mirror of https://github.com/odrling/Aegisub
178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/filename.h>
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#include <wx/dir.h>
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#include <stdio.h>
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#include "switch_user.h"
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#include "game_display.h"
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#include "main.h"
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///////////////
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// Constructor
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SwitchUserDialog::SwitchUserDialog(GameDisplay *dspl)
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: wxDialog(NULL,-1,_T("Select user..."),wxDefaultPosition,wxDefaultSize)
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{
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display = dspl;
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// Sizers
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wxSizer *mainSizer = new wxBoxSizer(wxVERTICAL);
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wxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);
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wxSizer *listSizer = new wxStaticBoxSizer(wxVERTICAL,this,_T("Users:"));
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// Load list
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wxArrayString choices;
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wxArrayString files;
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wxDir::GetAllFiles(KanaMemo::folderName,&files,_T("*.usr"),wxDIR_FILES);
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for (size_t i=0;i<files.Count();i++) {
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wxFileName fname(files[i]);
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choices.Add(fname.GetName());
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}
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// List sizer
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listBox = new wxListBox(this,1337,wxDefaultPosition,wxSize(200,150),choices,wxLB_SINGLE | wxLB_SORT );
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listSizer->Add(listBox,1,wxEXPAND,0);
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// Button sizer
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buttonSizer->AddStretchSpacer(1);
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okButton = new wxButton(this,wxID_OK);
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buttonSizer->Add(new wxButton(this,wxID_NEW),0,0,0);
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buttonSizer->Add(okButton,0,0,0);
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buttonSizer->Add(new wxButton(this,wxID_CANCEL),0,0,0);
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// Main sizer
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mainSizer->Add(listSizer,1,wxEXPAND | wxALL,5);
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mainSizer->Add(buttonSizer,0,wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM,5);
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mainSizer->SetSizeHints(this);
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SetSizer(mainSizer);
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// If list is empty, prompt for new user
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if (listBox->GetCount() == 0) NewUser();
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UpdateButtons();
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}
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//////////////
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// Destructor
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SwitchUserDialog::~SwitchUserDialog() {
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}
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///////////////
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// Event table
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BEGIN_EVENT_TABLE(SwitchUserDialog,wxDialog)
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EVT_BUTTON(wxID_NEW,SwitchUserDialog::OnButtonCreate)
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EVT_BUTTON(wxID_OK,SwitchUserDialog::OnButtonOK)
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EVT_BUTTON(wxID_CANCEL,SwitchUserDialog::OnButtonCancel)
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EVT_LISTBOX(1337, SwitchUserDialog::OnClickList)
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EVT_LISTBOX_DCLICK(1337, SwitchUserDialog::OnDoubleClickList)
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END_EVENT_TABLE()
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//////////
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// Create
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void SwitchUserDialog::OnButtonCreate(wxCommandEvent &event) {
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NewUser();
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}
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//////
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// OK
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void SwitchUserDialog::OnButtonOK(wxCommandEvent &event) {
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Select();
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}
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//////////
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// Cancel
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void SwitchUserDialog::OnButtonCancel(wxCommandEvent &event) {
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Destroy();
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}
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////////////
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// New user
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void SwitchUserDialog::NewUser() {
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wxString userName = wxGetTextFromUser(_T("Enter the name of the new user:"),_T("New user"),_T(""),this);
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if (!userName.IsEmpty()) {
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// Create file
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wxString path = KanaMemo::folderName + _T("/") + userName + _T(".usr");
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FILE *fp = fopen(path.mb_str(wxConvLocal),"wb");
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fclose(fp);
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// Update stuff
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listBox->Append(userName);
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listBox->SetStringSelection(userName);
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UpdateButtons();
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}
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}
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////////////////
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// List clicked
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void SwitchUserDialog::OnClickList(wxCommandEvent &event) {
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UpdateButtons();
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}
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///////////////////////
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// List double clicked
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void SwitchUserDialog::OnDoubleClickList(wxCommandEvent &event) {
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Select();
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}
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//////////////////
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// Update buttons
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void SwitchUserDialog::UpdateButtons() {
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okButton->Enable(!listBox->GetStringSelection().IsEmpty());
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}
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///////////////
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// Select user
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void SwitchUserDialog::Select() {
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wxString user = listBox->GetStringSelection();
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if (!user.IsEmpty()) {
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display->playerName = user;
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display->Load();
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display->EnableGame(true);
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Destroy();
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}
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}
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