Aegisub/aegisub/src/spellchecker_hunspell.cpp

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// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
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//
// $Id$
/// @file spellchecker_hunspell.cpp
/// @brief Hunspell-based spell checker implementation
/// @ingroup spelling
///
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///////////
// Headers
#include "config.h"
#ifdef WITH_HUNSPELL
#include "spellchecker_hunspell.h"
#include "standard_paths.h"
#include "utils.h"
#include "options.h"
#include "charset_conv.h"
#include <hunspell/hunspell.hxx>
#include <wx/dir.h>
#include <wx/filename.h>
#include <wx/wfstream.h>
#include <wx/txtstrm.h>
#include <wx/log.h>
/// @brief Constructor
HunspellSpellChecker::HunspellSpellChecker() {
hunspell = NULL;
conv = NULL;
SetLanguage(Options.AsText(_T("Spell checker Language")));
}
/// @brief Destructor
HunspellSpellChecker::~HunspellSpellChecker() {
Reset();
}
/// @brief Reset spelling library
void HunspellSpellChecker::Reset() {
delete hunspell;
hunspell = NULL;
delete conv;
conv = NULL;
affpath.Clear();
dicpath.Clear();
}
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/// @brief Can add to dictionary?
/// @param word Word to check.
/// @return Whether word can be added or not.
///
bool HunspellSpellChecker::CanAddWord(wxString word) {
if (!hunspell) return false;
wxCharBuffer buffer = word.mb_str(*conv);
return (buffer.data() != NULL);
}
/// @brief Add word to dictionary
/// @param word Word to add.
///
void HunspellSpellChecker::AddWord(wxString word) {
// Dictionary OK?
if (!hunspell) return;
// Add to currently loaded file
#ifdef WITH_OLD_HUNSPELL
hunspell->put_word(word.mb_str(*conv));
#else
hunspell->add(word.mb_str(*conv));
#endif
// Ensure that the path exists
wxFileName fn(usrdicpath);
if (!fn.DirExists()) {
wxFileName::Mkdir(fn.GetPath());
}
// Load dictionary
wxArrayString dic;
wxString curLine;
bool added = false;
if (fn.FileExists()) { // Even if you ever want to remove this "if", keep the braces, so the stream closes at the end
bool first = true;
wxFileInputStream in(usrdicpath);
if (!in.IsOk()) return;
wxTextInputStream textIn(in,_T(" \t"),*conv);
// Read it
while (in.CanRead() && !in.Eof()) {
// Read line
curLine = textIn.ReadLine();
curLine.Trim();
if (curLine.IsEmpty()) continue;
// First
if (first) {
first = false;
if (curLine.IsNumber()) continue;
}
// See if word to be added goes here
if (!added && curLine.Lower() > word.Lower()) {
dic.Add(word);
added = true;
}
// Add to memory dictionary
dic.Add(curLine);
}
}
// Not added yet
if (!added) dic.Add(word);
// Write back to disk
wxFileOutputStream out(usrdicpath);
if (!out.IsOk()) return;
wxTextOutputStream textOut(out,wxEOL_UNIX,*conv);
textOut.WriteString(wxString::Format(_T("%i"),dic.Count())+_T("\n"));
for (unsigned int i=0;i<dic.Count();i++) textOut.WriteString(dic[i]+_T("\n"));
}
/// @brief Check if the word is valid.
/// @param word Word to check
/// @return Whether word is valid or not.
///
bool HunspellSpellChecker::CheckWord(wxString word) {
if (!hunspell) return true;
wxCharBuffer buf = word.mb_str(*conv);
if (buf) return (hunspell->spell(buf) == 1);
return false;
}
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/// @brief Get suggestions for word.
/// @param word Word to get suggestions for
/// @return List of suggestions
///
wxArrayString HunspellSpellChecker::GetSuggestions(wxString word) {
// Array
wxArrayString suggestions;
// Get suggestions
if (hunspell) {
// Word
wxCharBuffer buf = word.mb_str(*conv);
if (!buf) return suggestions;
// Grab raw from Hunspell
char **results;
int n = hunspell->suggest(&results,buf);
// Convert each
for (int i=0;i<n;i++) {
wxString current(results[i],*conv);
suggestions.Add(current);
delete results[i];
}
// Delete
delete results;
}
// Return them
return suggestions;
}
/// @brief Get list of available dictionaries.
/// @return List of available dictionaries
///
wxArrayString HunspellSpellChecker::GetLanguageList() {
// Get dir name
wxString path = StandardPaths::DecodePathMaybeRelative(Options.AsText(_T("Dictionaries path")), _T("?data")) + _T("/");
wxArrayString list;
wxFileName folder(path);
if (!folder.DirExists()) return list;
// Get file lists
wxArrayString dic;
wxDir::GetAllFiles(path,&dic,_T("*.dic"),wxDIR_FILES);
wxArrayString aff;
wxDir::GetAllFiles(path,&aff,_T("*.aff"),wxDIR_FILES);
// For each dictionary match, see if it can find the corresponding .aff
for (unsigned int i=0;i<dic.Count();i++) {
wxString curAff = dic[i].Left(dic[i].Length()-4) + _T(".aff");
for (unsigned int j=0;j<aff.Count();j++) {
// Found match
if (curAff == aff[j]) {
wxFileName fname(curAff);
list.Add(fname.GetName());
break;
}
}
}
// Return list
return list;
}
/// @brief Set language.
/// @param language Language to set
///
void HunspellSpellChecker::SetLanguage(wxString language) {
// Unload
Reset();
if (language.IsEmpty()) return;
// Get dir name
//FIXME: this should use ?user instead of ?data; however, since it apparently works already on win32, I'm not gonna mess with it right now :p
wxString path = StandardPaths::DecodePathMaybeRelative(Options.AsText(_T("Dictionaries path")), _T("?data")) + _T("/");
wxString userPath = StandardPaths::DecodePath(_T("?user/dictionaries/user_"));
// Get affix and dictionary paths
affpath = wxString::Format("%s%s.aff", path, language);
dicpath = wxString::Format("%s%s.dic", path, language);
usrdicpath = wxString::Format("%s%s.dic", userPath, language);
wxLogDebug("Using dictionary %ls for spellchecking\n", dicpath);
// Check if language is available
if (!wxFileExists(affpath) || !wxFileExists(dicpath)) return;
// Load
hunspell = new Hunspell(affpath.mb_str(csConvLocal),dicpath.mb_str(csConvLocal));
conv = NULL;
if (hunspell) {
conv = new AegisubCSConv(wxString(hunspell->get_dic_encoding(),wxConvUTF8));
// Load user dictionary
if (wxFileExists(usrdicpath)) {
wxFileInputStream in(usrdicpath);
if (!in.IsOk()) return;
wxTextInputStream textIn(in,_T(" \t"),*conv);
while (in.CanRead() && !in.Eof()) {
// Read line
wxString curLine = textIn.ReadLine();
curLine.Trim();
if (curLine.IsEmpty() || curLine.IsNumber()) continue;
#ifdef WITH_OLD_HUNSPELL
hunspell->put_word(curLine.mb_str(*conv));
#else
hunspell->add(curLine.mb_str(*conv));
#endif
}
}
}
}
#endif // WITH_HUNSPELL