Aegisub/aegisub/src/colorspace.h

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// Copyright (c) 2005, Niels Martin Hansen
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file colorspace.h
/// @see colorspace.cpp
/// @ingroup utility
///
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#ifndef AGI_PRE
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#include <wx/colour.h>
#include <wx/string.h>
#endif
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/// @brief DOCME
/// @param val
///
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inline unsigned int clip_colorval(int val)
{
if (val < 0) return 0;
if (val > 255) return 255;
return val;
}
// Convert an YUV color to RGB; all values are expected to be in range 0..255
void yuv_to_rgb(int Y, int U, int V, unsigned char *R, unsigned char *G, unsigned char *B);
// Convert a HSL color to RGB; all values are expected to be in range 0..255
void hsl_to_rgb(int H, int S, int L, unsigned char *R, unsigned char *G, unsigned char *B);
// Convert a HSV color to RGB; all values are expected to be in range 0..255
void hsv_to_rgb(int H, int S, int V, unsigned char *R, unsigned char *G, unsigned char *B);
// Convert an RGB color to YUV; all values are expected to be in range 0..255
void rgb_to_yuv(int R, int G, int B, unsigned char *Y, unsigned char *U, unsigned char *V);
// Convert an RGB color to HSL; all values are expected to be in range 0..255
void rgb_to_hsl(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *L);
// Convert an RGB color to HSV; all values are expected to be in range 0..255
void rgb_to_hsv(int R, int G, int B, unsigned char *H, unsigned char *S, unsigned char *V);
void hsv_to_hsl(int iH, int iS, int iV, unsigned char *oH, unsigned char *oS, unsigned char *oL);
void hsl_to_hsv(int iH, int iS, int iL, unsigned char *oH, unsigned char *oS, unsigned char *oV);
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// Convert a wxColour to a HTML hex string
wxString color_to_html(wxColour color);
// Convert a HTML hex string to a wxColour
wxColour html_to_color(wxString html);