mirror of https://github.com/odrling/Aegisub
316 lines
10 KiB
C++
316 lines
10 KiB
C++
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// Copyright (c) 2022, arch1t3cht <arch1t3cht@gmail.com>>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "fold_controller.h"
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#include "ass_file.h"
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#include "include/aegisub/context.h"
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#include "format.h"
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#include "subs_controller.h"
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#include <algorithm>
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#include <unordered_map>
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#include <libaegisub/log.h>
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static int next_fold_id = 0;
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FoldController::FoldController(agi::Context *c)
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: context(c)
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, pre_commit_listener(c->ass->AddPreCommitListener(&FoldController::FixFoldsPreCommit, this))
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{ }
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bool FoldController::CanAddFold(AssDialogue& start, AssDialogue& end) {
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if (start.Fold.exists || end.Fold.exists) {
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return false;
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}
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int folddepth = 0;
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for (auto it = std::next(context->ass->Events.begin(), start.Row); it->Row < end.Row; it++) {
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if (it->Fold.exists) {
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folddepth += it->Fold.side ? -1 : 1;
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}
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if (folddepth < 0) {
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return false;
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}
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}
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return folddepth == 0;
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}
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void FoldController::RawAddFold(AssDialogue& start, AssDialogue& end, bool collapsed) {
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int id = next_fold_id++;
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start.Fold.exists = true;
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start.Fold.collapsed = collapsed;
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start.Fold.id = id;
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start.Fold.side = false;
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end.Fold.exists = true;
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end.Fold.collapsed = collapsed;
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end.Fold.id = id;
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end.Fold.side = true;
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}
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void FoldController::AddFold(AssDialogue& start, AssDialogue& end, bool collapsed) {
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if (CanAddFold(start, end)) {
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RawAddFold(start, end, true);
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context->ass->Commit(_("add fold"), AssFile::COMMIT_FOLD);
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}
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}
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bool FoldController::DoForAllFolds(bool action(AssDialogue& line)) {
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for (AssDialogue& line : context->ass->Events) {
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if (line.Fold.exists) {
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if (action(line)) {
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return true;
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}
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}
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}
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return false;
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}
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void FoldController::FixFoldsPreCommit(int type, const AssDialogue *single_line) {
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if ((type & (AssFile::COMMIT_FOLD | AssFile::COMMIT_DIAG_ADDREM | AssFile::COMMIT_ORDER)) || type == AssFile::COMMIT_NEW) {
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if (type == AssFile::COMMIT_NEW && context->subsController->IsUndoStackEmpty()) {
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// This might be the biggest hack in all of this. We want to hook into the FileOpen signal to
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// read and apply the folds from the project data, but if we do it naively, this will only happen
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// after the first commit has been pushed to the undo stack. Thus, if a user uses Ctrl+Z after opening
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// a file, all folds will be cleared.
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// Instead, we hook into the first commit which is made after loading a file, right after the undo stack was cleared.
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DoForAllFolds(FoldController::ActionClearFold);
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MakeFoldsFromFile();
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}
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FixFolds();
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}
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}
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void FoldController::MakeFoldsFromFile() {
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if (context->ass->Properties.folds.empty()) {
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return;
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}
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int numlines = context->ass->Events.size();
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for (LineFold fold : context->ass->Properties.folds) {
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if (fold.start > 0 && fold.start < fold.end && fold.end <= numlines) {
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auto opener = std::next(context->ass->Events.begin(), fold.start);
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RawAddFold(*opener, *std::next(opener, fold.end - fold.start), fold.collapsed);
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}
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}
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}
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// For each line in lines, applies action() to the opening delimiter of the innermost fold containing this line.
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// Returns true as soon as any action() call returned true.
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//
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// In general, this can leave the folds in an inconsistent state, so unless action() is read-only this should always
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// be followed by a commit.
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bool FoldController::DoForFoldsAt(std::vector<AssDialogue *> const& lines, bool action(AssDialogue& line)) {
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for (AssDialogue *line : lines) {
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if (line->Fold.parent != nullptr && !(line->Fold.exists && !line->Fold.side)) {
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line = line->Fold.parent;
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}
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if (!line->Fold.visited && action(*line)) {
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return true;
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}
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line->Fold.visited = true;
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}
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return false;
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}
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void FoldController::FixFolds() {
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// Stack of which folds we've desended into so far
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std::vector<AssDialogue *> foldStack;
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// ID's for which we've found starters
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std::unordered_map<int, AssDialogue*> foldHeads;
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// ID's for which we've either found a valid starter and ender,
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// or determined that the respective fold is invalid. All further
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// fold data with this ID is skipped and deleted.
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std::unordered_map<int, bool> completedFolds;
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for (auto line = context->ass->Events.begin(); line != context->ass->Events.end(); line++) {
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if (line->Fold.exists) {
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if (completedFolds.count(line->Fold.id)) { // Duplicate entry
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line->Fold.exists = false;
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continue;
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}
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if (!line->Fold.side) {
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if (foldHeads.count(line->Fold.id)) { // Duplicate entry
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line->Fold.exists = false;
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} else {
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foldHeads[line->Fold.id] = &*line;
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foldStack.push_back(&*line);
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}
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} else {
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if (!foldHeads.count(line->Fold.id)) { // Non-matching ender
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// Deactivate it. Because we can, also push it to completedFolds:
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// If its counterpart appears further below, we can delete it right away.
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completedFolds[line->Fold.id] = true;
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line->Fold.exists = false;
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} else {
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// We found a fold. Now we need to see if the stack matches.
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// We scan our stack for the counterpart of the fold.
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// If one exists, we assume all starters above it are invalid.
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// If none exists, we assume this ender is invalid.
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// If none of these assumptions are true, the folds are probably
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// broken beyond repair.
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completedFolds[line->Fold.id] = true;
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bool found = false;
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for (int i = foldStack.size() - 1; i >= 0; i--) {
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if (foldStack[i]->Fold.id == line->Fold.id) {
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// Erase all folds further inward
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for (int j = foldStack.size() - 1; j > i; j--) {
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completedFolds[foldStack[j]->Fold.id] = true;
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foldStack[j]->Fold.exists = false;
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foldStack.pop_back();
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}
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// Sync the found fold and pop the stack
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line->Fold.collapsed = foldStack[i]->Fold.collapsed;
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foldStack.pop_back();
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found = true;
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break;
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}
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}
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if (!found) {
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completedFolds[line->Fold.id] = true;
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line->Fold.exists = false;
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}
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}
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}
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}
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}
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// All remaining lines are invalid
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for (AssDialogue *line : foldStack) {
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line->Fold.exists = false;
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}
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LinkFolds();
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}
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void FoldController::LinkFolds() {
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std::vector<AssDialogue *> foldStack;
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AssDialogue *lastVisible = nullptr;
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context->ass->Properties.folds.clear();
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maxdepth = 0;
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int visibleRow = 0;
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int highestFolded = 1;
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for (auto line = context->ass->Events.begin(); line != context->ass->Events.end(); line++) {
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line->Fold.parent = foldStack.empty() ? nullptr : foldStack.back();
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line->Fold.nextVisible = nullptr;
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line->Fold.visible = highestFolded > foldStack.size();
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line->Fold.visited = false;
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line->Fold.visibleRow = visibleRow;
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if (line->Fold.visible) {
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if (lastVisible != nullptr) {
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lastVisible->Fold.nextVisible = &*line;
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}
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lastVisible = &*line;
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visibleRow++;
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}
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if (line->Fold.exists && !line->Fold.side) {
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foldStack.push_back(&*line);
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if (!line->Fold.collapsed && highestFolded == foldStack.size()) {
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highestFolded++;
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}
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if (foldStack.size() > maxdepth) {
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maxdepth = foldStack.size();
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}
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}
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if (line->Fold.exists && line->Fold.side) {
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context->ass->Properties.folds.push_back(LineFold {
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.start = foldStack.back()->Row,
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.end = line->Row,
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.collapsed = line->Fold.collapsed,
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});
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line->Fold.counterpart = foldStack.back();
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(*foldStack.rbegin())->Fold.counterpart = &*line;
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if (highestFolded >= foldStack.size()) {
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highestFolded = foldStack.size();
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}
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foldStack.pop_back();
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}
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}
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}
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int FoldController::GetMaxDepth() {
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return maxdepth;
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}
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bool FoldController::ActionHasFold(AssDialogue& line) { return line.Fold.exists; }
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bool FoldController::ActionClearFold(AssDialogue& line) { line.Fold.exists = false; return false; }
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bool FoldController::ActionOpenFold(AssDialogue& line) { line.Fold.collapsed = false; return false; }
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bool FoldController::ActionCloseFold(AssDialogue& line) { line.Fold.collapsed = true; return false; }
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bool FoldController::ActionToggleFold(AssDialogue& line) { line.Fold.collapsed = !line.Fold.collapsed; return false; }
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void FoldController::ClearAllFolds() {
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FoldController::DoForAllFolds(FoldController::ActionClearFold);
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context->ass->Commit(_("clear all folds"), AssFile::COMMIT_FOLD);
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}
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void FoldController::OpenAllFolds() {
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FoldController::DoForAllFolds(FoldController::ActionOpenFold);
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context->ass->Commit(_("open all folds"), AssFile::COMMIT_FOLD);
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}
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void FoldController::CloseAllFolds() {
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FoldController::DoForAllFolds(FoldController::ActionCloseFold);
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context->ass->Commit(_("close all folds"), AssFile::COMMIT_FOLD);
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}
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bool FoldController::HasFolds() {
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return FoldController::DoForAllFolds(FoldController::ActionHasFold);
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}
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void FoldController::ClearFoldsAt(std::vector<AssDialogue *> const& lines) {
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FoldController::DoForFoldsAt(lines, FoldController::ActionClearFold);
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context->ass->Commit(_("clear folds"), AssFile::COMMIT_FOLD);
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}
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void FoldController::OpenFoldsAt(std::vector<AssDialogue *> const& lines) {
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FoldController::DoForFoldsAt(lines, FoldController::ActionOpenFold);
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context->ass->Commit(_("open folds"), AssFile::COMMIT_FOLD);
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}
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void FoldController::CloseFoldsAt(std::vector<AssDialogue *> const& lines) {
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FoldController::DoForFoldsAt(lines, FoldController::ActionCloseFold);
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context->ass->Commit(_("close folds"), AssFile::COMMIT_FOLD);
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}
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void FoldController::ToggleFoldsAt(std::vector<AssDialogue *> const& lines) {
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FoldController::DoForFoldsAt(lines, FoldController::ActionToggleFold);
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context->ass->Commit(_("toggle folds"), AssFile::COMMIT_FOLD);
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}
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bool FoldController::AreFoldsAt(std::vector<AssDialogue *> const& lines) {
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return FoldController::DoForFoldsAt(lines, FoldController::ActionHasFold);
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}
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