticText *line_number_display;
ScintillaTextCtrl *original_text;
ScintillaTextCtrl *translated_text;
wxCheckBox *seek_video;
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agi::scoped_ptr<PersistLocation> persist;
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void OnPlayAudioButton(wxCommandEvent &);
void OnPlayVideoButton(wxCommandEvent &);
void OnKeyDown(wxKeyEvent &evt);
void UpdateDisplay();
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public:
DialogTranslation(agi::Context *context);
~DialogTranslation();
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bool NextBlock();
bool PrevBlock();
void Commit(bool next);
void InsertOriginal();
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};